Suggestion: Flame jet

Suggestion: Flame jet

in Engineer

Posted by: Penguin.5197

Penguin.5197

Move the burning to the first attack.

1st reason: Synergy with itself.
Although I am aware you can burn your opponents before hand with other skills, it still makes little sense that the attack doesn’t benefit from its own burning unless you keep auto attacking.

2nd reason: Make it harder to escape from ft users
I’ve had plenty of times when I’ve attacked someone at very low health with flame jet (Other skills on cd) just to watch em escape. Its basically giving them two seconds of very low damage output before the decent damage hits, plenty of time to heal/leap away/stealth etc.

Suggestion: Flame jet

in Engineer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I agree, i think having it at the end is kind of annoying

Suggestion: Flame jet

in Engineer

Posted by: Reevz.2617

Reevz.2617

The problem then becomes canceling it between various skill uses

Suggestion: Flame jet

in Engineer

Posted by: Penguin.5197

Penguin.5197

The problem then becomes canceling it between various skill uses

I don’t think that is a problem at all. The power tick plus a second of burning would be roughly almost equal to flamestrike if you wanted to play it that way.

Suggestion: Flame jet

in Engineer

Posted by: Reevz.2617

Reevz.2617

I could easily cancel cast it into almost any ability resultung in perma burning it would need a slight internal

Suggestion: Flame jet

in Engineer

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Maybe have it so that the Burning is applied after say 1.25seconds? so about Half way through the cast?

Suggestion: Flame jet

in Engineer

Posted by: Penguin.5197

Penguin.5197

That is another alternative that could work too. It would be about the 5th-6th tick

Suggestion: Flame jet

in Engineer

Posted by: Dand.8231

Dand.8231

Just have it add 1/4th burning per hit?