The Engi of Bursting

The Engi of Bursting

in Engineer

Posted by: ukuni.8745

ukuni.8745

Heyo got a new build for everyone to enjoy, id normally make a video to tag along with these builds but that may or may not come later.

So Perplexity is to cheap to use?
Dont like being lazy with HGH?
Out right dislike the idear of stacking anything?

well I give you the Engi of Bursting (dont let the name fool you)
using the correct combination of sigil/runes and traits i have come up with a build that has huge base condition damage (over 2k with ascended) and thanks to dire a massive tank to compliment it.

Sure you could get higher condition damage off running HGH with the new runes of the noble but you lack in other skills to truly keep up the condition spam, you also lack in endurance which is an absolutely huge factor to taking on many opponents, and at this current state of the game boons just are not covering a wide enough basis to make HGH good enough to run versus a multitude of different targets in solo or small team roaming.

you could also choose to run perplexity, its easy and way over the top on damage, but hell if your anything like me the novelty of that wore off a while ago and you just feel cheap now.

any way enough of why i think it should be used heres the build.

http://gw2buildcraft.com/calculator/engineer/?2.3|a.5q.h1j.a.5q.h1n.d18.0.d18|0.0.0.0.0.0.0.0.0|1q.718.1q.718.1q.718.1q.718.1q.718.1q.718|2x.d18.2x.d18.3x.d18.1q.62.1q.62.1b.62|a5.u67c.0.k15.a6|30.d|0.0.0.0.0|e

The skills are completely up to you but im sure we are most likely thinking along the same lines, i am aware that not every one will be able to get access to the ascended gear they want but exotic gear should be enough to jump you up to the stats you need, also im not sure if anyone has already done something like this so throw some credit there way as well.

Lastly there are alot of things you can change in the traits to make this build more appropriate to individual player style. its mostly the gear that needs to stay the same, so have a tinker with it and feel free to post what changes you would make.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

The Engi of Bursting

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Damage-wise, I don’t know if dropping HGH will really be a good tradeoff. The additional might stacks and boon duration can easily compensate for the +% bonuses, and you will be able to keep some nice things like cleaning formula or party bonuses through things like the runes of altruism.

I’m also not sure what your basis is for dismissing HGH as the reasons you give do not seem to be at odds with what HGH build are capable of.

Of course, if you want to use a build without elixirs, then HGH is completely irrelevant.

I would also consider using carrion gear with this build since you will retain all the condition damage but also gain significant direct damage. Of course, the toughness will go down, so it will not be as tanky. However, the focus on pistols in the traits indicates this build is to be played primarily from a mid-range position, so tankiness might not be the highest priority in a group fight.

It should also be noted that coated bullets may or may not be that helpful in condition spreading. the AoE on explosive shot will not inflict bleeding, and the piddly direct damage this build will have will make that quite insignificant.

It’s a bit though to see how all this is designed to work without any suggestions of utilites, although I hadn’t really paid attention to the runes of scavenging to see that 6-piece bonus. Given the tankiness of the dire gear and the focus on burning, it might be possible to use this in conjunction with the flamethrower and the juggernaut trait to gain additional might stacks for extra damage, extra burning, and more toughness. However, I would generally pick runes of the forge for such a build instead of scavenging runes, but it’s perhaps the better option for overall damage output in that case.

(edited by Yamsandjams.3267)

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Posted by: Rozbuska.5263

Rozbuska.5263

Well you dont even need HGH to greatly stack Might. I recently run Dire gear with this build:
http://gw2skills.net/editor/?fcAQJAqelIqiYn1y3F1LJyoCdGoC5lIF5nl95Bb9gQIA-jACB4iChUEgkIBJTqIasVhFRjVJjIqWdDzgrIa1SBAxwI-e

You can keep about 15-20 stack of might, witch is 2100+ condi damage, 70% condi duration, 36% crit chance (with precision stacks), while you keep all utilities what you loose with HGH builds for sloting elixirs.

Tekkit Mojo – Engineer
Tekkit’s Workshop

(edited by Rozbuska.5263)

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Posted by: Azure.8670

Azure.8670

I… I dont even know how to properly stack might with an engi :\ im such an engi noob

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Posted by: Victoitor.2917

Victoitor.2917

Well you dont even need HGH to greatly stack Might. I recently run Dire gear with this build:
http://gw2skills.net/editor/?fcAQJAqelIqiYn1y3F1LJyoCdGoC5lIF5nl95Bb9gQIA-jACB4iChUEgkIBJTqIasVhFRjVJjIqWdDzgrIa1SBAxwI-e

You can keep about 15-20 stack of might, witch is 2100+ condi damage, 70% condi duration, 36% crit chance (with precision stacks), while you keep all utilities what you loose with HGH builds for sloting elixirs.

How do you stack might that high? Is it just on blasting the fire field? Do you have enough blasts to keep it up?

Raimundo Faztudo (Human Engineer) – Current WvW
Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD

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Posted by: Rozbuska.5263

Rozbuska.5263

Well you dont even need HGH to greatly stack Might. I recently run Dire gear with this build:
http://gw2skills.net/editor/?fcAQJAqelIqiYn1y3F1LJyoCdGoC5lIF5nl95Bb9gQIA-jACB4iChUEgkIBJTqIasVhFRjVJjIqWdDzgrIa1SBAxwI-e

You can keep about 15-20 stack of might, witch is 2100+ condi damage, 70% condi duration, 36% crit chance (with precision stacks), while you keep all utilities what you loose with HGH builds for sloting elixirs.

How do you stack might that high? Is it just on blasting the fire field? Do you have enough blasts to keep it up?

Basicly you have 3 stacks from Sigil, 3 from trait and 3 from runes. Due to 40% might duration you can pretty much do it again before first stack disappear so you can have about 18 stacks just from this. Also you have 3 blast finishers and fire field its another 6 stacks to use.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: amiable.4823

amiable.4823

Basicly you have 3 stacks from Sigil, 3 from trait and 3 from runes. Due to 40% might duration you can pretty much do it again before first stack disappear so you can have about 18 stacks just from this. Also you have 3 blast finishers and fire field its another 6 stacks to use.

Alternatively you can simply replace healing turret with a medkit. Remember to switch to medkit every 10 seconds or so while in combat and you can easily maintain 20+ might stacks.

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

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Posted by: Rozbuska.5263

Rozbuska.5263

Basicly you have 3 stacks from Sigil, 3 from trait and 3 from runes. Due to 40% might duration you can pretty much do it again before first stack disappear so you can have about 18 stacks just from this. Also you have 3 blast finishers and fire field its another 6 stacks to use.

Alternatively you can simply replace healing turret with a medkit. Remember to switch to medkit every 10 seconds or so while in combat and you can easily maintain 20+ might stacks.

That is also possible.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Alkaholic.3875

Alkaholic.3875

Pfffft @ med kit, I’ve been spoiled or deceived by water field xplosions. And not being able to reach a med kit while immobilized annoys me to no end. Just kidding, med kit 5 is AWESOME!