Super Elixir Issue?

Super Elixir Issue?

in Engineer

Posted by: Sarie.1630

Sarie.1630

I’ve not played engineer a whole lot, and I’ve just started gearing mine at L80, but before this patch I’m sure Super Elixir, the #5 skill on Elixir Gun used to heal for more than 223? My Regen heal heals for more than that.

Can someone confirm if this is intended?

Screenshot is for information purposes.

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Super Elixir Issue?

in Engineer

Posted by: Pannonica.5378

Pannonica.5378

Can’t confirm ingame behaviour atm.
But this is from the Wiki:

"
Launch an elixir orb, healing allies on impact and creating an area of continual healing.

Impact heal: 380
Pulse heal: 140
Duration: 10 s
Radius: 240
Combo Field: Light
Range: 900
"

Also: GW2 tooltips are like the Laurel from Laurel and Hardy.
Reely funnie.

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Pannonica
Red Guard

(edited by Pannonica.5378)

Super Elixir Issue?

in Engineer

Posted by: Sarie.1630

Sarie.1630

Right, been doing some digging and more weird stuff seems to be happening with this skill.

Apparently Super Elixir seems to be unaffected by the Fireforged Trigger trait which is supposed to lover the recharge time of elixir gun skills. All the other skills’ recharges are lowered, but not Super Elixir.

Super Elixir Issue?

in Engineer

Posted by: Pannonica.5378

Pannonica.5378

Pannonica
Red Guard

Super Elixir Issue?

in Engineer

Posted by: Sarie.1630

Sarie.1630

Mmm, I just ran HotW with it, and the skill, both healing and cooldown aspects, were working as intended, perhaps it’s a town thing – then again, my screenshot was from Southsun Cove. I’ll keep an eye on it for now.