Stow weapon and kits does not work
Drop Bundle will cancel your cast. Stow does not.
Use Drop if you want to cancel, instead of argueing to remove a handy function.
Drop Bundle will cancel your cast. Stow does not.
Use Drop if you want to cancel, instead of argueing to remove a handy function.
Where in this post do I argue to remove something?
That answer is, I have not.
Maybe you need to read better.
Drop bundle/weapon swap cancels the cast, but also makes you drop out of the kit.
So it does not give the same effect as stow weapon.
Stow weapon does cancels casts on non-Kit casttime spells.
(edited by Yashuoa.9527)
I’m reading just fine.
You want to change not canceling a skill in use when using Stow, to canceling a skill in use when using Stow.
Using Stow also makes you drop out of a kit, thats literally what it is designed to do. The difference is using Drop Bundle cancel a skill in action and drops a kit, Stow does not cancel a skill in action and drops a kit.
So when you say you cannot cancel spells in cast on kits you are wrong. When you say that Stow should cancel cast just as Drop you are asking to remove a handy function.
Maybe you need to learn to write better if that is not what you mean, because that is what you’re saying.
When you say that Stow should cancel cast just as Drop you are asking to remove a handy function.
Ehrm why? He’s just asking to add a functionality to “stow weapon” which is it to be able to also cancel casts while using a kit.
Canceling a cast is basically using an exploit for self benefit. If you do not care for a skills function, don’t use it. I see no reason to change stow weapon or swap weapon to support skipping the designed effect.
This does not work on kits.
For example, you have a spell with a casttime, that is not on a kit.
You use stow weapon during the casttime.
This will cancel the cast.Now you use a spell with a casttime, which is on a kit.
You use stow weapon during the casttime.
This will NOT cancel the cast.So basically you cant cancel the casts of casttime spells on kits.
Stow weapon should work to cancel casttime spells on kits.
Drop bundle (default `). Every good engineer on a rotation does this to cancel the jump back from acid bomb.
Canceling a cast is basically using an exploit for self benefit. If you do not care for a skills function, don’t use it. I see no reason to change stow weapon or swap weapon to support skipping the designed effect.
Its not exploit: you can do it by pressing “esc”, but thats clunky since it can cause the menu to pop up. Moreover, canceling casts is not only because you dont want to use that ability but it also helps you to bait dodges (cast magnet, press esc, giggle at your enemy dodging the air).
Canceling a cast is basically using an exploit for self benefit. If you do not care for a skills function, don’t use it. I see no reason to change stow weapon or swap weapon to support skipping the designed effect.
Its not exploit: you can do it by pressing “esc”, but thats clunky since it can cause the menu to pop up. Moreover, canceling casts is not only because you dont want to use that ability but it also helps you to bait dodges (cast magnet, press esc, giggle at your enemy dodging the air).
That is precisely what an exploit is. Your exploiting a function to do those things you listed. Changes in the past to skill canceling effect have suggested to me that it is not intentional or by design, as they have changed the skills function due to this act.
My point is, l do not support making a change for this reason and what I mentioned in my previous post. You do not have to like my view on this. That does not change the fact that I am against what your complaining about and asking for.
Thanks Frenk for your dodge example.
I’m reading just fine.
You want to change not canceling a skill in use when using Stow, to canceling a skill in use when using Stow.
Using Stow also makes you drop out of a kit, thats literally what it is designed to do. The difference is using Drop Bundle cancel a skill in action and drops a kit, Stow does not cancel a skill in action and drops a kit.So when you say you cannot cancel spells in cast on kits you are wrong. When you say that Stow should cancel cast just as Drop you are asking to remove a handy function.
Maybe you need to learn to write better if that is not what you mean, because that is what you’re saying.
Stow weapon DOES NOT drop you out of a kit.
That is why I am saying that I am not removing anything, because stow weapon DOES NOT do anything with a kit.
Drop bundle/weapon swap does drop you out and stow weapon DOES NOT drop you out of a kit.
Stow weapon atm does nothing when a kit is equiped.
Whereas it cancels casttimes on spells that are not on a kit.
I want stow weapon (or esc being bindable) to do the same on non-kits as kits.
So again, nothing is removed from stow weapon regarding kits, because it didnt do anything in the first place.
And yeah you have problably misunderstood/misread my post, since everyone understood the same post on the pvp forums just fine and you are the only one who interpreted it as you did.
The reason is, because you are confused.
SWAP weapon/drop bundle drops you out of the kit and STOW weapon/draw weapon does NOT.
Canceling a cast is basically using an exploit for self benefit. If you do not care for a skills function, don’t use it. I see no reason to change stow weapon or swap weapon to support skipping the designed effect.
It is not an exploit.
If I cancel the cast, my spell will not fire off at all, so I dont skipp anything (there may be some exceptions to the rule, but I am talking about actually stopping the cast and not making the spell fire off).
In most mmorpgs where stopping casts is used, it is called fake casting.
It is a common part of gameplay (mainly in pvp). Especially in mmorpg’s (including some in guild wars pvp). It is a way to try to avoid interrupts during your casttime. It is a mindgame between you and your opponent.
In several games, if you get interrupted during your cast, there will be a lockout on your spell for x sec.
In guild wars for example Mesmers have a trait, that puts a 10-15sec increased cd on the spell of their opponent, if they interrupt it during the cast.
Daredevils will get something similar as utility spell. Daggers that they will interrupt and increase the cooldown of the opponent’s spell if you hit it during the cast.
Frenk already gave a good example with dodge baiting, which is a use of the canceling casts as well.
The same way you want to try and bait interrupts.
If you are not fast enough with your cancel, the enemy will still hit you during cast,
but if you cancel it, just before he hits with the interrupt,
than he wont hit you in your cast (the mesmer/thiefdaredevil in this example).
What can happen as well is that you cancel your spell and that the enemy expected that and didnt use an interrupt at all. Making you waste time canceling a cast.
Its a mindgame.
(edited by Yashuoa.9527)
No thanks. There’s another button that does what you’re looking for. Don’t change what the rest of the Engineers have gotten used to because it’s not your preference.
I can’t overstate how much this would destroy skill rotations. I’m assuming anyone who has been playing Engineer for awhile will use stow and swap kit buttons while skills are channeling so they can queue up another skill from another kit. Asking to remove that functionality is asinine.
Jade Quarry
To clarify a bit on what the OP is asking for: Stow weapon, AKA sheathing, is when you simply put your weapon away. This is done most notably with things like Mesmer’s greatsword 2 and 4 in order to fake cast, or stop shooting projectiles into a reflect. It’s like feinting attacks in Chivalry. We can’t do this on Kits because there isn’t a sheathing action, this isn’t referring to simply unequipping the kit while continuing the cast, which is something that every Engineer wants to keep.
I’m in favor of supporting feint casting as it adds more complexity to PvP, as long as it’s balanced appropriately, it’s also a good QoL feature to cancel actions in kits without unequipping as I have my sheath button in a very easy to hit spot (middle mouse) since I use it very frequently, and spam it when i’m about to shoot something I really really don’t want to, last second.
Although, this isn’t a heavily supported feature. There are pros and cons to having it available, like adding too much unintended complexity. But it’s also good because that level of depth is what makes this game great for many of us. I don’t think we’ll be seeing this option, as it’s intended entirely for a minority and we already have a mediocre workaround option through weapon swap.
Kluzukaze – Mesmer
Rhomulos Prime – Revenant
To clarify a bit on what the OP is asking for: Stow weapon, AKA sheathing, is when you simply put your weapon away. This is done most notably with things like Mesmer’s greatsword 2 and 4 in order to fake cast, or stop shooting projectiles into a reflect. It’s like feinting attacks in Chivalry. We can’t do this on Kits because there isn’t a sheathing action, this isn’t referring to simply unequipping the kit while continuing the cast, which is something that every Engineer wants to keep.
Exactly. Including me.
(edited by Yashuoa.9527)
I wouldn’t complain if it was added, but this feature is pretty much at the bottom of the list of things I’d want Anet to focus on.
Okay, sheathing is different than stowing. I understand if there’s some sort of language barrier there, it was quite surprising that someone would want to make stowing/swapping kits cancel skills.
I have never really thought about this before. I don’t really see a reason why not, except that there are likely no animations for sheathing kits and I can’t imagine that is of any priority. Would be nice though.
Jade Quarry
Thanks Frenk for your dodge example.
I’m reading just fine.
You want to change not canceling a skill in use when using Stow, to canceling a skill in use when using Stow.
Using Stow also makes you drop out of a kit, thats literally what it is designed to do. The difference is using Drop Bundle cancel a skill in action and drops a kit, Stow does not cancel a skill in action and drops a kit.So when you say you cannot cancel spells in cast on kits you are wrong. When you say that Stow should cancel cast just as Drop you are asking to remove a handy function.
Maybe you need to learn to write better if that is not what you mean, because that is what you’re saying.
Stow weapon DOES NOT drop you out of a kit.
That is why I am saying that I am not removing anything, because stow weapon DOES NOT do anything with a kit.Drop bundle/weapon swap does drop you out and stow weapon DOES NOT drop you out of a kit.
Stow weapon atm does nothing when a kit is equiped.
Whereas it cancels casttimes on spells that are not on a kit.I want stow weapon (or esc being bindable) to do the same on non-kits as kits.
So again, nothing is removed from stow weapon regarding kits, because it didnt do anything in the first place.
And yeah you have problably misunderstood/misread my post, since everyone understood the same post on the pvp forums just fine and you are the only one who interpreted it as you did.
The reason is, because you are confused.
SWAP weapon/drop bundle drops you out of the kit and STOW weapon/draw weapon does NOT.Canceling a cast is basically using an exploit for self benefit. If you do not care for a skills function, don’t use it. I see no reason to change stow weapon or swap weapon to support skipping the designed effect.
It is not an exploit.
If I cancel the cast, my spell will not fire off at all, so I dont skipp anything (there may be some exceptions to the rule, but I am talking about actually stopping the cast and not making the spell fire off).
In most mmorpgs where stopping casts is used, it is called fake casting.
It is a common part of gameplay (mainly in pvp). Especially in mmorpg’s (including some in guild wars pvp). It is a way to try to avoid interrupts during your casttime. It is a mindgame between you and your opponent.
In several games, if you get interrupted during your cast, there will be a lockout on your spell for x sec.In guild wars for example Mesmers have a trait, that puts a 10-15sec increased cd on the spell of their opponent, if they interrupt it during the cast.
Daredevils will get something similar as utility spell. Daggers that they will interrupt and increase the cooldown of the opponent’s spell if you hit it during the cast.Frenk already gave a good example with dodge baiting, which is a use of the canceling casts as well.
The same way you want to try and bait interrupts.
If you are not fast enough with your cancel, the enemy will still hit you during cast,
but if you cancel it, just before he hits with the interrupt,
than he wont hit you in your cast (the mesmer/thiefdaredevil in this example).What can happen as well is that you cancel your spell and that the enemy expected that and didnt use an interrupt at all. Making you waste time canceling a cast.
Its a mindgame.Dude, Terrahero is 100% correct and if you weren’t so aggressive it might be a good thing… he spelled it out here:
“The difference is using Drop Bundle cancels a skill in action and drops a kit, Stow does not cancel a skill in action and drops a kit.”
He’s saying that at the moment you have a choice… why change that?
I wasnt aggressive at all.
STOW does NOT drop a kit. That is what I have been saying from the start.
He and you believe that stow drops the kit, but that is not true.
Stow does not do anything when a kit is activated.
So Terrahero is incorrect.
My first post is friendly.
His first post is unfriendly and he is wrong in addition.
My second post is still friendly. I already point the misreading out here.
He second post is unfriendly and keeps writing stuff which is just wrong by fact.
He blames my writing, for his reading mistake of confusing the names of 2 buttons.
Yeah after a while this gets tiresome and I use caps on words like STOW and NOT to make it clear. Not to be agressive (it did irritate), but in the hope that those words finaly make it clear and that it stops the misreading/overlooking etc.
Please just take a look in your options -> controls -> stow/draw weapon, to see that you are confusing names of buttons with each other.
Stow weapon does not do anything on kits.
You can spam it for eternity while in a kit and you will still remain in the kit and it wont cancel the kit castting time spells.
(edited by Yashuoa.9527)
It is not an exploit.
If I cancel the cast, my spell will not fire off at all, so I dont skipp anything (there may be some exceptions to the rule, but I am talking about actually stopping the cast and not making the spell fire off).
It is when your using it exploitatively. I think your assuming when someone uses the word “exploit” they are suggesting you are breaking a rule or using a broken function in the game. You are asking for changes to the game to give you an option to exploit casting visual effects, when there are already option to do so.
If “stow/draw weapon” doesn’t offer the desired effect, hit the weapon swap key, problem solved
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
While this thread is degrading in nitpicking and derailing I suggest continuing the discussion here.
Pet project: Outfit overhaul.
rebind your buttons. unlike every other class, engi is not chained to using sheathe weapon over weapon swap, because kits have a 1s cd and sheathing them is unnecessary.
its just a different way of playing. we arent mesmers, eles, or guards — where cancelling long cast times to save powerful effects or to avoid aftercasts without weapon swapping is particularly useful.
head here to discuss wvw without fear of infractions