Superior Sigil of Battle

Superior Sigil of Battle

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Posted by: Poliswag.8240

Poliswag.8240

Superior Sigil of Intelligence works. It isn’t super reliable, but it does work for us, and can provide a good bit of burst if used with the correct skill (grenade barrage, for example).

Now, has anybody tried this one? It gives 20s of might on weapon swap without a tooltip cooldown.

[IX][oPP] Poliswag – Engineer

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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

9sec cool down. works with kits. gives me constant 6-9 stack of might

Superior Sigil of Battle

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Posted by: Poliswag.8240

Poliswag.8240

Sounds like a very worthwhile investment then, and goes perfectly in hand with having to kit-swap (or just medi pack) for perma swiftness/vigor.

Do you run 30% boon duration? I have 20% myself.

[IX][oPP] Poliswag – Engineer

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Posted by: Ostricheggs.3742

Ostricheggs.3742

All engis should use this. It’s the best by a MILE in all specs.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Agree, it’s a very good choice. Note that it only works in combat. If you’re running multiple kits you’ll practically always keep the multiple might stacks up, but if you’re just running one or two you’ll have to consciously remember to switch.

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Posted by: Durzlla.6295

Durzlla.6295

Not best for all specs, it’s pretty horrible for turret builds, but I gotta agree, it’s amazing for any build that uses kits

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Posted by: Kamahl.3621

Kamahl.3621

I’ll have to do some number crunching again but I feel like Sigil of Flame will still win out, but this could be because I don’t run any might duration increases (I don’t waste time tossing elixirs given I run 4 kits and have no room for them – I might if I gave up elixir gun or toolkit, but those are both pretty good, and giving up grenade kit is like a warrior giving up a greatsword).

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Posted by: Goloith.6349

Goloith.6349

Depends on the situation. If you are constantly switching between kits this is nice.

Personally I use Sigil of Corruption because I play mostly in WvW. 250 condition damage is awesfully nice for my 100% condition duration build

Also the max might you can stack is 6 (20 seconds of might/9 sec cooldown)with this sigil. This sigil also shares a cool-down with your “proc-on-crit” sigils. I really like sigil of earth so I had to give this awesome sigil of battle up.

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Superior Sigil of Battle

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Posted by: Poliswag.8240

Poliswag.8240

Depends on the situation. If you are constantly switching between kits this is nice.

Personally I use Sigil of Corruption because I play mostly in WvW. 250 condition damage is awesfully nice for my 100% condition duration build

Also the max might you can stack is 6 (20 seconds of might/9 sec cooldown)with this sigil. This sigil also shares a cool-down with your “proc-on-crit” sigils. I really like sigil of earth so I had to give this awesome sigil of battle up.

I’ve never understood why condition Engi’s run condition duration TBH, conditions get cleared pretty quickly by any player worth half his/her salt, and you can re-apply them just as quick for the most part. One of my builds is condi/tough/prec, and I have zero issues with reapplying conditions.

[IX][oPP] Poliswag – Engineer

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Posted by: Ayestes.1273

Ayestes.1273

You take condition duration primarily for the Burn duration. Most of our Burns come in 2 second chunks, and increasing that to 3 seconds is a lot of damage gained. Not to mention, condition removal against an Engineer’s conditions is overvalued. A lot of your conditions will stay on the target even after they use their condition removal, especially since full condition wipes are pretty rare now with the exception of the Necro.

On swap sigils are very good for Engineer’s with kits, often better then on-crit variants. However saying Battle is superior to the rest is silly. It’s great, but it’s not true in the slightest. Geomancy for example is the highest amount of damage you can get, assuming you can land most of your Geomancy procs. Might is good and increases damage fantastically, but it won’t make up for the raw increased damage in a condition build that Geomancy offers. Not to mention I’m sure there are other combinations that apply better damage as well. Fire / Air for direct-dmg builds are a great example of how you can just get more damage by simply adding another damage source rather then increasing all your damage sources slightly.

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