Suggestion/idea of rework Rifle #1
I, for one, wouldn’t mind Rifle auto-attack becoming a close-range buckshot. It’s how I like to play Engineer.
I, for one, wouldn’t mind Rifle auto-attack becoming a close-range buckshot. It’s how I like to play Engineer.
Yes please !!!!!
Only if it have 1200 range and hits 5 targets yes pls.
Rifle auto attack should remain 1200, period as making it less than 1200 would be a huge down grade for WvWvW, where the difference between 900 vs 1200 is already drastic and pirate ship is the meta.
Rifle needs few buffs, but I am fine with the auto attack. Here is my wish list:
Rifle #2, net shot, should have slightly faster projectile speed. Now it is misses more often than connects from long range
Rifle #3, blunderbuss should be made into a blast finisher (logical for the skill) and maybe also unblockable at <600 range
Rifle #5, rocket jump, animation speed should be doubled, making it a viable gap closer and make it evade while the engineer is in air. Currently there is no significant advantage to use rifle #5 vs running with swiftness, unless you go uphill, when rifle #5 is slightly faster.