Hi everybody!
I wanted to start a post documenting the longstanding issues with the class. I’m bored and I feel like ranting about something, and this has been bothering me for a while.
I’ve mained engineer since the launch of GW2 — and even in the betas before GW2 officially launched. I’ve put in close to 3000 hours with engineer alone. I even have pictures!
http://i.imgur.com/1JAr7Vp.jpg — My character when I first started playing in the early access beta weekends. Yes, she is jumping while sitting (a fun glitch in the beta)
http://i.imgur.com/3vu37ha.jpg — My character now
Inb4 cry moar
Preface
I’m starting this thread with the intention of documenting the longstanding injustice against engineers committed by ArenaNet over the length of the class. This thread will start with the general issues, and narrow down to the specifics.
The Class Origin
The engineer class is perhaps the only class I know of unique to Guild Wars 2 — with revenant and mesmer coming in a close second. Most MMOs do not have an analogue to the engineer. This is a good thing. Hell, this is a great thing.
But there’s a problem. The class started partly as a joke. The commando, while not responsible for the origin of the engineer (the idea started earlier than that) did play a large role in some of the skills we see today — in particular grenade kit, mortar kit, and orbital strike.
The class was also an afterthought — it was the last of the original 8 to be made, as documented in this interview.
Jon P: I wouldn’t say they were assured, but some were more likely. The ranger was on the fence as we split it into two things, and those merged back together. When we had twelve professions there was actually no ranger, but when we went back down to seven, the ranger came back. The reason I keep referring to seven professions is because for a while we thought that was going to be the final number. The reason why we went to eight was because the engineer was not part of the final seven.
Aesthetics
- Armor
Engineer was originally slated to be a heavy armor class, and was later changed to a medium armor class. This noticeably affected the armor styles available to the engineer in the early game, and even to this day. In fact, there was very little armor that was clearly designed for an engineer before it was added later via the gem store. Most of the medium armor present in the game is clearly designed for rangers and thieves, with little thought given to engineers.
Today, we still don’t see much in the way of armor design for engineer. The new outfits and gemstore armors don’t fit an engineer’s aesthetic. Minor nods have been given to us, such as Magitech armor and the Gas Mask, but by and large we don’t see much armor design given to engineers.
And this shows. The new “legendary” armor precursors hint at what the finished product will look like. While the Envoy armor doesn’t really fit any of the three medium classes (looks more fit for a necro), it REALLY doesn’t fit an engineer.
- Weapons
We also didn’t see weapons designed with engineers in mind. Notably, the first rifle and pistol legendaries were clearly designed for warriors and thieves respectively. The Predator is a sniper rifle — but the engineer’s attacks fire from the hip. Quip is a troll/joke weapon and clearly fits the thief’s aesthetic more than the engineer’s.
Throughout Guild Wars’ Living Stories, when new weapon skins were added, they typically didn’t include pistol or rifle, the engineer’s only weapons pre-HoT. The notable exceptions are the Aetherblade weapons and arguably HOPE.
Speaking of which! Our weapon kits don’t display legendary weapon effects and aren’t visually customizable. Every engineer has the same flamethrower, the same bomb kit, etc. Why are we the only class that gets screwed visually?
(edited by Vagrant.7206)