Structures? Vehicles?

Structures? Vehicles?

in Engineer

Posted by: Weylin.6478

Weylin.6478

From the beginning I’ve always hoped that the Engineer would get a distinct role in providing weapons, vehicles, and manned turrets to their allies.

Right now the Elementalist can conjure weapons for themselves and an ally, so the concept already exists, just not exactly where I hoped to see it… on a profession that’s known for designing and building things.

I think there’s a lot of room for useful utility and fun mechanics here. Just to give you a few ideas…

  • Bazooka Crate – Deploys a box that allies can interact with to equip a 5 charge rocket launcher.
  • Mecha Calldown – A mechanical walker is dropped in from the air for the engineer, while the toolbelt variation makes one for a single allied use. Equipped with various powerful but highly telegraphed channeled AoE abilities with a minimum range.
  • Artillery Drop – Brings in a stationary artillery cannon that can be entered and left by players at will, very long range but difficult to hit moving targets, and helpless at close range.
  • Sandbag Wall – Deploys a moderately sized wall that absorbs 50% of hostile projectiles that cross it, but takes damage as it does so and eventually falls apart. Able to protect yourself and allies.

Really, I’d just like to see Engineers be a staple support for any kind of group, not a DPS class that has to play the piano to be effective.

Structures? Vehicles?

in Engineer

Posted by: Frightlight.3796

Frightlight.3796

Actually a lot of engineer players have been begging for a spec that gives us the power damage to compete with other classes without having to play the piano. I am guessing that from the tooltips we are going to have high base damage with our abilities, this could turn us from managing reaper style rotations into top tier dps or sitting in normal or forge mode for average power dps. I also like the face we seem to have a lot of on demand burst. I can already see insane quickness uptime combos that I will utilize to increase my photon forge dps to its max before dropping out and building up more quickness for a another forge burst.

Structures? Vehicles?

in Engineer

Posted by: Kusumura.8642

Kusumura.8642

  • Mecha Calldown – A mechanical walker is dropped in from the air for the engineer, while the toolbelt variation makes one for a single allied use. Equipped with various powerful but highly telegraphed channeled AoE abilities with a minimum range.

Sounds like.. the Asuran racial skill. Therefore, nobody else other than Asurans can get anything that comes remotely close to it.

  • Artillery Drop – Brings in a stationary artillery cannon that can be entered and left by players at will, very long range but difficult to hit moving targets, and helpless at close range.

You mean… the original Mortar skill that was widely ignored because it was destroyed after someone sneezing in its general direction? They made it of something weak, like paper mache. Or Raditz.

Structures? Vehicles?

in Engineer

Posted by: Weylin.6478

Weylin.6478

  • Mecha Calldown – A mechanical walker is dropped in from the air for the engineer, while the toolbelt variation makes one for a single allied use. Equipped with various powerful but highly telegraphed channeled AoE abilities with a minimum range.

Sounds like.. the Asuran racial skill. Therefore, nobody else other than Asurans can get anything that comes remotely close to it.

  • Artillery Drop – Brings in a stationary artillery cannon that can be entered and left by players at will, very long range but difficult to hit moving targets, and helpless at close range.

You mean… the original Mortar skill that was widely ignored because it was destroyed after someone sneezing in its general direction? They made it of something weak, like paper mache. Or Raditz.

Yeah, I guess it is like their racial skill, or the big ones you can find in WvW.
I had something a bit more steampunk themed in mind for this one, so it would fit the aesthetic of the charr.

And yeah.. I guess it would be like the old mortar, but if fragility was a problem, I’m sure they could make it tougher and grant the user of it constant protection.

Structures? Vehicles?

in Engineer

Posted by: maciora.9542

maciora.9542

Well, this is way better direction that what they are doing… I would like Engineer to be like Ranger but instead of animals it could use vehicles like mechs etc, some kind of engineering stuff. Holosmith – I dont like it….

Structures? Vehicles?

in Engineer

Posted by: Caeledh.5437

Caeledh.5437

From the beginning I’ve always hoped that the Engineer would get a distinct role in providing weapons, vehicles, and manned turrets to their allies.

That could be an interesting support niche for engineers.