Suggestion: Increasing Engineer Versatility
…this would leave us with Kits as our only method of combat that possessed an attack that wasn’t often on a cooldown. Also, we’d need a default Kit for levels 1-5. Wouldn’t be entirely averse to a sort of Frankenkit that would let us mix and match our weapon skills to a certain extent, except for the potential for overpoweredness. (Edit: In fact, I kind of like the idea of a mix-and-match weapon for Engineers, though I’m not sure how it would be executed, beyond restricting choices of effects to ‘has to be on the same number.’)
I’m not sure if I like it (because it would actually give me a reason to carry Kits, while letting me use the rest of my turrets,) or dislike it (because what, no regular weapons, so no point crafting Exotics, no weapon stats, etcetera). All in all, I’d put this suggestion as…interesting. Bizarre, yes, but interesting nonetheless.
(edited by Anymras.5729)