Talk to us!
I would also love to know what the current priorities for engineers are…how do they feel about certain kits and so on. Especially regarding flamethrower. I promise to have a civilized discussion if you come talk to us!
In addition, I would like to know whether or not changes will be made to Explosive Shot as it is not an explosive nor does it benefit from explosive traits; somehow maintaining an explosive function the entire time (i.e. radius tool tip). A complete rewording of its description is necessary to remove this confusion or an upgrade to improve our lack of weapon selections, seeing as kits do not receive any damage buff beyond exotic.
well i could just derail you by saying this wasnt exactly a major update as far as class changes go, no class got many changes, just a few basic changes/bug fixes so you should expect the more major changes for another time.
anyway turrets were always gonna be screwwy (no pun intended… ok thats a lie), without someway to reliably get them attacking the right things at the right time when you change targets you may not want your turrets doing the same thing but they do anyway which makes it awkward however they try to change them…
perhaps some kind of low cooldown tag turret that applies vulnerability, increases other turret damage or makes them able to crit (maybe applies might or something with turret skills?) and directs other turrets to the target it was summoned to attack is in order and of course detonatable to allow your turrets to go for your target again