(edited by Volfurious.9231)
The "Do Everything" Build *PvE*
The Actual Battle
In this section, I will first provide you with the abilities that are used in the actual combat in a timed order.
Starting with flamethrower equipped.
Flame Blast, Use all belt skills (Throw Wrench, Healing Mist, Incendiary Ammo,) Detonate Flame Blast
Run up to enemy.
Napalm, Smoke Vent
Unequip Flamethrower
Static Shield +Throw Shield, Static Shot,
Run up to napalm fire combo field + Magnetic Shield, Magnetic Inversion, granting 3 stacks of might for all.
Switch to Tool Kit
Pry Bar
Moving back + Switch to elixir gun
Super Elixir
!!Free Time!! (You have 8~9 Seconds) All actions before should be done within 6 seconds or less.
Back to Flamethrower
Regroup mobs with Air Blast, Flame Blast + Detonate
Take a break with auto attack.
!!End Free Time!!
Repeat process from start.
You main objective is to throw out as much crowd control, blind, and confusion on enemies as much as possible while keeping you and your allies health high. This builds is most effective when everything, and everyone is clutched together.
The moment that you entered FREE TIME (when you swapped to elixir gun and throw down super elixir) you have around 8~9 seconds before Kit Refinement goes off cool down. During these 8~9 seconds you can choose to use other skills not mentioned above. But remember, having flamethrower on will keep your might stacks up.
You MUST have flamethrower equipped before the end of free time.
Keep track of the super elixir and Kit Refinements cool down, use these skills together to create 2 super elixir fields whenever its possible.
During your second loop of these chain of actions, some skills will still be on cooldown, replace them with other skills.
Tool belt skills should be used whenever its off cooldown, don’t let it sit there.
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The Down Side
-You are very vulnerable to crowd controls due to not having stability at all, or anything that can help you break off of a cc.
-You will be more vulnerable when you are not holding a flamethrower, try to roll away from enemies or keep a safe distance when doing all the shenanigans.
-Squishy if using zerker gear. This can be improved a bit by switching Invigorating Speed with Self-Regulating Defense. Also, keep your health at max.
-Confusion. Sometimes, you will lose track of what you were doing in the middle of battle. You can panic if you want, just make sure you wait long enough for kit refinement to go off cooldown, then start the chain of action again from using elixir gun.
-Your hands will sore.
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Extra notes
-You will be able to lower defiant pretty quick, allowing others to cc the boss. (Or yourself, but don’t you dare use the air blast on the boss when he has 0 stack of defiance.)
-Even if everyone is full health, use the 2x super elixir. The field will stay there, and it doesn’t take long to recharge.
-Feel free to suggest a new name for this build if you like it.
Hope you will find this useful.
Your fellow Engineer,
Volfurious.
(edited by Volfurious.9231)
Static Shot, Static Shield + Throw Shield
This part doesn’t make sense. Why Disable a target immediately after Blinding and (more importantly) applying 2+ stacks of Confusion?
Static Shot, Static Shield + Throw Shield
This part doesn’t make sense. Why Disable a target immediately after Blinding and (more importantly) applying 2+ stacks of Confusion?
Ops, let me fix that part.
(edited by Volfurious.9231)