Support Engineer for all game modes but Spvp.

Support Engineer for all game modes but Spvp.

in Engineer

Posted by: Rymer.4017

Rymer.4017

So I put together a Support Engineer for all game modes but Spvp and Fractals for that go with Clerics in spvp and a mix of Magi and Zealots half and half in fractals should work. But this one will work in all other modes including dungeons and more so let me know what you think and if it needs more work please.

http://gw2skills.net/editor/?vdMQJAqelsThqrY5VwdLw6FLGGEY7n/ODDwf7r4+7//B-TxBBABSoEEgHAY+Lr9HES9nVV+dqegFOBAkCwvRWA-e

(edited by Rymer.4017)

Support Engineer for all game modes but Spvp.

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

This really wouldn’t work well in dungeons or fractals. There’s very little, if any reason to run a support role as an engineer in any aspect of the game, as this game provides little incentive to spec for it for a few reasons:

1. Healing power scales so inefficiently with most skills, resulting in the fact that gearing for power provides significantly better gains than gearing for support (i.e., your best defense is a good offense). The only class in my mind that benefits gearing for healing power is a bunker guardian in sPvP, and occasionally you’ll see a condition ranger with a Settler amulet. Aside from that, you just get better gains elsewhere.

2. Most “support” skills don’t scale off stats. There is no boon duration armor set, and a power grenadier engineer will cleanse conditions just as well as you will: Fumigate doesn’t work any differently in Cleric gear, so the incentive to gear for support is even less.

3. Guild Wars 2 is about damage prevention, not refilling health bars. This game doesn’t have dedicated healers because every class has the tools to mitigate damage in a group setting; ours is condition removal, just as a thief’s is blind, and a guardian’s is walling/reflecting projectiles. And for each of these classes you again run into the situation where gearing for power makes the most sense.

If everyone does their job right, a FOTM 50 run is completely painless despite everyone wearing full dps gear. This game has removed the concept of “support” as a defensive/reactive role and redefined it as an offensive/active one, at least as far as PvE is concerned.

[EG] Ethereal Guardians

(edited by Phineas Poe.3018)