[Suggestion] Condi Removal Balance

[Suggestion] Condi Removal Balance

in Engineer

Posted by: tigirius.9014

tigirius.9014

So I’ve played a ranger to max with a setup that offers protection and some nice bonuses to damage. Ranger is condi mostly but the heals remove condis from the ranger on a regular basis.

I’ve recently made my condi removal reflect symbol guardian and I’ve noticed a pattern that doesn’t exist for engineers and I think it’s one of the major reasons why they are weak vs conditions.

I’ve tried the engi both with and without elixir cures and I have come to the conclusion that we are missing an essential component that other classes have.

There are not 1 not 2 but three options for both the ranger and guardian to remove conditions Automatically. Seals and traits alike remove conditions from both classes automatically on a timer which seems to work fast enough so that players don’t really have to think about it at all while fighting it just happens.

Even my thief has a quick means of removing them when she stealths and I’ve made her entirely stealth with some emergency stealth at low health.

If they added a single trait to the engineer lines on healing to remove conditions at a certain interval automatically when under the affects of regeneration that would function the same way as the traits I’ve seen in other classes and it would certainly improve the rate of condi removal and improve the overall healing that engineers can provide a whole party.

I just think that if it’s an option for one class it should be an option for all classes, doesn’t matter if people feel they don’t like it, if we’re truly going to talk about balance here we need to make sure all classes have the same options when choosing their traits that offer the same capabilities for build diversity.

I would also suggest that they change the elite turret for supply drop to overcharge on a regular basis so that we can use it to do extra healing while the main heal is on cooldown from being instakilled because of turret’s inherent weakness. It is an elite skill after all no different than the Tome of Courage. Or allow us the option on the elite skill button to overcharge that particular turret on the Supply Drop elite skill so that we aren’t without a turret because of unfairly long cooldowns from weak turrets being destroyed even with the traits to improve their defense and repairs.

There are other traits that are missing that other classes enjoy but I think this is essential even to the standard builds because of the way they’ve designed combat in this game.

Balance Team: Please Fix Mine Toolbelt Positioning!

[Suggestion] Condi Removal Balance

in Engineer

Posted by: Unhinged Carrot.3849

Unhinged Carrot.3849

Our condition removal is mostly fine. With Transmute, Healing Turret, and Elixir Gun that’s plenty – and these are things that fit easily into most builds should condition removal prove to be a problem. It’s a more active process on Engineer – which is part of the playstyle. I don’t particularly like the idea of passive removal personally, I’d rather have something active if we were to get more. Something tied to regeneration would simply bump Healing Turret even further above our other options for healing spells – not particularly great for promoting diversity.

Zobb – Asura Engineer – Seafarer’s Rest

[Suggestion] Condi Removal Balance

in Engineer

Posted by: tigirius.9014

tigirius.9014

Doesn’t matter if people don’t like the idea or not, the fact that there isn’t a passive is my point. This class needs one if we are to believe their combat statement that no class is left behind. One of the things I enjoy on my ranger/guard is being stunned and that stun NOT causing a cooldown on a much needed emergency condition removal.

There are tons of other missing traits as well like 20% damage increase on enemies below 50%, dropping a turret instead of a bundle of bandages when downed (like the AOE field options of the ranger and guard that heal), traits being in weird places like Adrenal Implant being a grandemaster trait rather than a tier 1 minitrait like the ranger’s Natural Vigor, but I decided to start with something simple.

Balance Team: Please Fix Mine Toolbelt Positioning!

[Suggestion] Condi Removal Balance

in Engineer

Posted by: PierPiero.9142

PierPiero.9142

I prefer active condi remove that passive one … usually passive has a timeout of 10 sec or more and .. when i am full of condi it is not sufficient … the best anti condi for me is Ether renewal of elementalist but it is a personal choice

[Suggestion] Condi Removal Balance

in Engineer

Posted by: Infor.9703

Infor.9703

From my pov, I don’t find medkit and elixir gun to be nearly enough. If I added healing turrent it would be fine, but I feel like I’m forced into that. Toss Elix R with cleaning formula works really well, but due to long cooldown you almost have to have inertial converter to increase its uptime.

Burning really needs looked at. I almost always see “burning 20k dmg” on my recap. The current strategy of hiding burning in a slew of other conditions makes it impossible to remove most of the time. I’d really like AR back. Once again they have nerfed something so much that no one uses it at all.. cough cough kit refinement.