Superior Sigil of Earth
I don’t remember the effect, but if it is 30% on crit for example, you will get 60% for two sigils, i believe, suppose you don’t proc faster than the cool down, say 10 seconds.
So, it might still be better off with two different procs, which may give you two conditions every 10 seconds when you are lucky, and which require two condition removing skills to cure.
Hmmm you might be right.
Its a 60% proc chance when you crit by the way but still…
From what i see when i play I seem to always have 3-5 stacks of bleed on my target. I’m not sure if this is the way its supposed to be or not.
But what other sigil would you guys recommend? To put on my OH pistol…
sigil of earth is one of the man sigils on the shared sigil icd. the first gives you 60% the second gives you 60% of the remaing 40% or 24%.You would be better severed getting another sigil, preferably not another ‘on crit’ sigil.
ps: play aound with cheap minior sigils to find a pair that work together
Ahh oki so 2 on crit sigils share same CD?…..
Hmm then maybe a sigil than increase crit chance by 5% is good for the OH…..or the 5% dmg one..
(edited by Rastel.9157)
Superior sigil of earth has a 2 sec internal cooldown and the bleed itself does not last for more then 5 secs. So the best logic is to add something else for the off hand that doesnt proc on crit.
Try a Sigil of Accuracy in your offhand.
Hmm, i never realized this… so with 2 Earth sigils, you only have a total of 84% chance to proc a bleed on crit?? Has anyone done some hardcore testing on this?? because no offence, i dont ‘always’ believe a wiki of any sort, because they can be bunk information that some yuppie entered… i could be wrong, but ive gotten burnt in the past (with other MMO’s) by getting a bit too headstrong about what i read…. it pays to be skeptical….. i was under the impression that with two sigils, you have two seperate chances to land two seperate bleeds.. as in, we have a 30% chance from traits, then 2 sigils of earth, could we potentially crit and stack 3 bleeds on one hit?? Or, only two?? (as in, 30% from traits, and then the 84% from sigils)????
im just curious though, id test it myself, but like alot of us, im scanning the forums at work. i cant test it currently….
I ussualy stick with two sigils of earth, but based on this info im feeling it may be more beneficial to have the flame blast AoE or heal on crit in my secondary… unless, we ‘can’ apply 3 bleeds with one lucky hit??
I am not sure.
If you use the same on-kill stacks main hand and off hand, you will gain 2 stacks in one kill. So I will presume MH and OH are calculated separately. Secondly MH doesn’t always proc with priority, not the opposite either. Following the same algorithm, I tend to think the first proc will not exclude the second. So I will bet on 30% + 30% rather than 30% + (1-30%)*30%.
I did use two different crits, one 30% and another 60%, both triggered very often, but I cannot make sure whether they proc on the same crit or not. (Because my Runes happened to have the same proc and my combo finisher produces another:P)
(edited by joykafka.4308)
Hmm, i never realized this… so with 2 Earth sigils, you only have a total of 84% chance to proc a bleed on crit?? Has anyone done some hardcore testing on this?? …
Overall it is hard to do testing without a good combat log. So it is a best guess for me.
hmm… im rather curious though… because this definitley makes me second guess using two of the same sigil, but im still on the fence…. i have by NO means really tested any of this theory, but when i was testing my builds, i could swear i had noticable amount bleeds happening from using two sigils of earth, as opposed to one….. but i may have been tricking myself a bit…..
plus i was pretty stoned…. heh.
But actually the chance is like 40% (crit rate) * 60%. = 24% for one Sigil. In the case there is a cool down that prevent the OH from proc’ing , so that the second proc is 40% *(1-60%) * 60% ~= 10%, you will have totally 34%, which means proc once every 3 hits. I think this proc rate shall work well with 2 second cd and make bleeding constantly on or even stacking if each bleed lasts like 5 seconds. From 24% to 34%, or from every 4 hits to every 3 hits, is a noticeable difference.
(edited by joykafka.4308)