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Posted by: Mnemesis.8257

Mnemesis.8257

Not sure about the rest of you, but I would like to know what the current status on fixing turrets is at the moment; show they’re even on the radar after nothing has been done except to further break their mechanics this past year. Frankly, I find it insulting that a single tool belt skill was the object of affections in this update, while BLC’s were considered a paramount objective to rectify. I am aware it was stated “low hanging fruit” would be considered first, but exactly how low are you guys bending for this kitten? We aren’t supposed to call upon the deities as we wish, but I am tired of waiting around and would like a response. If any of you have other personal inquiries to make I suggest you use this chance to do so. Try to keep it civil enough that someone might actually contemplate visiting this neck of the woods once in a while.

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Posted by: Penguin.5197

Penguin.5197

I would also love to know what the current priorities for engineers are…how do they feel about certain kits and so on. Especially regarding flamethrower. I promise to have a civilized discussion if you come talk to us!

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Posted by: Mnemesis.8257

Mnemesis.8257

In addition, I would like to know whether or not changes will be made to Explosive Shot as it is not an explosive nor does it benefit from explosive traits; somehow maintaining an explosive function the entire time (i.e. radius tool tip). A complete rewording of its description is necessary to remove this confusion or an upgrade to improve our lack of weapon selections, seeing as kits do not receive any damage buff beyond exotic.

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Posted by: Stalima.5490

Stalima.5490

well i could just derail you by saying this wasnt exactly a major update as far as class changes go, no class got many changes, just a few basic changes/bug fixes so you should expect the more major changes for another time.

anyway turrets were always gonna be screwwy (no pun intended… ok thats a lie), without someway to reliably get them attacking the right things at the right time when you change targets you may not want your turrets doing the same thing but they do anyway which makes it awkward however they try to change them…

perhaps some kind of low cooldown tag turret that applies vulnerability, increases other turret damage or makes them able to crit (maybe applies might or something with turret skills?) and directs other turrets to the target it was summoned to attack is in order and of course detonatable to allow your turrets to go for your target again