Suggested turrets change
i have an idea
every overcharge cd, turret gets a buff called “overcharged” that can stack up to 2~10 times and lasts 5 mins. when the turret attacks, it uses a stack and that attack does whatever an overcharge does.
tweak overcharge cds and stacks per overcharge and stack caps appropriately, net turret prolly shouldnt stack higher than 1-2 fairly slow, but rifle turret maybe stack 5-10 quickly.
JQ: Rikkity
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head here to discuss wvw without fear of infractions
remove healing turret’s regen and add it to the actual turret pulse heals