Having participated in the SOAC profession tournament ages ago, i really enjoyed playing with a Engineer team. I don’t really have the time to put this team together but here is a theory-crafted team and doubles up as a half-guide for prevalent builds.
If some guys from NERF or other Engie-only guilds could try it out, let me know how it goes! This team was designed around my experience playing casual ~Top 1000 Team Arena queues.
Far-point decapper/contester:
http://gw2skills.net/editor/?fcAQJAqelIq6ZH5SrF17IxIFdW0hUYfDL6R+tsjB-ToAg2CrIMSZkzIjRSjsGN+Y2A
http://gw2skills.net/editor/?fcAQFAUlIq6Zn1yuF17IRoH2/+qFUh6K6h+tsjB-TkAg2CrIMSZkzIjRSjsGN+A
This first build is meant to constantly solo attack far-point. There are plenty of knockbacks so you should be able to decap. Lots of blocks for survivability and to hold of 1v2 or even 1v3 while contesting a point. This allows your teammates to have uneven fights and clean up Close/Mid before you die.
The second build is much easier to decap. However, you become a lot squishier and may struggle when it becomes a 1v2 or 1v3.
Bunker engineer:
http://gw2skills.net/editor/?fcAQJAqelIq6ZH5yuF17IRoHF2wqFUh6K6h+tsjB-ToAg2CrIMSZkzIjRSjsGN+Y2A
This role lacks the knockbacks to decap but combines healing from bombs and elixir guns with blocks to create a pretty good tank. Can indefinitely survive 1v2 and last very long in 1v3s on close point.
Teamfighter Engineer:
http://gw2skills.net/editor/?fcAQJAqelIq6ZHxy5F1LJy4DdGYBiUkfW2nHyFbBhA-ToAAzCpI+S9l7LzXyvsfN8YuA
This role more of a middle-ground engineer. Very useful in a teamfight to spread conditions and take someone out using Slick Shoes. Also very good disengage with two stunbreakers. One could take off Slick Shoes for Elixir R instead. (or even Elixir S for more selfish and forgiving play)
HGH Engineer:
http://gw2skills.net/editor/?fcAQJAqelspiYnuSfF17IyoCdmoHPGlNZfe8WsFEC-ToAgyCuI0RljLHjOygsBNEZuA
This role will decide teamfights. Having a HGH Engineer who is not attacked will win any teamfight. However, you will be squishy and will require team support. You won’t be able to stand on point very long so it is imperative this role is accompanied by a Bunker to stay on point. Ideal for roaming Close/Mid and winning all the fights but useless at capping points. Can also replace P/S with P/P or replace Elixir S with Elixir R.
Static Discharge:
I don’t think it works well at high level PvP. Too squishy, other classes do Power bursts better and HGH is generally better for taking someone out. If someone disagrees, feel free to post your SD build cos I honestly have not managed to make one i’m happy with.
Having listed out the various roles I see for an effective Engineer, here is what the ideal start is for each role.
CLOSE – Far-decapper (with P/S) -> Far
MID – Bunker Engineer
MID – Team Fighter (with Elixir R) -> Looks after Close
Roaming Mid/Close – 2x HGH Engineer (one with Elixir S and one with Elixir R)
Alternatively:
FAR – Far-decapper (with Rifle to try Full-cap Far)
CLOSE – Teamfighter (with Slick Shoes) -> Roam to Mid
MID – Bunker Engineer
Roaming Mid/Close – HGH Engineer, Teamfighter (with Elixir R)