(edited by Ambrecombe.4398)
Sugestion : Turrets Overcharge abilities
Really good idea!
Not being instant is a pain to use them.
Especially with missile turret, which missile speed is really slow and tend to miss a lot when we use the ovecharge.
Server : Anvil Rock (Since Release!) [SOLO]
I absolutely agree. Why they didn’t make overcharged turrets work like “The next X attacks are overcharged” and instead added a timer is beyond me. I would also like all the turret overcharges to be instant regardless of their rate of fire and how long ago they last attacked, but maybe that’s asking too much. Still, I think it would be cool if you could overcharge your net turret while knocked down to “counter-cc” your opponent, and have it fire the second you command it to.
Sorrow’s Furnace
I think I like overcharges the way they are. They are very situational and you choose when to use them. I like that idea.
That said though, it would be nice if the turrets survive enough to give you a lot of opportunities to choose to burst your enemies, defend yourself, heal you allies, etc… They do need a survivability buff.
I like this idea, but I would also like the ability to still input turret commands while downed. Like Ranger pets.
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King