(Suggestion) Some Balances on Rifle

(Suggestion) Some Balances on Rifle

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Posted by: Urgot.9084

Urgot.9084

Hello,

Rilfe:

1: Reduce the dmg by 10%. Rifle 1 has now 1/2 casttime (old one 3/4)

2: Unchanged New: after Immobilize a enemie you can reactivate this Skill again (3 sec) to shot a Suprise Shot.

3: Unchanged

4: Unchanged New: If you hit a enemie thats is already immobilized you deal 100% more dmg with Rifle 4. damage increased by 25%.

5: Jump damage is removed. Range increased to 900. Vulnerablity is removed. Now immobilize all enemies on landing area for 1 sec.

Traits:

Skilled Marksman: 10% Attack speed is removed. Recharge cooldown is reduced to 10%. New: Every time if you immobilize a enemie you shooting a Suprise Shot. (1sec recharge time) Damage: 233 (0,8 Power) Combo Finisher: Physical Projectile Range: 1000.

Modified Ammuntion:
Old effect complete removed. New: every critical strike gives you a Stack of Modified Ammuntion. If you have 5 stacks your next dmg dealing spell immobilize the enemie for 2 sec. If this charged shot do a critical strike you gain instant 3 stacks. (recharge time on the same enemie 4 sec).

Serrated Steal: Unchanged. Now gives extra 10% longer immobilze duration.

Toolbeltskill: Net attack: Range increased to 1000 (from 600). Cooldown reduced to 30 (from 38)

Static Discharge: reduce dmg by 10%. Now shooting faster and Speed increased.

Takedown Round: reduce dmg by 45%. New: the explosion immobilize enemies. explosion delay reduced to 0.5 sec (from 1 sec). cooldown reduced to 8. range increased to 300 (from 240).

Note: it gives the rifle a small mechanic with immobilze and Net turret.

Iron Blooded: Complete Removed. Now called as “Unstopple Machine”

You gain for each condi thats reduce your movement (Chill, Cripple, Immobilize, Slow)
1,5% dmg reduce. if you are under 50% HP the dmg reduce are increased to 4%.
every 15 sec you consume one of this condis and every 3 sec you transfer this condis from allies to you (max 1 condi from allies every 3 sec) range 600.

(Suggestion) Some Balances on Rifle

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Posted by: Kaizoku.1298

Kaizoku.1298

I can’t believe how much time you had to waste C_C

(Suggestion) Some Balances on Rifle

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Posted by: Alek Seven.2374

Alek Seven.2374

Damage nerf on rifle = Rifle becomes useless (even if it is already ).

(Suggestion) Some Balances on Rifle

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Posted by: Urgot.9084

Urgot.9084

Damage nerf on rifle = Rifle becomes useless (even if it is already ).

you read the traits thats i Post? its a massive dmg buff with the suprise shots.

(Suggestion) Some Balances on Rifle

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Posted by: Stand The Wall.6987

Stand The Wall.6987

rifle jump dmg is essential for burst, even if it is hard to land most of the time.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(Suggestion) Some Balances on Rifle

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Posted by: IronHead.7516

IronHead.7516

How about changing the AA single target in a aoe that damage and bleed foes, and changing rifle3 in a burst damage single target skill?

(Suggestion) Some Balances on Rifle

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Posted by: Twigifire.8379

Twigifire.8379

Rifle doesn’t need such a large work-over to be a viable choice in pvp/wvw. Evade on jump shot, making the punishment of OS not as harsh, and some general damage increase either to the 3, 5, and/or to the auto, will go an immense way to making it competitive in pvp for both dueling and conquest purposes.

(Suggestion) Some Balances on Rifle

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Posted by: insanemaniac.2456

insanemaniac.2456

seemingly random immobilize spam would prolly be enough of an annoyance to make 2/3 of the playerbase quit

JQ: Rikkity
head here to discuss wvw without fear of infractions

(Suggestion) Some Balances on Rifle

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Posted by: Vagrant.7206

Vagrant.7206

Rifle doesn’t need such a large work-over to be a viable choice in pvp/wvw. Evade on jump shot, making the punishment of OS not as harsh, and some general damage increase either to the 3, 5, and/or to the auto, will go an immense way to making it competitive in pvp for both dueling and conquest purposes.

I would highly recommend making overcharged shot unblockable, to add onto this.

The great god Lagki demands sacrifice.

(Suggestion) Some Balances on Rifle

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Posted by: LilBiM.3581

LilBiM.3581

seemingly random immobilize spam would prolly be enough of an annoyance to make 2/3 of the playerbase quit

The problem with immob is that on some other classes out there it’s base is three seconds(). Add a little condition duration onto that and when it ends up to around 5 seconds things get completely kittened. May as well play Gandalf.gif when that happens and gift the other guy the score. When your class doesn’t have good mobility (relative to the others) to begin with these things (inclusive of chills that last 5+ seconds) are soul crushing.