[Suggestion] Engie Elite Spec: The Excavator!

[Suggestion] Engie Elite Spec: The Excavator!

in Engineer

Posted by: Dirame.8521

Dirame.8521

LORE: After spending so much time underground chasing Primordus, engineers are beginning to discover Dredge and Asura technology that helps them deal with the rigors of being underground. These tools also seem to come in handy during skirmishes.

Excavator/Minerhttp://imgur.com/0K4AXsz
Uses Sonic and Gravitational to keep Safe whilst digging underground tunnels and caverns.

These skills are called Excavation skills or Mining skills. They act as a second weapon set for the engie. So you can swap to it

1 – Grapple Line – Leap towards a target area. 900 range. (10s CD)
2 – Sonar – show all foes on mini-map for a few seconds, reveal all Stealthed foes in the area and reveal all traps/mines. (20s CD)
3 – Debris Absorption Bubble (25s CD)
When activated, debris and projectiles fired at you are stored up and can be released to be fired back
4 – Gravitational Distortion Field (40s)
When activated, all foes around you float for 1.5 seconds. They are slammed to the ground when it ends dealing damage to them.
5 – Sonic Shotgun (30s)
Release a blast from your sonic rifle that deals 50% more damage to dazed/stunned/knocked down foes.

STAFF

  1. - Sonic Wave – Release a wave of sound energy that damages foes in it’s path.
  2. - Sonic Blast – Release a sonic blast in a cone in front of you that cripples foes, deals more damage the closer you are to the target and pushes foes back if they are close.
  3. High pitched wave – Raise your staff upwards releasing a high-pitched wave that dazes targets in the area and stuns foes near you.
  4. Bad Vibes – Dash at your foe and stab your staff into your target immobilizing them whilst channeling a vibration that deals damage.
  5. Sonic Shockwave – Stab your staff into the ground and channel tremors that knockdown foes that are crippled and deals damage.

SKILLS:
Heal Skill: Dredge Repair Kit
Activate repair kit 5s. Heals you for 30% percentage of health you have missing (percentage increased by healing power) and proceeds to heal you for every condition removed whilst repair effect is active. Toolbelth: First Aid: Heal Allies within 900 radius of you for 20% of damage taken (percentage increased by healing power)

Survey Peg: Drop a survey peg that fires a laser at your target making them take 10% more damage. Toolbelt skill: Fire a tracking tag on your target. You can track your target on the map even if they are stealthed for 30s.

Sonic Grenade: Explosion. Excavation. Lob a sonic grenade that stuns all foes in the area for 3s and stun breaks allies in the area, granting them swiftness. Toolbelt skill: Flare gun: Fire a shot that burns and blinds foes at the target area.

Personal Drill – Dig into the ground and evade all attacks for 2s. Knockdown all foes in the area when you come out of the ground – Stun Break (40s CD) Toolbelt skill: lunge toward your target with your drill dealing damage to them and applying 5 stacks of bleed.

Hard hat and work boots – Give you and your allies 3 stacks stability and protection for 10s. Toolbelt: Hard hat Headbutt: Smack someone whilst wearing your hard hat stunning them for 3s.

Rock Softening Agent – Do not Drink. Toss this at your foe. It removes 3 boons and applies a stack of bleed, poison and burning for every boon removed. Toolbelt: RSA: Toss this on the ground to create an area of sludge that strips swiftness from your foes, slows and cripples them.

ELITE: Dredge Mining suit. Toolbelt skill: Call down a Drill that flattens anyone in the area and explodes.
Call down a Dredge Mining suit and get into it.
1- Drill Arms – Punch your target stacking bleeds on them
2 – Tear out a piece of the ground and chuck it at your target knocking all foes in the area down.
3 – Spin to clear a path. Daze yourself for 1s when you stop spinning.
4 – Pummel the ground dealing damage to all foes in the area.
5 – Rocket pack: Charge at your target with your rocket pack

TRAITS
MINOR
- Get access to all the things
- Painful Pitch: Dazed, stunned and knocked down targets take 10% more damage.
- Safety First – Gain Aegis when you swap weapons (10s CD)

ADEPT:
- Counter UAV: All your excavation and survey skills have reduced cool down. Activating Sonar distorts enemy maps and dazes targets in the area.
- Good Vibrations: Sonic attacks also heal allies in the area of their activation.
- Escape Required: Instantly recharge your grapple line if it is on cooldown, when you block an attack. (10s CD)

MASTER
- Sonic Staff Mastery: Staff attacks recharge faster, have a larger hit radius and deal increased damage 10%
- Crescendo: Sonic attacks that have a channel time release a blast wave when completed. (sonic attack, blast finisher)
- Head ringer: Applying confusion/Dazing/Stunning targets deals damage. (5s CD)

GRANDMASTER
- Gotta Go Fast: Gain 3s of quickness and 5 swiftness when you daze, stun or interrupt a foe (5s CD)
- Sonic Boon: Sonic attacks apply 5 stacks of might to allies in the area, rip 3 boons of foes affected and apply 5 stacks of confusion (10s CD)
- Sonic Screwdriver: Sonic Shockwave gives stability to all nearby allies, Sonic Blast removes conditions from you and allies in the cone, High pitched wave destroys projectiles and is unblockable. Bad vibes gives you fury and applies vulnerability.

Silly ideas, I know.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

[Suggestion] Engie Elite Spec: The Excavator!

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Posted by: Rozbuska.5263

Rozbuska.5263

I quite like it. Just grandmaster traits are bit meh. Also what we need is bit more team support and those ideas have quite space for it

Tekkit Mojo – Engineer
Tekkit’s Workshop

[Suggestion] Engie Elite Spec: The Excavator!

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Posted by: Dirame.8521

Dirame.8521

I quite like it. Just grandmaster traits are bit meh. Also what we need is bit more team support and those ideas have quite space for it

Glad you like it and yea, coming up with interesting GMs can be hard. I decided to go with enhancing the playstyles I was trying to create. So for instance, gaining quickness on daze / interrupt allows you to finish channelling much faster, boosting Crescendo’s effectiveness or allowing you to pull off your heals much quicker if you use Good Vibrations. Or if you were to take Sonic Boon, it allows you to just hit harder from both a condi perspective and a pure damage perspective.

And also, your complaint allowed me to figure out where I wanted to put the might stacking heh! I edited Sonic Boon for some more offensive support.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Suggestion] Engie Elite Spec: The Excavator!

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Posted by: Nightmare.8351

Nightmare.8351

I really like the idea, and it seems to cover the weak area of engineers: strong team support. The only real issues I have with it is those stuns seem kinda long, but at the same time a lot of the skills rely on hard cc so no idea for that.

The other nitpick is I see a decent amount of conditions from the skills can be applied like you pointed out with Sonic Boon, but no trait synergy with them for being a hybrid-ish trait line. Look at the Firearms trait line, it has synergy with the bleed stacks that can be applied. What I would say is move some traits around so that some hybrid traits can be put in. I don’t know, something like:

Master Trait – White Canary: Whenever you inflict poison, inflict fear and blindness. (X cooldown)

GrandMaster Trait – Gas Pocket: Attacking someone with a poison condition applies burning to all foes near the target. (x cooldown)

Regardless, I do like the idea.

[Suggestion] Engie Elite Spec: The Excavator!

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Posted by: Ardid.7203

Ardid.7203

I like everything except the weapon swap. Good work!

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[Suggestion] Engie Elite Spec: The Excavator!

in Engineer

Posted by: Dirame.8521

Dirame.8521

I really like the idea, and it seems to cover the weak area of engineers: strong team support. The only real issues I have with it is those stuns seem kinda long, but at the same time a lot of the skills rely on hard cc so no idea for that.

The other nitpick is I see a decent amount of conditions from the skills can be applied like you pointed out with Sonic Boon, but no trait synergy with them for being a hybrid-ish trait line. Look at the Firearms trait line, it has synergy with the bleed stacks that can be applied. What I would say is move some traits around so that some hybrid traits can be put in. I don’t know, something like:

Master Trait – White Canary: Whenever you inflict poison, inflict fear and blindness. (X cooldown)

GrandMaster Trait – Gas Pocket: Attacking someone with a poison condition applies burning to all foes near the target. (x cooldown)

Regardless, I do like the idea.

Hm, I saw your feedback and tweaked Head Ringer to have a synergy with confusion application alongside dazing and stunning. So when you apply confusion, you also deal direct damage, emphasizing the hybrid spec and synergizing with Sonic Boon!.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash