[Suggestion] Rocket Boots

[Suggestion] Rocket Boots

in Engineer

Posted by: Resouled.5614

Resouled.5614

We as we all know most gadgets are rubbish and therefore I’d like to post suggestions for each gadget in the hope Anet will read this someday and implement it.

Rocket boots.

I’d say make it work like the warrior whirlwind, you can choose the direction you want to launch to and it will break stun, remove all snares and will evade while launching with a cd of something between 30 and 40 seconds. Should still be a blast finisher at start launch but could act as leap finisher aswell? This, in my opinion will create more build diversity and would improve this gadget by a large margin.

Fun fact: Allies granting you stability effectively counter your rocket boots and you won’t launch.

[vE] Visceral Effect – Blue

[Suggestion] Rocket Boots

in Engineer

Posted by: MrForz.1953

MrForz.1953

First get it fixed, that will already be one step in the right direction. -.-

Disgruntled Charr Engineer and Thief – Jade Quarry.

[Suggestion] Rocket Boots

in Engineer

Posted by: Specterryu Quipter.8412

Specterryu Quipter.8412

First get it fixed, that will already be one step in the right direction. -.-

HAHAHAHAHA, something fixed for us means they broke two other things.

Character is higher than intellect. A great soul will be strong to live, as well as think.
-Ralph Waldo Emerson

[Suggestion] Rocket Boots

in Engineer

Posted by: MonMalthias.4763

MonMalthias.4763

First get it fixed, that will already be one step in the right direction. -.-

I’m not sure if you realise this, but Rocket Boots is actually working as intended. Rocket Boots is a self-inflicted Launch with Condition cleansing triggering After the Launch. It grants no Evade frames.

  • This means that if you are Immobilised, you go no-where because you cannot move while Immobilised.
  • It means that you can be damaged and CC’ed in mid-air after your Launch because Rocket Boots provides no Evasion frames
  • If you have Stability, only the Condition Cleanse and the Stunbreak trigger. You do not go anywhere because you cannot be Launched.

This means that any change to Rocket Boots will not be a bug fix, but a change in the mechanic of how Rocket Boots works entirely.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

[Suggestion] Rocket Boots

in Engineer

Posted by: waka.9826

waka.9826

Rocket boots in general is just a silly skill. It’s pretty good for peeling though with smoke fields.

[Suggestion] Rocket Boots

in Engineer

Posted by: MrForz.1953

MrForz.1953

I’m not sure if you realise this, but Rocket Boots is actually working as intended. Rocket Boots is a self-inflicted Launch with Condition cleansing triggering After the Launch. It grants no Evade frames.

  • This means that if you are Immobilised, you go no-where because you cannot move while Immobilised.
  • It means that you can be damaged and CC’ed in mid-air after your Launch because Rocket Boots provides no Evasion frames
  • If you have Stability, only the Condition Cleanse and the Stunbreak trigger. You do not go anywhere because you cannot be Launched.

This means that any change to Rocket Boots will not be a bug fix, but a change in the mechanic of how Rocket Boots works entirely.

I know. But I don’t really think that Anet intends us to travel 3cm instead of 50m during the MASSIVE, self inflicted knockback. The Rocket Boots had one job, ONE JOB! To get you anywhere, ANYWHERE far from the mess you’re into, no matter the way you land. And in the rare case where I actually accept the poor design on this gadget, would I really prefer a knockback (with the usual 3cm traveling distance) instead of a cripple, a chill or an immobilization?

Disgruntled Charr Engineer and Thief – Jade Quarry.

[Suggestion] Rocket Boots

in Engineer

Posted by: MonMalthias.4763

MonMalthias.4763

Right now Engineer is severely lacking in 2 things:

  • True retreats: None of our leaps backward grant Evasion frames. Acid bomb from Elixir Gun grants none, neither does Rocket Boots. Overcharged Shot is also a self-Knockback (NOT a Launch – this is a Push backwards) without Evasion frames
  • True Gap closers: The only “Gap closer” we have is Jump Shot on Rifle, but the Hang time often precludes any followup skill usage; unlike any other gap closer in the game.

Rocket Boots is in the position to fulfil one of these roles. Personally, having played Elementalist, I firmly believe that Rocket Boots should be a GTAoE true gap closer like Lightning Flash or Mesmer Blink.

Increase the cooldown or remove the soft CC cleanse; but make it a non-instant true gap-closer and the Gadget will finally fill a hole missing from many Engineer builds; which is what Anet really should be looking to do with any Gadget update.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend