BLOODSTONE TECHNICIAN
The Bloodstone Technician is what happens when you mix an already slightly crazy engineer and bloodstone. A whole lot of bloodstone. This resulting mad scientist of an engineer specializes in making his enemies even crazier than he is, dealing lots of confusion, torment, and with a little fear. To achieve this end, he’s gathered fellow engineers and minions to invent modified variants of weapons, gadgets, and elixirs utilizing the power of bloodstone. The result. A maddening masterpiece. No White Mantle were experimented upon in the production of these devices and elixirs.
Weapon Mods act as your weapon swap, granting access to a new set of skill based on your equipped weapon with similar uses.
Rifle Mod; Major power minor condi, AoE with focus target bonus, range; (170-600u)
1; Infused shot, 90u AoE, vulnerability(2x) (600u)
2; Load Shells, Channel to Load 2 Infused shotgun shells. 1.25sec cast.(12cd)
>Bloodstone Blast; Cone shot, (3,2,1) stacks of Torment, 5second recharge, reverts to Load shells after 15 seconds or consumed shells, Range (170,360,600u)
3; Fire and Bloodstone; Ignites gunpowder and bloodstone dust without a shell. Cone attack, heavy power dmg and causes 2 torment(x3) based on range (170,360,600u)
4; Harpoon Fragment; Fires a Bloodstone fragment as a harpoon, embedding in the enemy. Struck enemy is dazed(.5s) or stunned if already dazed. Range (600u)
5; Improvised Use; Throw a box of ammo at target and fire at it, causing an explosion. Explosion launches enemies(180u) and confuses(x3), target suffers doubled effects. (600u)
Pistol Mod: Minor condition with Siphon and boon. Average range (900)
1; Bullet Shard; single target, torments 1x(3s). (900u)
2; Red Mist; Rapidly fire 12 medium speed homing projectiles, for every 4 that find their target, an explosion occurs, causing confusion and extra damage. (9cd)(900u)
3; Volatile shot; Fire an unstable shot that bleeds and stuns your target, causes confusion if you interrupt. (20cd) (900u)
Offhand
4; Siphoning fragment; Fire an uncharged bloodstone that siphons health(7x) and pulses weakness(2x), gains charge while embedded. (25cd) (900u)
>Yank and Partake; Pull the charging bloodstone and use its accumulated power for yourself, gaining might(7s) and healing(300hp) for each charge it had. Resets in 7 seconds. (130u)
5; Corrupting Shot; Fire a supercharged bloodstone shard, causing confusion and corrupting boons. (30cd) (900u)
Shield Mod; Sacrifice for gain and boon steal.
4; Power Converter; Block attacks. When struck gain might. (35cd)
?Discharge Power; discharge your shield and lose up to 10x might, for every 2 might lost a protective field is summoned for 1 second that blocks projectiles and pulses damage. Shrinks based on duration left. (360/180u max/min radius)
5; Beam Emitter; Fire a beam from a Bloodstone device embedded in your shield that siphons health and steals boons. If it strikes foes with no boons, the final strike inflicts fear. (35cd) (600u)
New Weapon, Duel Maces
Maces focus on mobility, and deception to punish your foe and give you the upper hand.
1.(Insert random AA chain skill names) – Final strike grants superspeed.
2. Potential Feint; Strongly swing twice at your opponent, dealing little damage, but storing kinetic energy.(15cd) (120u)
?Kinetic Takedown; Release some stored potential energy and swiftly maneuver around your target and take out their legs, dealing damage and knocking them down and inflicting vulnerability. (120u)
?Ground Demolition; Release the remaining energy and smash your baton into your enemy, dealing massive damage to enemies. Static opponents are struck critically.(180u radius)
3. Debilitating Storm; Jab your opponent multiple times at nerve points, slowing all movements. Inflicts slow(2.5s), cripple(5s), and immobilize(1s). (20cd)(120u)
Offhand
4. Gyro sweep; Swing your mace in a circle to charge an internal gyro, making it artificially gain weight. Requires no target to chain. (25cd)
>Heavy swing; make a sluggish swing dealing large damage, charging the gyro further. Removes a Stability stack. Requires no target to chain.
>One-Ton-Toss; Toss your impossibly heavy mace forward, leveling anyone struck by it dealing heavy damage. If it strikes a blocking enemy or enemy with stability, the projectile stops and removes 3 stacks of stability and launches.
5. Baton-bounce; Hurl your electrified baton expertly at your opponent, stunning them and dealing damage, succeeded by a rapid dash towards them to catch the baton and follow up strike granting fury.(30cd) (600u)