Suggestion: Machine gun burst and Travel Kit
Removing mobility, leapfinisher and non projectile damage skill from rifle in exchange for just a projectile damage skill? no thanks
(edited by santenal.1054)
Removing mobility, leapfinisher and non projectile damage skill from rifle in exchange for just a damage skill? no thanks
Kits are easily activated and deactivated with little recharge time as anyone that uses the flamethrower knows.
Removing mobility, leapfinisher and non projectile damage skill from rifle in exchange for just a damage skill? no thanks
Kits are easily activated and deactivated with little recharge time as anyone that uses the flamethrower knows.
What has that to do with anything i said?
You are asking for/suggesting a rifle nerf.
(edited by santenal.1054)
… put a machine gun burst as 2…
I want my engie to scream “Lock and Load!” and then burst a machine gun barrage from his riffle. the burst semi rotates in a frontal arc with 10-15 hits per second (you better dont hit anything with retaliation) and channels on for 4 secs (1 sec each arc, 1/2 sec pre cast, 1/2 sec post-cast) with 10 secs CD. Interrupting the skill channel reduces the CD.
Predator special particles and sounds need to apply.
And tons of the empty round fall sounds
Adding a Machine Gun kit sounds a more efficient way to get what you ask, OP.
that it makes every other class in the game boring to play.”
Hawks
Hmm, y’all can play with machine gun kit. I prefer a bazooka for engineer. Or they can just give us new specialized trait called Mercenary and we can play with all army kit,i.e. bazooka kit, assault rifle kit, drone kit, shotgun kit, crossbow kit, even missile barrage from pact ship as an elite skill. There’s lot of idea for engineer because we use technology.
Adding a Machine Gun kit sounds a more efficient way to get what you ask, OP.
I agree.
Plus, I think Anet’s artists could come up with some really neat steampunk looking machine guns.
But personally, my biggest hope is that they move away from adding new kits and instead give us ways to customize the look of the current ones. Even just dye channels on weapons that carry over to the kits would be sufficient. That’s my personal desire, though.