Engineer gadgets are an extremely cool part of the profession, that are somewhat underused.
Aside from the current bugs with a few of the gadgets they are often lack luster when compared with kits, or elixirs which fill the same or similar roles.
Part of this imbalance between kits / elixirs and gadgets stem from the basic ability designs. Such as the knock back on rocket boots not having an evade, which allows you to be re cc’d while flying. Due to the ability to be CC’d while escaping the ability ends up being less effective and thus less desirable than Elixir S.
But one of the bigger areas where gadgets loose out is that they get very little support in the way of traits. Kits, turrets, and elixirs have have multiple traits that grant them improved, or additional effects.
Traits like speedy kits, kit refinement, hgh, cleansing formal 409, rifled barrels, and power wrench’s to name a few all augment the power of kits, turrets, and elixirs to make them much more desirable to builds.
Even when bugs are fixed and slight tweaks made to some of the abilities to make them more comparable there would still be an imbalanced cause by traits.
There is currently only 1 trait that specifically boosts gadgets. That is the speedy gadgets trait from tools.
My suggestion is to alter some of the existing underused traits to give addition effects or passive bonuses to the gadgets.
Here are a few examples
Change the leg mods tier 2 major trait from tools into being a passive 15% speed increase if rocket boots or slick shoes are equipped as utility skills.
Change the 10 point shrapnel trait in Explosives to give mine gadget mines a cripple or bleed effect.
Change the the scope trait in tools to being a passive + 10% crit when PBR or Utility Goggles are equipped.
While the gadgets themselves are cool and unique just like the kits and elixirs, there are not traits that add additional cool and unique ways to customize like you can do with kits, turrets, and elixirs.
By changing these underused traits to boost the power of the underused gadgets you effectively replace 2 broken cogs with 1 new cog! You make the underused traits cool and exciting and give more room for the use of gadgets in builds!
Thanks!
Sincerely, Karast
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