Taking destruct turret off the toolbelt.
I frankly prefer the destruct key be something other than the placement key, if only cause latency, interruption, and/or placement delay (when trying to use many abilities at the same time) has me pressing the placement key more than once. Might just be my itchy fingers though, admittedly.
Of course, we could instead have the turret placement be the toolbelt ability instead..
Maybe if every turret gave a combo field…….. they’re all blast finishers and the only 2 that can combo are Fire turret and Healing turret.
I kinda wish destruct turret appeared while the turrets overdrive skill was on cool down.
though none of the turret tool belt skills beside healing turrets are even good.
EDIT: And net turrets tool belt is good
(edited by Tigger.8035)
Maybe if every turret gave a combo field…….. they’re all blast finishers and the only 2 that can combo are Fire turret and Healing turret.
not sure what that has to do with any thing…
my reason for wanting 1 key to place/remove and 1 key for the turret’s ability is just to have them properly organized. A place for every thing and every thing in its place.
Kinda like how Rata Suma has all 3 weapon crafts in the same room, but for unknown reason they have tailor, armor and jeweler in the other room with chef and leather in the third. WHY ISNT THE 3 ARMORS IN THE SAME ROOM??
I know it should bother me as much as it does, but it does.
Maybe if every turret gave a combo field…….. they’re all blast finishers and the only 2 that can combo are Fire turret and Healing turret.
I kinda wish destruct turret appeared while the turrets overdrive skill was on cool down.
though none of the turret tool belt skills beside healing turrets are even good.
Surprise shot is a 10 second cooldown projectile finisher from the rifle kit toolbelt. Not amazing, but still useful.
WHY ISNT THE 3 ARMORS IN THE SAME ROOM??
I know it should bother me as much as it does, but it does.
Crafting disciplines that pair for legendary weps in the same rooms I guess O_o
idk
Blast finisher on the healing turret is super useful, plus who the hell uses any of the other turrets? they’re terrible.
Blast finisher on the healing turret is super useful, plus who the hell uses any of the other turrets? they’re terrible.
Other than that they’re persistent damage, and fare relatively well as PvE distractions?
(on a separate note, just how large is the range of rocket turrets?)
Blast finisher on the healing turret is super useful, plus who the hell uses any of the other turrets? they’re terrible.
“Terrible” doesn’t mean “not fun.”