Superspeed not working as intended?

Superspeed not working as intended?

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Posted by: Jawastew.1304

Jawastew.1304

Q:

Will superspeed change with the release of the scrapper?
Because at the moment, superspeed doesn’t stack, but even overwrites the current superspeed applied to you – even if the duration is shorter.
Example:
Use F ability from Slick shoes -> grants you 5s of superspeed.
Equip Toolkit with Streamlined Kits traited -> overwrites your 5s of superspeed with 2s of superspeed, granted by the trait.

A Dev Answer would be highly appreciated.

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Posted by: Haralin.1473

Haralin.1473

Engi Form gets very very very rarely an answer from any dev.

But i hope they will change it so it does stack but cap it at 10 seconds or so.

Haralin Engineer
[Skol]

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Posted by: Rage Cube.4573

Rage Cube.4573

This will probably get addressed 6 months into HoT.

It would be great if this did get a change because of hammer 3 providing 3 leap finishers in a short time.

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Posted by: Arantheal.7396

Arantheal.7396

It would be great if this did get a change because of hammer 3 providing 3 leap finishers in a short time.

And the trait it would proc has a 10sec ICD…

Engineer is love, Engineer is life.

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Posted by: Rizo.9534

Rizo.9534

Superspeed don’t have to stack, or it will be superOP.

If Superspeed will stack, then they have to review all mechanics.
Daze have to stack!
Stun have to stack!
Knock have to stack!

So 1 warrior can stack 14sec stun on you and add 8sec knockback on you.

Will it be fare? no!
Will it be fare to kite 24/7 with superspeed? no!
Will it be fare to apply 9sec of superspeed with 10sec cooldown? answer by yourself.
Why we have 3 leaps and static field? For Outheal with trait, for combination with other fields like fire,frost,light,shadow,chaos,smoke, poison.

You have to think more global! you can even use smoke bomb, make 3 leaps threw it (like DP thief) and come to spot like thief, and when your stealth will end, you’ll already fave 3 leaps back from CoolDown and you can stunLock someone on stop in you’r static field with leaps, or heal yourself in waterfield for 4k with just 3 leaps…
Or blind people with darkness field!

Use imagination!

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Posted by: archmagus.7249

archmagus.7249

Superspeed don’t have to stack, or it will be superOP.

If Superspeed will stack, then they have to review all mechanics.
Daze have to stack!
Stun have to stack!
Knock have to stack!

So 1 warrior can stack 14sec stun on you and add 8sec knockback on you.

Will it be fare? no!
Will it be fare to kite 24/7 with superspeed? no!
Will it be fare to apply 9sec of superspeed with 10sec cooldown? answer by yourself.
Why we have 3 leaps and static field? For Outheal with trait, for combination with other fields like fire,frost,light,shadow,chaos,smoke, poison.

You have to think more global! you can even use smoke bomb, make 3 leaps threw it (like DP thief) and come to spot like thief, and when your stealth will end, you’ll already fave 3 leaps back from CoolDown and you can stunLock someone on stop in you’r static field with leaps, or heal yourself in waterfield for 4k with just 3 leaps…
Or blind people with darkness field!

Use imagination!

That’s not necessarily true. If they stack super speed, they don’t have to make daze, stun, and knockback stack.

Super speed can be easily countered by using cripple, chill, or immobilize. Torment will also reduce its effectiveness, since you’re dealt twice as much while moving, so most people stay put under the effects of torment. And that’s only for mêlée classes; super speed isn’t an evade, so projectile and AoE don’t lose effectiveness against targets with super speed. Besides, after the specialization patch went live, movement speed doesn’t have any effect on skills which have you travel a distance (like rocket boots).

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Posted by: Rizo.9534

Rizo.9534

Super speed can be easily countered by using cripple, chill. Torment will also reduce its effectiveness, since you’re dealt twice as much while moving, so most people stay put under the effects of torment

SuperSpeed are countering Cripple. Looks like you never used it. Try tapper ranger, and only then you can understand how POWERFUL is SuperSpeed.
Even crippled, you run Faster than normal person without cripple.
Under effect of chill, you run ONLY 16% slower that normal character without Chill or Cripple.
About torment… NOONE will stay in pvp under effect of Torment… if he will, he’ll die in next few seconds.
I don’t say about traits food and runes, that will make Engineer totally immune for Cripple,Chill,Immobilize…

super speed isn’t an evade, so projectile and AoE don’t lose effectiveness against targets with super speed.

You know nothing! Under SS you can 50% faster leave dangerous AOE.
About range classes, are you serious? do you know projectile mechanic?
Try stand in 1000 meters from StaffEle, StaffNecro, axeRanger, ScepiterGuardian, etc…etc…

Ask them to use autoattack and just run left/right/left/right, and you’ll see that you evade about 70% of their attacks. then try supperspeed and you’ll evade 100% of their attacks in same way.

Projectiles ALWAYS fly in spot where you have to be if you run in same way!
It’s physical object and can’t change it’s way.

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Posted by: Jawastew.1304

Jawastew.1304

At least, I think they shouldn’t make Superspeed cancel longer lasting Superspeed, that makes no sense, mechanicwise…

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Posted by: Jordan.1960

Jordan.1960

back to topic at hand I think that simply making shorter duration buffs not overwrite longer duration buffs is something that every class in the game will appreciate. This goes beyond just Superspeed, but I would like to see this go live by the time HoT hits.

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Posted by: Jawastew.1304

Jawastew.1304

you can even use smoke bomb, make 3 leaps threw it (like DP thief) and come to spot like thief, and when your stealth will end, you’ll already fave 3 leaps back from CoolDown

Just want to point out, that the tripple leap goes in one direction, so you will probably only get 1 or 2 leaps in that smokefield

also, the way the engi gets his superspeed ist through one trait that has a 10s cooldown, so that’s 3s, with the lightningfield of the hammer on a 24s cooldown..
then you can trait, that your gyros, when destroyed give you a pulsing field for 3s, giving you 2s of ss every pulse, please note, that this will mean one slot of the engi on cooldown, so if you were to swap all your skills for gyros and explode them, you will have a ton of superspeed, but you will also be very defenceless, because you will be left without any kits, vor example.

it’s true that 2s * 3pulses * 5 gyros = 30s superspeed, so that would be a 100% upkeep at the cost of your heal, utilities & elite

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Posted by: Rizo.9534

Rizo.9534

If they add too many new mechanics, that can be chose n only by one class: like allot of Suerspeed or FastStomp, without stomp(like daredevil) or RangeStomp on passive, or something else, then they have to ADD counterplay to each class to balance it.

If they give almost exclusive buff only for 1-2classes in game, then for other classes have to be added conterplay mechanics… other way it will goes out of control, and will become almost impossible to balance that way.

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Posted by: Tarkan.5609

Tarkan.5609

Superspeed don’t have to stack, or it will be superOP.

If Superspeed will stack, then they have to review all mechanics.

try to stack Superspeed permanently then.

  • Tool Belt + Speedy Kits = 2s Superspeed every 20s
  • Slick Shoes #F = 5s Superspeed every 25s (possibly an extra 5s every 40s due to Tools GM)
  • Scrapper Adept = 3s CD every 10s (if you get a lightning field every 10s)
  • Scrapper Master Minor = idk how long or on what CD, but on revive
  • Scrapper GM = Giros are useless nvm

Solo Roaming with Hammer:
- kitten Superspeed every 100s (lightning field every 20s) + possibly more due to Tools GM

You could of course get a high uptime, but movement speed caps at 33% infight. So the other 17% would only help you while you’re crippled or chilled.
Also, you’d have to basically run a Build focusing on Superspeed so it will lose a lot of it’s effectiveness but have high mobility and healing due to Rapid Regeneration (Superspeed healing should be brought down a little if Superspeed ends up stackable).
With a group you could stack perma Superspeed, but with a group you can also get perma protection, swiftness, 25 might, loads if not perma stability,… you get what I’m saying.

PvP, Teef & Engi

(edited by Tarkan.5609)

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Posted by: Goosekilla.2796

Goosekilla.2796

Despite any of the counter-points so far, it is objectively stupid for TWO engi grand master traits to trip over themselves or their trait line. We already have adrenal implant in tools which completely, obviously, and inexcusubly trips over not only an entire boon (vigor), but then also has a minor trait IN ITS SAME LINE (i.e. mandatory) that grants this very boon!
Now we get this final salvo, applying super speed – a non-strippable and non-stackable buff – at intervals shorter than the applied duration. What!?

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]

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Posted by: Rizo.9534

Rizo.9534

You could of course get a high uptime, but movement speed caps at 33% infight. So the other 17% would only help you while you’re crippled or chilled.
Also, you’d have to basically run a Build focusing on Superspeed so it will lose a lot of it’s effectiveness but have high mobility and healing due to Rapid Regeneration (Superspeed healing should be brought down a little if Superspeed ends up stackable).

You don’t have to keep 100% uptime of Superspeed.
In pvp fight it’s enough to stack 10-12sec to make it non-conterplayable.
I’m ok that only 3 classes in game can get access to Superspeed, but if they can stack it, then it’ll go out of control.

IT’s same that if only 2-3 classes in game have StunBrakes and access to stability.

With a group you could stack perma Superspeed, but with a group you can also get perma protection, swiftness, 25 might, loads if not perma stability,… you get what I’m saying.

There is the point! All classes have access to protection, swiftness, 25 might, stability, but only Scrapper will have to possibility to get perma Superseed.

I’m not against that Engi have to be only class who can share Superspeed.
I’m against that idea, that he can stack it.

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Posted by: Adamantium.3682

Adamantium.3682

If Engi can’t stack Superspeed I think a lot of the Scrapper is gutted and needs to be reworked. We have traits and skills “tripping over each other” (a good way to put it) all over the place.

If there are balance concerns and reasons that they will never stack this buff then it is incredibly stupid to build an entire elite spec that focuses so much on it. I have to believe that they are going to change it to allow stacking, it’s the only thing that makes sense.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Rizo.9534

Rizo.9534

If Engi can’t stack Superspeed I think a lot of the Scrapper is gutted and needs to be reworked. We have traits and skills “tripping over each other” (a good way to put it) all over the place.

If there are balance concerns and reasons that they will never stack this buff then it is incredibly stupid to build an entire elite spec that focuses so much on it. I have to believe that they are going to change it to allow stacking, it’s the only thing that makes sense.

It’s not stupid, it will just prevent from brainless faceroll on keyboard.
Need to escape or catch someone? Use superspeed.
Need to heal, use waterfield and leaps.
Need to more might? leap threw firefield!

it’s skill-play. And i think, it’s really good design atm.

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Posted by: Morfedel.4165

Morfedel.4165

You could of course get a high uptime, but movement speed caps at 33% infight. So the other 17% would only help you while you’re crippled or chilled.
Also, you’d have to basically run a Build focusing on Superspeed so it will lose a lot of it’s effectiveness but have high mobility and healing due to Rapid Regeneration (Superspeed healing should be brought down a little if Superspeed ends up stackable).
With a group you could stack perma Superspeed, but with a group you can also get perma protection, swiftness, 25 might, loads if not perma stability,… you get what I’m saying.

Thats not exactly how superspeed works (unless I’m misunderstanding what you are saying), but basically you run as fast in combat with superspeed as you run out of combat with swiftness. So, yes, it does help even if you arent crippled or chilled, if you are in combat.

Out of combat, it is faster than swiftness, but only by a hair. Swiftness ooc you run 399, superspeed you run 400 – barely enough to notice, particularly with its very low duration.

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Posted by: Adamantium.3682

Adamantium.3682

If Engi can’t stack Superspeed I think a lot of the Scrapper is gutted and needs to be reworked. We have traits and skills “tripping over each other” (a good way to put it) all over the place.

If there are balance concerns and reasons that they will never stack this buff then it is incredibly stupid to build an entire elite spec that focuses so much on it. I have to believe that they are going to change it to allow stacking, it’s the only thing that makes sense.

It’s not stupid, it will just prevent from brainless faceroll on keyboard.
Need to escape or catch someone? Use superspeed.
Need to heal, use waterfield and leaps.
Need to more might? leap threw firefield!

it’s skill-play. And i think, it’s really good design atm.

Except that traiting for Superspeed and actually using your Superskills skills overwrite each other and render each other useless. This is very poor design.

I don’t see what leaps and water fields have to do with anything. We’re talking about Superspeed cancelling itself out.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: Goosekilla.2796

Goosekilla.2796

Adamantium knows what’s up. If it doesn’t stack, traits need to be reworked to not trip over themselves. If stacking the buff as-is is overpowered, then change durations and cooldowns on skills/traits that apply it. The fact remains that a lot of engineering trait lines seem like each trait was made by a different person, none of whom ever had any contact with the others. It’s really absurd that Revenant is getting purely aesthetic special effects on dodge while we still have traits that blatantly trip over themselves or minor traits of the same line.

Hit Monleee – 80 engi
Cubones Mother – 80 mes
Jade Quarry [Uhhh]