Commander of Phantom Core [CORE] on Borlis Pass
Switched setup to Medkit/Bomb/Grenade/Toolkit
Commander of Phantom Core [CORE] on Borlis Pass
Have always played like that, but never took bombs and grenades together, since I don’t want to go without elixir gun.
So usually I take Med Kit, elixir gun and Tool Kit standard, and than either flamethrower, bombs or grenades.
If flamethrower I take Juggernaut, if bombs than their healing trait in Inventions.
For grenades those 30 pointts seem best to take grenadier of course.
That’s why I stick with Med Kit, Elixir Gun and Tool Kit. To have a solid base of versatility I can rely on in any of my 3 builds. There’s a ton of utility in those 3.
On top of my shield and pistol for me.
I always take 20 Alchemy and 20 Tools to trait up my Tool Kit and general kits.
It differes somewhat on the exact traits, depending on my mood.
Often Kit Refinement and Regen on kits, sometimes 15% on FT and EG.
I really like the Tool Kit trait too. The criple bonus is nice, on top of a 16 sec cooldown on my block and 12 on my confusion…
But as I said: the traits can differ.
Picking either FT, Bombs or Grenades totally changes my playstyle by itself.
So it’s good to have my ‘base’ kits always handy.
My favourite would be Flamethrower… IF they would finally bother to fix it.
Bombs have a smoke/fire field, grenades have a frost/poison field. Since 30 in firepower synergizes very well (vulnerability stacks out the wazoo) with both, I run both. Also the toolkit switch spell effect is really neat.
Commander of Phantom Core [CORE] on Borlis Pass
Bombs have a smoke/fire field, grenades have a frost/poison field. Since 30 in firepower synergizes very well (vulnerability stacks out the wazoo) with both, I run both. Also the toolkit switch spell effect is really neat.
Oh, I very well understand why you would run both bombs as grenades!
They synergise quite well indeed, and benefit from a few important overlapping traits (just like FT and EG do).
The only reason I never pick both, is because I made my mind up about my ‘base’ kits.
And that only leaves me room for one
Bombs have a smoke/fire field, grenades have a frost/poison field. Since 30 in firepower synergizes very well (vulnerability stacks out the wazoo) with both, I run both. Also the toolkit switch spell effect is really neat.
Oh, I very well understand why you would run both bombs as grenades!
They synergise quite well indeed, and benefit from a few important overlapping traits (just like FT and EG do).The only reason I never pick both, is because I made my mind up about my ‘base’ kits.
And that only leaves me room for one
Hey Kim, what Gear do you run with in your typical build? Im sure you may have to have several different suits, but if not, could you give some insight to what you’d wear on a typical Dungeon / Event.
I switched up from an elixir/grenade build to a kit build as well. Now using medkit, elixir s for stun breaker, grenade kit, and elixir gun kit and loving it. These nerfs just force me to get stronger everytime
I started running with dual pistols, tool kit, , personal battering ram and elixir B, it has been a fun change from rifle and grenades. Still not sure if i should have bomb kit instead of the battering ram.
feel like that would be an excessive amount of weapons, switching between two kits is enough to not really ever wait for a cooldown. Medkit is great, it technically heals the most out of all of healing abilitys. Bomb Kit seems dull to me, unless blowing up an object or being chased. Elixar Gun is great support, my team usually ends up failing in a dungeon if I die. Not really ever used the Toolkit. Flamethrower seems underpowered, short range small damage.