guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Strongest AOE ever
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
it might be, but depends where you’ll use it. In pve – no denying, it’s very strong, when fighting a boss you might get some really high bursts.
In pvp / WvW – you would get stomped hardcore with that build. No survivability what so ever, landing granades on a moving target with such a low travel speed – hit rate ~30-45%, , and bombing requires you to go melee (gl with that with no surviv).
Elixir-infused -bombs – don’t go for that trait, because it sucks, in pvp nobody uses inventions trait line, because it’s pretty much useless. Also i dont like your runes / sigils. Not a viable pvp build, you’d be one shotted mostly.
I’m talking about PvE here
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
“Elixir-infused -bombs – don’t go for that trait, because it sucks, in pvp nobody uses inventions trait line, because it’s pretty much useless. Also i dont like your runes / sigils. Not a viable pvp build, you’d be one shotted mostly.”
Don’t see how u can say inventions is useless when fully traited adds quite a bit of survivability to any build. The added toughness alone is very helpful not to mention the invis when immobilized trait, shield cd trait for even more toughness and yes even elixir bombs when combined with backpack regenerator elixir gun and double super elixirs is ridiculous heals and survivability. Yes I agree going in melee range with bombs and build for DMG is not a good idea and even training anything in inventions when your goal is just raw high DMG is a bad idea but to say inventions is useless all together is simply not true when its the core of any good bunker engi.
it might be, but depends where you’ll use it. In pve – no denying, it’s very strong, when fighting a boss you might get some really high bursts.
In pvp / WvW – you would get stomped hardcore with that build. No survivability what so ever, landing granades on a moving target with such a low travel speed – hit rate ~30-45%, , and bombing requires you to go melee (gl with that with no surviv).
Elixir-infused -bombs – don’t go for that trait, because it sucks, in pvp nobody uses inventions trait line, because it’s pretty much useless. Also i dont like your runes / sigils. Not a viable pvp build, you’d be one shotted mostly.
Inventions trait line is useless?
I, for one, sometimes go 20/30 deep on Inventions Trait line on tPvP. Heck, even on sPvP when I want to go bunker.
Cloaking Device, Protective Shield, and Reinforced Shield. Not sure how you can call these useless. Added with that toughness and healing power, which now scales w/ healing turret, I dunno what made you say that.
Well, I don’t like cloacking device… I mean, is useful only if the guy attacking you doesn’t know about that trait.
If he knows, he knows that, if an engineer turns invisible, he is also immobilized. I never got fooled by that.
I’d use leg mods instead, if it stacks with swiftness.
because he doesn’t know it himself
Well, I don’t like cloacking device… I mean, is useful only if the guy attacking you doesn’t know about that trait.
If he knows, he knows that, if an engineer turns invisible, he is also immobilized. I never got fooled by that.
I’d use leg mods instead, if it stacks with swiftness.
While you are correct, it isn’t unusual in sPvP/tPvP to get knocked downed/knocked back while immobilized especially in node group fights. Your enemy know you’re immobilized but after a knock back, he’s not sure anymore where you landed. Saved my engineer a lot of times in WvW as well. Like you said, most people here don’t know how this trait works on engineers. Combat shoes is good too, but I’ll be mostly running in circles when traited bunker. Works wonders in WvW as well.
Mine Field is incredibly strong with larger blast radii, check. Grenade kit is incredibly strong, check. The only strong components of the bomb kit are the BoB and auto, all the others are condition and have poor power scaling, I’d advise swapping that out for tool kit (prybar, throw wrench, and gear shield).
However, consider mine field’s limited useage (1 second point blank nuke that usually hits for 70-80% of it’s potential damage with larger radii trait), I’d also advise elixir gun over it, but that’s just me.
And throw the pistols away and grab a rifle. Blunderbuss and Jump Shot do large chunks of damage (the pistol has no heavy-hitting attacks), while net shot sets up your nukes.