(edited by ZeftheWicked.3076)
[Suggestion] Make mortar a turret
This skill is terrible anyway, so why not make it turret ^^.
But in otherhand I wouldn’t like buffing it.
Just let’s make it shoot every 3 seconds and overcharge will be number 5’th skill.
Mortar has huge AoE range and this is it’s strenght. Let it be “teamfight” turret, which is bad in 1v1 scenario but gains in teamfights.
Pasive stability would be to OP in PvP, hmm let it give aegis every 16-18 seconds.
Also to not make turreter to powerfull braindead let mortar keep it’s “minimal range”. People will have to think to where place it to have minimal shooting range in other hand is in range of giving buff to players. Turret engi is strong enough, don’t make it more powerfull.
Also it would be nice to Frocefull explosions increase explosion range of turret detonate, rocket turret attacks and mortar attack.
(edited by Miltek.2104)
ugh i constantly forget they refuse to just let go of the idea of pve and pvp having same balance which just doesn’t work given how different are mobs to others players….
My changes are PvE inspired, though what i did not say out loud, and should is that indeed mortar would still stay immobile (can’t pick it up), with minimum range, and no overcharge for it.
As for stability being too OP…can’t say pvp wise, but you still gotta keep in mind it’s short (unless you seriously go into boon duration), it’s source is immobile and destructible with long cooldown if it’s put outta commision fast. Also it would only happen with experimental turrets trait, so you’d have to sink 6 trait points into alchemy.
PvE wise at least i would say those are some fair tradeoffs. It’s a point defense tool, that is very anti-mobile, so something for something