Super Mobile Power Rifle SPvP spec

Super Mobile Power Rifle SPvP spec

in Engineer

Posted by: Kaseus.2057

Kaseus.2057

http://www.gw2db.com/skills/calc/engineer#14|0|2729|4641|4603|2492|2693|10|1422|0|0|30|1433|1429|2265|0|0|0|0|10|1015|0|0|20|1446|2270|0|0|0|0|28036|0|49962|49962|49962|49962|49962|25790|21080|0|0|0|0|

After playing for like 2 days straight looking for pop builds that cater towards my playstyle, finally just worked my way towards this

It has great direct damage and survivability via various cds

Mobility:
Stun Break + Double Speed for 5 secs
Rocket Boots
Jump Shot leap
Perma Swiftness

7 Interrupts:
Slick Shoes
Overcharged Shot
Magnet (Pull)

Kick, Throw Boulder, Smash from Rampage (Elixir X elite)
Constant Tornado Knock-ups

Really good damage too from Toolkit, The wrench auto can do some sickening damage too was clobbering necros by just following them after pulling and using pry.

Wrench, Immobilizes, and Jump Shot all stack vulnerability to high stacks too.

Critiques please, It does lack utility in Combo fields I feel.

Sorta new to the game but was all but ready to quit til I stopped playing conditional based builds and started messing with this.

Watching someone constantly fall while you wack them with a wrench for stupid damage is hilarious

(edited by Kaseus.2057)

Super Mobile Power Rifle SPvP spec

in Engineer

Posted by: PWNcakesAndROFLs.8263

PWNcakesAndROFLs.8263

Seems like you’re sticking to your guns in terms of cc and damage. What I’d suggest is to change your rune-set to scholar. The sigil is fine, but personally I’d run Intelligence that way I can proc Incendiary powder intentionally. Other that the build looks solid.

A tip for using magnet: You can start channeling and still stow the kit so you can begin the animation for Jump Shot and land both hits for a really powerful combo.

Super Mobile Power Rifle SPvP spec

in Engineer

Posted by: Vaught.5198

Vaught.5198

jump shot pull is a good combo, also due to no safe stomp, cancelling and using gear shield to deny the interrupt before re-stomping is useful too.

Super Mobile Power Rifle SPvP spec

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

Just wondering why invigoration speed instead adrenalin implant. You get also 10% more damage minor, more crit damage and faster toolbelt regen with that also.

Tekkit Mojo – Engineer
Tekkit’s Workshop

Super Mobile Power Rifle SPvP spec

in Engineer

Posted by: Kaseus.2057

Kaseus.2057

You know, was wondering that too. No reason I liked the 100 vitality for being so close to 20k hp and jus being more rounded

but went with Adrenal implant, and changed the Sigil on the rifle to Superior energy.

The endurance output is kinda wild and its easy to maintain that 10% extra damage.

thanks!

Gonna be Rank 20 soon and it’s so fun, Net > Jump Shot > Wrench Autos can stack up to 19x Vulnerability lol, 25 easily if you replace slick shoes with utility goggles to maintain a stun break

(edited by Kaseus.2057)