Streamlined Kits in Combat Only

Streamlined Kits in Combat Only

in Engineer

Posted by: Lyger.5429

Lyger.5429

Could the devs split the swiftness application of this skill from the attacks done by the kits? Nothing more annoying than gaining agro when trying to skip with swiftness or even sneak gyro. I believe they were separate skills before the June 23rd specializations patch. This would be a really great quality of life for engineers in my opinion.

https://wiki.guildwars2.com/wiki/Streamlined_Kits

Streamlined Kits in Combat Only

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

the traits were separate, yes.

And yea, +1

Engineer is love, Engineer is life.

Streamlined Kits in Combat Only

in Engineer

Posted by: Brtwrst.9312

Brtwrst.9312

i guess that is what toolkit and flamethrower are for

Streamlined Kits in Combat Only

in Engineer

Posted by: Ario.8964

Ario.8964

I don’t see why they don’t just remove the spellcast cause none of them are particularly helpful and give a small damage buff or something when swapping into a kit.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

Streamlined Kits in Combat Only

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

welp, the superspeed on toolkit IS useful.
the others tho…

How about we call the trait “speedy kits” again, with the following effect:

- get superspeed when switching into a kit for 3 seconds
- get swiftness when switching into a kit for 20 seconds
- optionally: remove all movement impairing conditions when switching into a kit
- cd 20 seconds

this way the trait would be infinitely more versatile, since superspeed is a nice bonus to have for every build I can think of, and doesn’t conflict with you trying to stealth or get ooc (kittening hate it when I switch into nades or elixiergun for swiftness while or before I stealth, since the red circle / slime gives away my position – in case of the later even my movement direction – and if it goes off, it puts me in combat & reveals me).

Engineer is love, Engineer is life.

(edited by Arantheal.7396)

Streamlined Kits in Combat Only

in Engineer

Posted by: Ario.8964

Ario.8964

I’d be down for that, would help core engineer’s problem with being too easily rooted and cced and then opens up the possibility of taking tools over inventions for clear of those condis rather than straight reduction.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

Streamlined Kits in Combat Only

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Jepp, and it wouldn’t be a onesided decision either.
For a zerg I’d definitively rather have inventions, since these conditions get reapplied in no time, but for solo roaming / spvp I’d need to decide if I rather go defensive (inventions) or offensive (tools)
And if I’d take both traitlines, I’d definitively have some nice movement, but it would lock me out of the live-saving alchemy-traits, since w/o scrapper OR firearms OR explosives, my chances to actually do dmg and down my opponent as roamer / spvp’er would be reduced next to zero. and what use has a tank on the point that is nothing else but a mobile dps-sponge…

decisions, decisions…

So yea, these changes definitively would have a positive impact on build-diversity, without making us OP.
A-net, pls fix.

Engineer is love, Engineer is life.