[Suggestion] Rocket Boots
First get it fixed, that will already be one step in the right direction. -.-
First get it fixed, that will already be one step in the right direction. -.-
HAHAHAHAHA, something fixed for us means they broke two other things.
-Ralph Waldo Emerson
First get it fixed, that will already be one step in the right direction. -.-
I’m not sure if you realise this, but Rocket Boots is actually working as intended. Rocket Boots is a self-inflicted Launch with Condition cleansing triggering After the Launch. It grants no Evade frames.
- This means that if you are Immobilised, you go no-where because you cannot move while Immobilised.
- It means that you can be damaged and CC’ed in mid-air after your Launch because Rocket Boots provides no Evasion frames
- If you have Stability, only the Condition Cleanse and the Stunbreak trigger. You do not go anywhere because you cannot be Launched.
This means that any change to Rocket Boots will not be a bug fix, but a change in the mechanic of how Rocket Boots works entirely.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
Rocket boots in general is just a silly skill. It’s pretty good for peeling though with smoke fields.
I’m not sure if you realise this, but Rocket Boots is actually working as intended. Rocket Boots is a self-inflicted Launch with Condition cleansing triggering After the Launch. It grants no Evade frames.
- This means that if you are Immobilised, you go no-where because you cannot move while Immobilised.
- It means that you can be damaged and CC’ed in mid-air after your Launch because Rocket Boots provides no Evasion frames
- If you have Stability, only the Condition Cleanse and the Stunbreak trigger. You do not go anywhere because you cannot be Launched.
This means that any change to Rocket Boots will not be a bug fix, but a change in the mechanic of how Rocket Boots works entirely.
I know. But I don’t really think that Anet intends us to travel 3cm instead of 50m during the MASSIVE, self inflicted knockback. The Rocket Boots had one job, ONE JOB! To get you anywhere, ANYWHERE far from the mess you’re into, no matter the way you land. And in the rare case where I actually accept the poor design on this gadget, would I really prefer a knockback (with the usual 3cm traveling distance) instead of a cripple, a chill or an immobilization?
Right now Engineer is severely lacking in 2 things:
- True retreats: None of our leaps backward grant Evasion frames. Acid bomb from Elixir Gun grants none, neither does Rocket Boots. Overcharged Shot is also a self-Knockback (NOT a Launch – this is a Push backwards) without Evasion frames
- True Gap closers: The only “Gap closer” we have is Jump Shot on Rifle, but the Hang time often precludes any followup skill usage; unlike any other gap closer in the game.
Rocket Boots is in the position to fulfil one of these roles. Personally, having played Elementalist, I firmly believe that Rocket Boots should be a GTAoE true gap closer like Lightning Flash or Mesmer Blink.
Increase the cooldown or remove the soft CC cleanse; but make it a non-instant true gap-closer and the Gadget will finally fill a hole missing from many Engineer builds; which is what Anet really should be looking to do with any Gadget update.
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend