Suggestion for bomb kit combat?
Suggestion? Don’t.
Bombs are great against mindless PvE opponents, but anyone dumb enough to not simply walk or dodge out of your radius before it goes off would have died to any other kit you could name.
If someone blows all their condition cleansing, you might be able to drop a glue bomb and magnet them in and somehow keep them there while dropping other bombs.
Suggestion? Don’t.
Bombs are great against mindless PvE opponents, but anyone dumb enough to not simply walk or dodge out of your radius before it goes off would have died to any other kit you could name.
If someone blows all their condition cleansing, you might be able to drop a glue bomb and magnet them in and somehow keep them there while dropping other bombs.
A good suggestion would be to make the bombs in bomb kit explode 2x faster.
And plant them in 1/3 of the time. And increase the radius, which was set way back when bombs hit everyone in their radius instead of max 5.
yeah until they fix our bomb and grenade explosive radii to match that of the ranger trap radii then it’s not a good idea to use bombs. It’s one of the reasons I don’t use grenades on land either, the radius and lack of explode-on-impact make them useless. It’s one of the reasons I suggested they hire a retired military explosives expert to help them with the physics of the engineer class so they can get the size damage and conditions correct of all the attacks engineers use. There’s still so much wrong that isn’t bugged just not coded correctly. One of the things missing for example is Mine Field not causing cripple or immobilize when in fact they were designed specifically for that purpose IRL.
(edited by tigirius.9014)
Yea what he said, if you’ve got 30 points in explosives there’s no reason not to take grenades. Also get rid of that crappy turret, put 10 points from explosives into tools and getting power wrench will give you a lot of cripple. And since you have no condition damage rifle would be the best choice. Giving you a net for bombs, but really hitshot does almost the same damage as an auto bomb
That’s pretty sad. I obvious don’t feel like diving into the zerg to plant bomb would be a great idea. (It’s fun tho)
What about having a big O bomb to combo with smoke bomb in the combo chain to create another opportunity for second wave attack?
Great idea if you can drop both bombs without interruption. I wouldn’t rely on that working in a zerg.
I also used a Sigil of Superior Hydromancy (switch weapon pro freeze for 3 sec) to keep opponent at bay so I can drop more bomb near him. but I wonder is there any better option
Oh I’d suggest getting discharge seems to work very well as supplimental DPs when using Condi damage.
I also used a Sigil of Superior Hydromancy (switch weapon pro freeze for 3 sec) to keep opponent at bay so I can drop more bomb near him. but I wonder is there any better option
If I use bomb kit in my build I usually take slick shoes with me and it synergizes quite well with bomb kit.
I realized that most of our engi advantage (no matter what kits) comes from a series of non stopping CC/condi dmg. So for a viable bomb build then I need to keep the pressure up and force my opponent to make a mistake. Buz our base dmg is subpar compare to other profession …. =_=+
I would suggest using your abilities in the opposite order. Instead of opening with your pull/chill/immobilize and making your opponent realize he needs to start kiting you, let your opponent come to you. Try something like #2—> BoB —> #3 —> #5. You can even start laying these bombs before your opponent gets to you. THEN use magnet, prybar, chill, etc.
If you open with your magnet/net, he’ll immediately realize he needs to kite you, and you won’t hit with your bombs. If you “bait” your opponent into coming to you, I think bombs are amazing. This should work best against warriors, thieves, engies, guardians, and eles.
I would suggest using your abilities in the opposite order. Instead of opening with your pull/chill/immobilize and making your opponent realize he needs to start kiting you, let your opponent come to you. Try something like #2—> BoB —> #3 --> #5. You can even start laying these bombs before your opponent gets to you. THEN use magnet, prybar, chill, etc.
If you open with your magnet/net, he’ll immediately realize he needs to kite you, and you won’t hit with your bombs. If you “bait” your opponent into coming to you, I think bombs are amazing. This should work best against warriors, thieves, engies, guardians, and eles.
I usually always open with the glue bomb + BoB ( dodge forcing) and take advantage of the fact that the person just used up his dodges.