Suggestion to make gyros better

Suggestion to make gyros better

in Engineer

Posted by: guildabd.6529

guildabd.6529

Immunity to damage and condition damage, vulnerable to cc and non damaging conditions.
Hammer #1 third chain increases all remaining gyros lifetime by 2 second when it hits something.
Bulwark gyro still takes 50% damage.

Suggestion to make gyros better

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Posted by: The V.8759

The V.8759

The problem with putting this on hammer is that you limit their usability on a weapon.

One of the Firstborn Channel of Fvux

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

As for being immune to damage and conditions, Why should they? Name one AI with immunity to both. Everything needs a weakness and a counter, that way we dont produce another Celestial elementalist issue. Hammer doesnt need to repair the Gyros. Maybe toolkit could get that functionality but not hammer. Hammer is meant to beat people into the ground so they dont get back up. And from the looks on its skills, it does just that. Now as for AoE all pets should receive a 50% dmg reduction on AoE based skills, Except for mesmer clones, as they provide distraction rather then utility. Would be pointless if you could just cleave and recognize that one is taking less then the other and target the weaker one eh? I stand by the idea of every pet getting a flat amount of the master’s stats as their own, the more toughness the hardier your pet is, the more ferocity the more that big cat smacks you with when it pops out of stealth.

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Posted by: Manuhell.2759

Manuhell.2759

Because we utterly depend on those utilities, since we lack that second weapon slot.
So either whatever we get actually works for its intended duration, or we can just throw them away and just keep using kits. Since they can’t kill those, at least.
We already saw what happened when they put those “weaknesses and counters” to turrets. No one uses them as turrets anymore, just something to put down and blast directly, since they would die in some seconds either way. Gyros will be the same.

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Posted by: ocirne.7915

ocirne.7915

The Elite gyro just should not aggro PvE mobs, they can still let it be visible for PvP purposes, but theres no reason to make the elite useless for PvE.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

The Elite gyro just should not aggro PvE mobs, they can still let it be visible for PvP purposes, but theres no reason to make the elite useless for PvE.

Why shouldnt it aggro mobs?

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Posted by: ocirne.7915

ocirne.7915

The Elite gyro just should not aggro PvE mobs, they can still let it be visible for PvP purposes, but theres no reason to make the elite useless for PvE.

Why shouldnt it aggro mobs?

If you’ve ever stealthed past mobs with a ranger that doesnt know how to stow his pet then you’d know :P

Every mob would instantly attack and kill the gyro with AoE and stuns also hitting all the people that are stealthed.

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Posted by: TsukuZankaze.6951

TsukuZankaze.6951

Remember the livestream? The idea of stealth gyro is to stack up bout 20 secs of stealth and then detonate for superspeed. it requires Final Salvo but hey its a combo better then SR and Veil. as for depending on them verses kits, yeah i dont get it, i main engi and i use only 1-2 kits depending on build, and i can see myself using a Gyro (I mean literally all of them fit one way or another.) Take a Bombkit/Shredder Gyro. Smoke field plus Gyro will send blinding bolts out that burn down break bars. perfect for raids. Gyros should be targetable, and the Scrapper needs to be aware of this. But hey we are still pre BWE3 so things could change.

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Posted by: iKeostuKen.2738

iKeostuKen.2738

The Elite gyro just should not aggro PvE mobs, they can still let it be visible for PvP purposes, but theres no reason to make the elite useless for PvE.

Why shouldnt it aggro mobs?

If you’ve ever stealthed past mobs with a ranger that doesnt know how to stow his pet then you’d know :P

Every mob would instantly attack and kill the gyro with AoE and stuns also hitting all the people that are stealthed.

That sounds like super exaggeration tbh. Its on a short cooldown and lasts for a while so some lines have to be drawn.

Remember the livestream? The idea of stealth gyro is to stack up bout 20 secs of stealth and then detonate for superspeed. it requires Final Salvo but hey its a combo better then SR and Veil. as for depending on them verses kits, yeah i dont get it, i main engi and i use only 1-2 kits depending on build, and i can see myself using a Gyro (I mean literally all of them fit one way or another.) Take a Bombkit/Shredder Gyro. Smoke field plus Gyro will send blinding bolts out that burn down break bars. perfect for raids. Gyros should be targetable, and the Scrapper needs to be aware of this. But hey we are still pre BWE3 so things could change.

Preach~

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Posted by: ocirne.7915

ocirne.7915

Remember the livestream? The idea of stealth gyro is to stack up bout 20 secs of stealth and then detonate for superspeed. it requires Final Salvo but hey its a combo better then SR and Veil. as for depending on them verses kits, yeah i dont get it, i main engi and i use only 1-2 kits depending on build, and i can see myself using a Gyro (I mean literally all of them fit one way or another.) Take a Bombkit/Shredder Gyro. Smoke field plus Gyro will send blinding bolts out that burn down break bars. perfect for raids. Gyros should be targetable, and the Scrapper needs to be aware of this. But hey we are still pre BWE3 so things could change.

It cannot stack 20 seconds, theres a stack limit on the number of stealth applications (5). Like you can put 200 blasts in a smoke field in an instant, but you’d still only get 12 seconds of stealth.

Besides, nobody wants to wait 30 seconds underneath a drone to stack up 20 seconds of stealth. Kicking the engi and finding a thief takes less time. ¯\(?)

Super speed is also equal to swiftness out of combat.

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Posted by: The V.8759

The V.8759

My sugestions (In my opinion:

  • Blast gyro: make it ground targeted, pulling allies in from 600 range, then detonate. Remove knockback to not make it too similar to drop mine.
  • Bulwark Gyro: Make it stunbreak, some increaed health
  • Purge Gyro: -
  • Shredder Gyro: – (Whirls in general should be a little homing)
  • Medic Gyro: Increased healing. Make it rewarding to be able to keep it up full time: When more than 6 seconds in use more rewarding than healing turret.
  • Sneak Gyro: I think it has some flavour that it is visible. Allies can still stealth it tho.
  • Gyros in general: Invulnerabl for first 1,5s after casting. Exclusing blast gyro, no AI: They will always stay with engi (Except for blast gyro ofcourse). Letting them stay with engi must make them be able to do more AoE (Purge gyro be AoE for example).
One of the Firstborn Channel of Fvux

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Posted by: Adamantium.3682

Adamantium.3682

My sugestions (In my opinion:

  • Blast gyro: make it ground targeted, pulling allies in from 600 range, then detonate. Remove knockback to not make it too similar to drop mine.
  • Bulwark Gyro: Make it stunbreak, some increaed health
  • Purge Gyro: -
  • Shredder Gyro: – (Whirls in general should be a little homing)
  • Medic Gyro: Increased healing. Make it rewarding to be able to keep it up full time: When more than 6 seconds in use more rewarding than healing turret.
  • Sneak Gyro: I think it has some flavour that it is visible. Allies can still stealth it tho.
  • Gyros in general: Invulnerabl for first 1,5s after casting. Exclusing blast gyro, no AI: They will always stay with engi (Except for blast gyro ofcourse). Letting them stay with engi must make them be able to do more AoE (Purge gyro be AoE for example).
  • Purge Gyro: In addition to clearing 2 conditions every 3 seconds, the Purge Gyro will also break the first incoming disable to the Scrapper. If no valid target has conditions the Purge Gyro will instead apply 5s of Resistance.
  • Blast Gyro: This thing carries 3 bombs in it’s awesome looking little basket. You should be able to use 3 tracking darts before it goes on recharge (internal cooldown between darts is fine with me, similar to Mesmer mantra activations). It also needs to be dangerous, like BOB level damage. Give it a blast finisher too please, that’s the things name for goodness sake!
  • Sneak Gyro: To me this just needs to not aggro enemy NPCs like a Ranger pet. Without being able to play it I think I’m okay with the counterplay of being visible. It’s a low cooldown and instant activation so I think that’s fair, but I don’t want to get in combat if I use it to run by something. The whole Scrapper spec is pretty PvP focused, throw PvE a bone on this one Irenio!

I’m repeating myself here, but there’s such a slew of feedback right now I don’t feel like I’m spamming. Rather than a set amount of invuln I’d rather see the gyros get a buff identical to Endure Pain, call it Gyro Armor. Makes them last longer, they’re still killable, and susceptible to all conditions and CC.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Oh My God.8423

Oh My God.8423

Make Gyro into minions?

Suggestion to make gyros better

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Posted by: Frightlight.3796

Frightlight.3796

Well one idea they can do is make the medic gyro pulse its heal every 2 sec rather than 3 give it a 20 sec cd give it a 10 sec lifespan it will detonate for a large heal or you can self detonate it early for a smaller heal earlier. Almost like a mix of AED and healing signet.

Suggestion to make gyros better

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Posted by: WEXXES.2378

WEXXES.2378

Final Salvo definitely needs to reduce the CD of Gyros for a start.

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Posted by: Horus.9685

Horus.9685

Don’t think the Gyros need such drastic overhauls. Health can be adjusted as BWE come
the only thing I’d like to see right now is the cond clear Gyro to give himself 3 Seconds of Resistance each time it clears conditions, ans some way to prevent the Elite Gyro to aggro mobs in pve, while keeping its “visible” aspect for WvW and PvP.

The meta is dead, long live the meta.

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Posted by: EroticAndHeretic.7398

EroticAndHeretic.7398

What I don’t like about gyros right now, more than the fact that they can be destroyed, is the fact that they are Turrets 2.0.

Each specialization bring something really new to the classes: shouts, traps, ect.

But we, engineers, get something that we almost already have (warriors also get something similar to their physical skills).

I do think that gyros should work like “reverse signets”. At least some of them, especially the medic gyro and the purge gyro. You activate them, the gyro is a visual indication that you have a medic or a purge one.

Of course, we can’t just make them invulnerable, there need to be some other tweaks, like the duration and the cooldown.

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Posted by: Fade.5904

Fade.5904

Perhaps wait until you’ve had a chance at least to test them before making suggestions on how to improve something you’ve never tried?

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Posted by: Basaltface.2786

Basaltface.2786

Perhaps wait until you’ve had a chance at least to test them before making suggestions on how to improve something you’ve never tried?

Cause we first of only got ONE beta weekend to get this spec on its feet to be fun and viable for all 3 game modes and given the speed the engi devs balance\fix this class this might be our only chance to get stuff fixed in the next few months, and second off cause we saw what the spec does and we got some understanding of the game by now to guess if something can or cannot work out in theory.

anyways… here are my ideas:

Medic: Gets an endure pain like effect for itself…not the scrapper obviosly also gyro
heal gets buffed by 100%

Purge: clears 3 conditions and toolbelt aoe gives resistance while the field is active
that way you can cleanse conditions with projectile finishers and the gyro
and be immune to them for a short period.

Bulwarg: double the life points and comes with a defiance bar that survives 2 CC
cause else this gyro doesnt survive a second in any group content

Blast: higher knockback and blast finisher added aswell 4 secs of superspeed on toolbelt

Shredder: indestructable cause it cant move anyways

Sneak: self stealth for 5 secs on deploy to use it to escape stuff or get a short breather

(edited by Basaltface.2786)

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Posted by: Adamantium.3682

Adamantium.3682

I saw a really good idea for the Blast Gyro on Reddit, better than anything I could come up with.

It flies at your target dropping bombs, each bomb is a relatively big hit of damage and a blast finisher. It has 3 bombs to drop before it explodes itself, which is also a blast finisher. No CC (other than self destruct and Final Salvo granted CC). Give it something like 2-3 seconds between bomb drops and final detonation, that’s about 8-12 seconds of lifetime which fits right in with the other gyros. I’m guessing it can use the new and improved AI functionality to change targets quickly should the Engineer change targets.

This changes it from being basically a gadget to actually sort of fitting the gyro theme. This is my new favorite idea for Blast Gyro.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Adamantium.3682

Adamantium.3682

anyways… here are my ideas:

Medic: Gets an endure pain like effect for itself…not the scrapper obviosly also gyro
heal gets buffed by 100%

My man. Endure Pain buff is catching on, I like it

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Basaltface.2786

Basaltface.2786

anyways… here are my ideas:

Medic: Gets an endure pain like effect for itself…not the scrapper obviosly also gyro
heal gets buffed by 100%

My man. Endure Pain buff is catching on, I like it

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Suggestion to make gyros better

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Posted by: Killyox.3950

Killyox.3950

Remember the livestream? The idea of stealth gyro is to stack up bout 20 secs of stealth and then detonate for superspeed. it requires Final Salvo but hey its a combo better then SR and Veil. as for depending on them verses kits, yeah i dont get it, i main engi and i use only 1-2 kits depending on build, and i can see myself using a Gyro (I mean literally all of them fit one way or another.) Take a Bombkit/Shredder Gyro. Smoke field plus Gyro will send blinding bolts out that burn down break bars. perfect for raids. Gyros should be targetable, and the Scrapper needs to be aware of this. But hey we are still pre BWE3 so things could change.

How do you stack 20s of stealth on something that gives 4s of stealth every 3s :P

Also Shredder with Reflect. Yes, I said it :P