Super Elixir bug

Super Elixir bug

in Engineer

Posted by: Nya.4596

Nya.4596

In patch notes its said that Super Elixir’s amount of healing is boosted and Healing attribute affects it even more than before.

Dunno if its just my bug , but my super elixir heals for exactly half as before (268 pulse and 958 impact, and healing power has like no effect on it…btw it healed for 2500 impact and 550 pulse before with my healing power)

So is it just mine bug or global one?

Super Elixir bug

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

What? Your SE healed for 2500 on impact?

That seems to be a bit over the top no? Are you sure about those number?

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Super Elixir bug

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Posted by: Nya.4596

Nya.4596

I am not 100% sure and cant check now, but it was definitely much more than now, after the “boost”. And I remember the pulse exactly, it was 550+-

Super Elixir bug

in Engineer

Posted by: Daigle.8497

Daigle.8497

According to my calculations, Nyaa’s got at least 4100 healing power.

Seems legit.

Super Elixir bug

in Engineer

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I don’t know what’s up with healing power… I don’t know if there is a bug but there are a few things that I have been feeling (qualitative analysis may be biased).

I am wearing full cleric’s and when ressing a downed person some random warrior often does it much faster.

I have been using a bomb and elixir build for weeks and noticed no change to super elixir post patch.

Again, I have no numbers and may be imagining it, but I feel no change to EG. It seemed the same or a bit weaker.

Super Elixir bug

in Engineer

Posted by: Daigle.8497

Daigle.8497

I agree, it did feel the same, but then I tested it.

New:
Impact: 700 base with .4x HP
Pulse: 204 Base with .1x HP

Old:
Impact: 380 base with .2x HP
Pulse: 140 Base with .1x HP

Super Elixir bug

in Engineer

Posted by: Nya.4596

Nya.4596

hmm, i guess my memory is messed up then, sorry

Super Elixir bug

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

A couple months ago SE was bugged and gave the impact heal value every pulse. I remember pulsing for over 500/second then, even without much healing power to speak of. This was definitely a buff to SE, perhaps to offset the hidden cooldown management necessary to get it with kit refinement if you’re also running flamethrower.

Super Elixir bug

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

I don’t know what’s up with healing power… I don’t know if there is a bug but there are a few things that I have been feeling (qualitative analysis may be biased).

I am wearing full cleric’s and when ressing a downed person some random warrior often does it much faster.

I have been using a bomb and elixir build for weeks and noticed no change to super elixir post patch.

Again, I have no numbers and may be imagining it, but I feel no change to EG. It seemed the same or a bit weaker.

About the rezzing speed, warrior got a traits that rez people 10% faster. That might be the reason.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Super Elixir bug

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Posted by: Hebee.8460

Hebee.8460

Also healing power does not effect rezzing. Pop a Elixir U and you will rez really fast though, its the Quickness that makes it happen so fast. Same thing if you pop Elixir U and hit a mine/tree, you will swing that tool really fast.