Supportive Build?

Supportive Build?

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Posted by: Whizzy.5723

Whizzy.5723

Hey guys.
So far, I’ve been playing some power rifle + elixir build to deal decent dmg while having elixirs for cleanse, buffs and support. TK was my only kit for the cc and support mechanic. I like TK especially with throw wrench. Another nice short cd dmg option.

Recently I’ve been playing a lot of dungeons with my friends and I wonder if I shud try an EG/elixir build. The major problem is that I’m more of a close combat player with my rifle and switching to TK doesnt change this. Since I’m not playing a full glass cannon build I’m not doing this much dmg with rifle and TK anyways. I wonder if EG is a good answer to deal with these issues. I like supporting my team anyways in a lot of ways. I dont need to do this much dmg when having other options I can opt for.

I was thinking of a 0/30/0/30/10 or 0/20/0/30/20 build or sth like that. Do u guys have any builds or advices for me? How important are traits like “increasing range” of EG or +15 % DMG? I guess kit refinement is mandatory coz it’s awesome with EG. Elixirs are also a must have. (In my builds and in my optionion). I wanna aim for using EG for long range combats and rifle for close combat in most cases.
What about +heal? I know that heal scales really aweful so I guess I wont spend some points in this.

Is it a good idea to try out a EG build? Like I said, I like supporting, tanking stuff while doing some dmg as well. (While DMG is the least I’m focused on)

Supportive Build?

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Posted by: waeren.9743

waeren.9743

EG isn’t really great after the last patch, I wouldn’t bother with it.
(Unless you can get people to stand in the regen field for it’s full duration)

EG skills:
1) Bad damage, don’t use
2) Short duration cripple :/
3) “ok” short range poison or cleanse, pointless if you cleanse with elixirs
4) good damage but targets need to stay in that area
5) Only reason to get the kit, people need to stay on the field for it to be good. Got “fixed” and is now 60% less useful

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Posted by: Whizzy.5723

Whizzy.5723

Ye, they hit super elixir.
But it’s still better for supporting than using TK isnt it? With kit refinement it’s really nice.
Is #1 really this bad? So using my rifles #1 for most of the time shud be the way to go.
Fumigate sucks anyways, poison is bad only for heal reduce usefull and dmg is REALLY bad. xD And yeah, I’d cleanse anyways with ym elixirs. If the dmg output of EG is so bad I shud not spec into the +15 dmg trait.
So u wanna tell me that EG is only good for 4 and 5 with 5 being nerfed? Hmm…TK is great for its utility. Throw wrench is awesome, especially with cripple. Shield, magnet, nails all are usefull. prybar deals good dmg. But it’s close combat. Like my rifle. I usally do my rifle combos, use TK use its skills while rifle is on cd and the switch back. I thought supporting with EG would be a more viable idea. Hmm…

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Posted by: waeren.9743

waeren.9743

Well EG would be one less Elixir. It’s up to you to decide if EG is worth that or not.
I don’t PvE at all so I can’t give you an answer.

For WvW EG’s use is too situational for it to be ok.

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Posted by: Whizzy.5723

Whizzy.5723

http://gw2skills.net/editor/?fcIQFAUlspqbnuShF17IxoCfG0D9m36K6xjp8kB;TEATHA

What do u think? Is this one too much of an overkill? I’m not feeling 100% confident with the traits maybe I could switch sth out.
I think of having centaur rune set which gives aoe swift on heal. With kit refine and EG it seems really kitten.

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Posted by: waeren.9743

waeren.9743

Fireforged trigger is not worth it. You can pretty much keep the regen field up with kit refinement and using the skill.

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Posted by: Whizzy.5723

Whizzy.5723

That’s a good point. There is still the question if 409 is overkill. When I can keep up a light field 24/7 for condition removal why shud I use 409 as well?

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Posted by: PWNcakesAndROFLs.8263

PWNcakesAndROFLs.8263

I feel like we’ve reached a point with the Engineer class, to which regenerative/healing support isn’t really optimal. Though I’m not trying to put you off from using EG, Elixir-Infused, Dwanya runs, or what have you.

The way I see it is that we have other viable support options that excel better in a majority of situations. While, regen support maybe nice is large groups such as DEs or WvW; I think when it comes to Dungeons or fractals buffs and conditions, play more in our favor, in terms of support. With the new changes we can easily maintain 25 stacks of vulnerability on single targets and a high amount on several targets as well. I actually feel that vulnerability is now understated to how it used to work, but boosting everyone’s damage in your party by 25% is really powerful support. Coupled with poison and weakness, you can really lay down bosses for your party to wail upon with ease. We also have killer condition removal and not to mention how much might you can add to teammates via HGH and the new Altruism runes.

While defensive buffs are at our disposal, currently, I don’t think they are the best way about going to help your party, when the engineer is much better at apply control on enemies to let your party members finish them off. It’s a thankless job.

(edited by PWNcakesAndROFLs.8263)

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Posted by: Whizzy.5723

Whizzy.5723

So what’s ur build u’re playing?
I thought of using http://wiki.guildwars2.com/wiki/Rune_of_Altruism with AoE heals and HGH keeping up might, cond removal and heals up 24/7.

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Posted by: PWNcakesAndROFLs.8263

PWNcakesAndROFLs.8263

I haven’t been focusing much on group might stacking, but the build you have in mind seems to viable and runes of Altruism could surely help. Currently I’m running a power build with durability, that focuses on stacking vulnerability. I’m using full soldier’s gear with runes of altruism and sigils of bloodlust.
http://intothemists.com/calc/?build=-V70;0B-sPFn0m5;0Fx0;9;4TT;0949A145;45;06;9;26go
Copy and paste the link

(edited by PWNcakesAndROFLs.8263)

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Posted by: Whizzy.5723

Whizzy.5723

Ah. Good ol’ grenades.
I see what u did there. It’s great to stack vuln. when playing in a team. Dats for sure. It boosts ur dmg as well.
The main problems I have with this build:
I dont like grenades and bombs.
I dont like the explosive tree.

I acknowledge the dmg and the chance of stacking vuln. with ur build. But I’m more opting for a allaround “support” build. I know that EG has been nerfed with the last past. But there arent any other options left. I can use TK for control and stuff. But overall EG might be a better choice for “real” support issues.

I still dont know if 409 + Super elixir are overkill in terms of cond. heal

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Posted by: PWNcakesAndROFLs.8263

PWNcakesAndROFLs.8263

Personally, I find that double super elixirs is more than enough in most cases for my party (I usually launch one on the melees, and another in front of the ranged), but it seems to me that 409 work better on oneself and all-right on the party. The way I use them is I use 409 for myself and use double super elixirs when I plan on party-wide conditions removal. It’s a bit overkill to bring both.

If you want to focus on pure support EG is a great choice. Something that I definitely suggest is to use Rifled Barrels trait as it increases the weakness duration to 3 sec, opposed to 1, making it more sustainable. Why the trait does that? I don’t know.

For gear, runes of Mercy also make a nice support tool as well, if you find yourself to be the last one alive; it makes reviving a less risky choice. Oh, and sigils of life maybe something you should look into if you want to provide more healing.

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Posted by: Cribbage.2056

Cribbage.2056

EG is totally worth it for a supportive build with kit refinement.

I’d suggest taking bomb kit with elixir infused bombs with it. Then you are in real close anyway, and can lay down both damage and heals. With the kit refinement and the combos, it goes pretty well.

Consider pistol+shield instead of rifle with this build. It’s blindness for additional mitigation and another blast finisher.

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Posted by: Ahlen.7591

Ahlen.7591

EG is dead. Dedicating a utility slot for it post patch is not worth it, even with Kit refinement.