Suggestion for Kit Handling: Kit Slot idea. Thoughts?
Yeah I remember suggesting this months ago.
I’ll say this: its simply too much to ask for.
Suggestions like this, sniper kit and others are asking for too much of a change.
Your best bet is to ask for changes within existing mechanics and existing rules. The exception to that really, was the change to the mine kit, but really, I doubt they will do any major changes, not at this stage.
The trouble as well is: which kits can go there? Weapon, or device kits? Or both?
Secondly: it creates a conflict where the toolbelt you like is vital and may conflict with other toolbelts.
My own suggestion ages ago was to remove weapon kits from the utility bar altogether, give us 3 new utilities, and make these kits a baseline mechanic of the engineer. So that every engineer had either a : tool kit, flamethrower or elixir gun.
The range of roles and ranges covered by them is quite outstanding.
But really, that is an idea that would happen if I designed the engineer, and at this stage, its not really practical.
Our best bet is simply to get kits to inherit the stats and sigils of your mainhand weapon.
The fix to kits is simple: Make a hidden armor slot for your weapon to go into when you use a kit. It’s not elegant, but a bandage fix might be necessary since it seems a rewrite of the bundle code would be needed.
While i’d love an actual slot for kits so we could get different appearances, it probably is to much to ask for at the moment and, to be frank, we need a kit fix ASAP as our class cannot really be balanced until bugs like this are fixed as it will notably change our power level.
A ‘hidden armour slot’ for weapon would be one bandaid fix, but then so would simply making kits no longer be bundles as well and we know ANet has the technology for multiple subsets of a single weapon in the Elementalist Attunements* so using that codebase would potentially get our fix.
- I am not saying I want Attunements with the cooldowns and restrictions like Ele’s have, I simply mean behind the scenes, everything from a player point of view would stay the same except, you know, the bugs not still being there :P