Suggested turrets change

Suggested turrets change

in Engineer

Posted by: Samug.6512

Samug.6512

1. Leave the mechanic as it is now – turrets auto-cast overcharge;
2. After setting the turret up, it needs a wind-up time of 20 seconds before starts using overcharge;
3. Overcharge skills’ cooldown reduced to 10 seconds (probably would need some individual tweaks)
4. Power Wrench trait gives turrets within x range 2 seconds of Alacrity every time Tool Kit skill is used;
5. Advanced Turrets trait reduces the initial wind-up time to 10 seconds.

Thoughts?

Suggested turrets change

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

i have an idea

every overcharge cd, turret gets a buff called “overcharged” that can stack up to 2~10 times and lasts 5 mins. when the turret attacks, it uses a stack and that attack does whatever an overcharge does.

tweak overcharge cds and stacks per overcharge and stack caps appropriately, net turret prolly shouldnt stack higher than 1-2 fairly slow, but rifle turret maybe stack 5-10 quickly.

JQ: Rikkity
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Suggested turrets change

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

remove healing turret’s regen and add it to the actual turret pulse heals