Support build for giggles.

Support build for giggles.

in Engineer

Posted by: Dajman.2740

Dajman.2740

I know it probably isnt meta but its the first time I have really messed with engi in a while and I have been having this ich to support on something other than ele or druid. That said I have only played a few games with it and would love to hear feedback as to potential changes in runes or even trinket that might add to the keeping my people alive factor.

http://gw2skills.net/editor/?vdAQFASnUUB9ZhdpCupCEqiFLjSMZCgxjOtf77O8eGmsD-TJxGABCt/QuPAAAuAA2XGAA

The synergy of being able to stand in the middle of a team fight giving off continuous heals (small yes but they add up quick) and provide a solid amount of dazes and blinds to your foes is awesome. As long as you make sure you are using hammer 4 in both a lightning and water field as often as possible the healing output is bananas and your allies benefit from 20% of it. Hang out in your bomb kit anytime your not combo-ing or in a position to burst your enemy down and profit.

Support build for giggles.

in Engineer

Posted by: FrownyClown.8402

FrownyClown.8402

I feel like if you wanted to be a support build med kit is better. Instead of Protection injection take Health Insurance. Just a thought. I don’t really play engi too often.


Bad Elementalist

Support build for giggles.

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

Medkit wont really fit that frontline action mode, imo it also requires Egun + mortar to get the most out of the +33% outgoing bonus.

Think you could change water runes to monk to get +10% healing bonuses for other folks.

Here’s what I’m rolling with, for the past 800+~ hours
http://gw2skills.net/editor/?vdAQJAqelsThKsYfWwdLQ7FLpFlYNejVR4OEj123GGAhIA-TxhXABh+CAkTJWMKBTQ5BA7PoiegjU/hUA+tyC-e

Support build for giggles.

in Engineer

Posted by: Marckan.9526

Marckan.9526

I think the Medic Gyro would be more beneficial, with the protection on F1

Support build for giggles.

in Engineer

Posted by: Dajman.2740

Dajman.2740

I did make the medic Gyro change and have been digging it. Also swapped out rune of water for dwayna as I felt more regen uptime would be more beneficial than a small area heal. The Rune of the monk would be interesting and I thought about it but after seeing what exactly I am healing my allies for it just didn’t come out to be as competitive than finding ways to get more regen (which is something I still feel I am struggling with). Most of the heals in this build is just itty bitty team heals. 30-100 a tick for everyone on your team which wouldn’t really get as much effect from 10% increased healing. Instead I just stack as much healing over time on myself as possible. Between regen backpack regenerator and and rapid regen I can combo in 1200+ healing per second just through the healing over time. Add in the ability to combo in water fields and provide more burst through everything else and it becomes really tanky really fast.

The med kit does go a bit against the idea of the build which is to be extremely offensive. I have also tried swapping out the bombs for elixer gun which was an absolute no go. I am considering strongly swapping EG out with the purge gyro as shredder inside super elixer would be nearly as effective anyway plus it gives on demand regeneration which would solve my other issue of not having enough of that.

This is just the stats of the last game I played. That was with purge gyro against no condi players (didn’t swap cause I am a bad) and rune of water. Went 12 and 1 in it and doubt I would have died even the one time had I already swapped to dwayna and elixer gun. Not optimal and lacks some serious condi clear but it is a fun one if anyone is ever feeling the need to lay down some mad team healing without rolling druid or ele.

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