Welp, as you can see here , there are many blank spots in our trait-lines, currently filled with plain “To be discussed” or half-cooked traits.
So I think it would be a good idea to throw in some of our own suggestion at this point.
Explosives:
- Adept – Blast-finishers rip boons (as compensation for acidic elixirs)
- Grandmaster – You really should decide to go for the barrage. A blast-finisher on skill 1 that could (potentially) boon-rip and (affirmative) heal is too powerful. Give us the current barrage of mortar #5 on a reasonable cd and most will be happy.
Rifle-Arms:
- Robo-Legs – Please just give us the former 25% movement speed increase of Power-Shoes instead of a swiftness-duration increase.
- Rifle/speargun trait – still should get a +dmg% modifier instead of increased crit-chance, so maybe up it to 15% or 20% instead of the former 10%?
Inventions:
- Master TBD – Elixir Infused Bombs, please keep it in the game.
- Bunker down gives med-kits – where is bunker down to begin with?
- Incomming heals heal allies for x% – how does that interact with 2 engis running the same trait close to each other? Maybe change the trait-concept so it actually heals for 50%, but only of what the engi has as passive/active self-heals (regeneration, backpack regenerator, elixir-infused bombs, healsplosion…)
Alchemy:
- Minor TBD – 10% more dmg when endurance is full, or put elixir-infused bombs into this. By allowing elixir Infused bombs to trigger for all explosions (mines / pistol AA / rifle #5) most builds would gain some great synergy from this.
- Elixir Gun TBD – reduce recharge by 20% + cleanse 2 conditions by switching into EG (20sec cd)
- Med Kit TBD – reduce cd by 20% + increase outgoing heal to allies by 15%
- Grandmaster TBD – Deadly Mixtures. Unless you plan to make this baseline, it’s too good to give up. Maybe merge it with 20% cd reduction for FT, so we get a proper compensation for fireforged trigger.
Tools:
- Master TBD – “Cryo Shield” Gain regeneration each time you block and apply chill to all targets which attacks you block
- Grandmaster Gadget-trait TBD – reduce cd by 20% + gadgets off cd provide frequently applied boons (googles: fury / mines: might / PBR: protection / A.E.D.: regeneration / rocket-boots: swiftness / slick-shoes: vigor)
- Grandmaster TBD #2 – Armor Mods, would be awesome to still have that aegis access.
That’s it from me.
What ideas do you have for the TBD spots?
Engineer is love, Engineer is life.