[Suggestion] Scrapper gyros rework

[Suggestion] Scrapper gyros rework

in Engineer

Posted by: lLobo.7960

lLobo.7960

I know, I know, its never going to happen…
But just for the sake of it, imagine if we could keep the flavour of scrapper improve the functionality and loose the bad AI with a rework!

What if scrapper worked more like herald?

You get a fuel bar that recharges with time (similar to energy or initiative).
Your gyros become something similar to facets. You activate them and they drain fuel while active (for healing, purge, bulwark, shredder) or just consume a certain amount of fuel when activated (for function or blast).

You can blast the gyros when they are active (for gyro destruction bonuses or to manage fuel consumption) giving them a CD for reactivation… Just like facet consumption. Maybe give each gyro a unique special effect on explosion.

Keep the gyros flying around as a cosmetic indication of it being active, but maybe make it invulnerable (a bit like function gyro).

Set fuel consumption according to the bonuses provided for balance (no perma stealth).

Give function gyro something to do in PVE too…

(edited by lLobo.7960)

[Suggestion] Scrapper gyros rework

in Engineer

Posted by: leviathan.2148

leviathan.2148

This is similar to what I’ve been suggesting shortly before HoT launch. No AI, reliable skills that provide utility and damage. Don’t hold your breath for it. It would require basically the whole elite spec redesign. When they have problems with redesigning kits and making other skills viable, no way they’d do even bigger changes like this. Oh well, let’s hope that the next elite spec will be better.

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt