[Suggestion] Add Resistance to S-RD trait
alchemy is already overpowered.
resistance would be way too much.
Alchemy is overused, but I think OP still makes a great point. In the old days, before condition stacking, this trait didn’t so much have this problem. They introduced the resistance boon for that exact reason, and I don’t think it’s really a bad idea. Alchemy is over-used not as much because it is completely OP, but because alternatives like tools, firearms, and explosives are situational at best. Really it’s those trait lines that need to be reworked to make them more attractive. Adding resistance, even just a bit, I think might be a good thing. As OP says, this trait as is often spells death versus condi opponents with damaging conditions stacking the way they do.
Edit: I think it’s also worth pointing out that the only access engineer/scrapper has to resistance right now is the medkit, which is pretty much a joke. So giving a little more access would be good. Then again, alchemy is currently the only real source of condi removal, so I guess it would really be best to put resistance access in another trait line…
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
(edited by Goosekilla.2796)
alchemy is already overpowered.
resistance would be way too much.
I’d argue it’s the other specializations that suck so bad it make Alchemy the only viable one, but that would be beside the point.
It wouldn’t be too much if they reduced the duration on the Elixir S granted by Self-Regulating Defenses.
Conditions should just not tick whilst ppl are invuln. If you still have the condis on you when you come out of invuln they should start ticking again.
[lion]~ riperonis
[tRex]
I disagree with making engineers even more focused/carried on/by passives. The other two tier 2 traits in alchemy are definitely not bad picks either they just don’t work as effectively in this meta.
Engineers are pigeonholed into Alchemy because it’s the only trait line that offers any kind of condition removal. It also beefs up the only worthwhile skills the Engineer has that has condition removal (Elixir Gun, Elixir C and other Elixirs, Mortar). So no the Alchemy line doesn’t need any more buffs, especially buffs that deal with condition management. Elixir S is annoying when it pops and you die to condis, but you conveniently forget the times where some Revenant jumps on you and would probably have one shot you if not for S.
Here is a suggestion for basicly every Scrapper out in Pvp:
drop Elixir S trait and take inversion enzyme!!
In time fights it lets you support your team so much. If there an enemy reaper —> chill --> turn in resistance
Here is a suggestion for basicly every Scrapper out in Pvp:
drop Elixir S trait and take inversion enzyme!!
In time fights it lets you support your team so much. If there an enemy reaper —> chill --> turn in resistance
It’s too bad you can’t use fumigate on self. It’s kind of stupid, because for example ele water dagger 2 can heal self if you run forward into it. Actually medkit could really use this functionality fix as well. It’s an inconsistent game mechanic. Although as I and someone else already noted, buffs to alchemy/elixir condi removal in general wouldn’t be good for build diversity. Add resistance to some gadgets (utility goggles?)
Cubones Mother – 80 mes
Jade Quarry [Uhhh]
I’d argue it’s the other specializations that suck so bad it make Alchemy the only viable one, but that would be beside the point.
It wouldn’t be too much if they reduced the duration on the Elixir S granted by Self-Regulating Defenses.
we’re in a sad state of meta where anything not overpowered is considered bad. engi does not need more passives, especially in the alchemy traitline.
I’d argue it’s the other specializations that suck so bad it make Alchemy the only viable one, but that would be beside the point.
It wouldn’t be too much if they reduced the duration on the Elixir S granted by Self-Regulating Defenses.
we’re in a sad state of meta where anything not overpowered is considered bad. engi does not need more passives, especially in the alchemy traitline.
You make a good point, although the implied statement here that elixirs trait line is OP I think I’d off base. It’s required right now because it’s the only way engineer has to fight condis. Otherwise it’s a pretty balanced line.
Cubones Mother – 80 mes
Jade Quarry [Uhhh]