Suggested traits.

Suggested traits.

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Posted by: Oxstar.7643

Oxstar.7643

Hello, I’d like to suggest two new traits that I think would make Engineer a bit more appealing.

The first I call “Burned Out Sights” which is a trait that places a stealth veil on the big ol’ bomb if used inside a smoke screen. It makes sense that the smoke hides it and most people usually dive out of the smokescreen anyways.

The second is “Escape Plan” which adds a function to the rocket boots so that when used they drop a net turret on the starting location – To balance this out the cooldown and net duration has to make sense.

As for which lines these traits should be in and where, it’s something I’d like some player input on. What are your thoughts?

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Posted by: Ayestes.1273

Ayestes.1273

These are nifty ideas, but they do kinda break design precedent by referencing specific abilities instead of categorically classified abilities. Basically, these traits might be too specific to single abilities instead of general categories.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: MarkillerX.3796

MarkillerX.3796

These are nifty ideas, but they do kinda break design precedent by referencing specific abilities instead of categorically classified abilities. Basically, these traits might be too specific to single abilities instead of general categories.

Agree with this. To choose a trait based on just 1 ability is not worth it, since other traits range a wider amount of abilities, thus increasing use.
Ideas are not bad though.

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Posted by: Oxstar.7643

Oxstar.7643

Well, I think it’s safe to say that the Engineer of today has already broken away from the original design. That said, ideas for improvements are of course welcome.

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Posted by: Ayestes.1273

Ayestes.1273

Why do you think that is safe to say? I don’t see that from my perspective so I’m curious.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Wolf.5816

Wolf.5816

How’s this?

Tool Trait changes.
-Always Prepared:Now just drops Bandages and a Net Turret when downed.
-Packaged Stimulants:No longer allows Med Kit skills to be thrown, instead drops 2 Stimulants simultaneously instead of one.
-Deployable Turrets:Turrets no longer use ground targeting. Instead, Deploying a turret will now break stuns. (This effect can only happen once every 30 seconds.)
-Scope: Name changed to Aim. Remaining still for 2 seconds will give your next attack 100% critical chance and cause your next attack to Daze for 1 second. (This effect can only happen every 15 seconds)

Inventions Trait changes
-Metal Plating:Now also reduces Area of Effect damage to turrets by 60% while still reducing other damage by 30%.
-Stabilized Armor:Will ignore the next Daze/Stun/Knock Back that would affect your character, instead consuming 1 bar of endurance. (this effect can only happen with full endurance and only once every 30 seconds) in addition to reducing all damage taken by 5% when endurance is full.
-Power Shoes:No longer increases run speed by 25% in combat, instead will now cause you to quickly sprint to a distance of 400 from your target when you are Stunned or Immobilize. (This effect can only happen once ever 50 seconds)
-Autotool instillation:Turrets will now occasionally shoot Healing Bolts at you in addition to self repair.

Firearms Trait changes
-Infused Precision:No longer gives a chance to gain Swiftness on critical hit. Instead Critical hits have a 3% chance to exchange a condition from you onto your foe while Removing a boon from your foe and giving it to you for 3 seconds. (This effect can only occur every 30 seconds)
-Sitting Duck:No longer applies Vulnerability to Immobilized foes. Instead gives a 8% critical hit chance to Immobilized foes.
-Juggernaut:This trait now also causes Flame Blast to detonate twice at the end of its attack animation if not detonated, in addition to its other effects.

Explosions Trait changes
-Exploit Weakness: Now also improves damage to crippled foes by 5% in addition to inflicting Cripple to foes with less than 25% health.

Alchemy Trait changes
-Acidic Coating:Now also reduces damage received from foes who are afflicted with Poision by 5% in addition to its other effects.
-Automated Responce:Will now cure all conditions in addition to condition immunity at 25% health. (This effect now has a 25 second Cooldown)

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

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Posted by: Valar Morghulis.7049

Valar Morghulis.7049

Hello, I’d like to suggest two new traits that I think would make Engineer a bit more appealing.

The first I call “Burned Out Sights” which is a trait that places a stealth veil on the big ol’ bomb if used inside a smoke screen. It makes sense that the smoke hides it and most people usually dive out of the smokescreen anyways.

The second is “Escape Plan” which adds a function to the rocket boots so that when used they drop a net turret on the starting location – To balance this out the cooldown and net duration has to make sense.

As for which lines these traits should be in and where, it’s something I’d like some player input on. What are your thoughts?

FORCEFUL EXPLOSIONS: In addition to increasing explosion radius of bombs and mines it now also stealths big ol bomb.

ROCKET BOOTS: Now immobilizes enemies for 2 seconds instead of initial blast damage.

Fiddler of Malazan [BR] – Engineer {NSP}

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Posted by: Oxstar.7643

Oxstar.7643

Nice inputs, I like all of this