The Future of Engi meta

The Future of Engi meta

in Engineer

Posted by: ukuni.8745

ukuni.8745

So im all sure we have been thinking of builds for when the new patch hits and i wanted to throw my idear out there, now ive thought of this with spvp (conquest) in mind.

http://gw2skills.net/editor/?fdAQJAqelUUpdr9ZxWLseVSaBNq0EqcAqMIyQulPOhAA-TJRHwAJLDQ+EAA4BAMc/BA

So as you can see ive take the usual survival traits in tools/alchemy, pistol/shield was a no brainer, now comes the explaining things part.

With the change to flame blast with this build we will have a 4 1/2 sec blast finisher, with the reduced cd traits on both bombkit and flamer (with a it of practice) we will be able to make sure we always have a flame field to blast, now ill round it up to 5 seconds this puts us at 12 stacks of might just using flame blast (we have 5 more blast finishers) which will easily gives us the ability to upkeep alot of might with out taking might runes or sigils, that gives us a huge advantage, now you may be saying to yourself, thats all well and good but with all that time spent stacking might where is our damage coming from, well as i said im thinking about this as conquest and sitting on a point popping fire fields will be some pritty big damage as is, with sigil of doom keeping poisen and burning on a target will be rather easy threw the basic rotation, we also have atleast 4 seconds between each blast to use some of our other damaging skills, lots of practice inbound.

With a generally good defense against power based users threw the high toughness and protection we are able to use the more important skills less, for example smoke bomb is great for on point tanking but best for stomping and stealthing for resses, with less need to avoid physical damage it gives us a better opportunity to utilize smoke bomb when we need it and not when we have to add in the flamers vent for stomping and we gain alot of easy to use utility with out sacrificing damage potential, with the ability to easily upkeep quite a few conditions and might stacks there is only 1 thing left, conditions (we all know that feel), with the reduced cd on elixir gun and the sigil of generosity add in the healing turret and transmute trait we are looking at some really good condition removal at very best being 21 conditions per min which is very acceptable condition removal for an engineer but on avarage it will more likely be around 14ish for most players which is also very good.

so the biggest weakness in this build is range, luckily conquest ftw, but assuming we have someone kiting around the point just trying to take us down, weakness says hello(EG auto) and some reflect(bonus points for ft#3 reflects) apart from that we have a very good tank and should be able to survive most ranged assaults quite easily and as for team fights it should be more then easy to get in there, but even so i feel this build will be best suited to solo que where the reliance of team synergy takes a back seat to individual player skill.

Also any idears/discussion is always welcome.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
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The Future of Engi meta

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Posted by: ukuni.8745

ukuni.8745

I should probly elborate more on the rotation, keep in mind you can add anything to anypart of this to suit play style or better suit the opponent you are facing.

Flame bomb→flame blast→wait 5 seconds (or do otherstuff)→napalm→2xflame blast→wait 5 seconds→flame bomb→ repeat.

this rotation allows us to utilize our other blast finishers for healing turret or smoke bomb giving us great team utility, however if we wanted to stack up and over 20+ might we could do.

Big ol bomb→firebomb→acidbomb→flame blast→napalm→flameblast→magnetic shield→flameblast→healing turret→firebomb→flameblast/detonate healing turret→firebomb→acidbomb→fireblast→ repeat.

of course that would be a great waste of perfectly good blast finishers and the ability to use those blasts in healing turret or smoke field is potentially more beneficial, but the option is there.

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

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Posted by: Chaith.8256

Chaith.8256

For a conquest build, what you’re actually going to get countered by, is immobilize and a thief assisted quick swap.

When the steal takes your prot, and you have no Gear Shield, or Elixir S, you are pretty much left with a 40s cd Static Shield to save yourself.

Also, 1v1s on this build will be much weaker than the current meta builds. Losing Incendiary Powder is a huge loss. I know you’re going to say: “But look at all the other burning I have in the build”. Unfortunately, that burning is no-where as difficult to counter as Incendiary Powder, and it will be countered.

Fire Bomb isn’t reliable enough in 1v1s, and Incendiary Ammo only requires one condi-clear every 54 seconds to negate.

I think that the might stacking will indeed, be pants-on-head silly, but I do not think that people are struggling with that, currently – with Warriors, Guardians, and Eles in team fights.

The build will be good when Flame Blast becomes a finisher, but I think it will become a viable option, rather than the future Meta build.

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Posted by: Dirame.8521

Dirame.8521

Engie meta isn’t changing in any way unless the changes that are coming are greater than what has been shown to us.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Zefrost.3425

Zefrost.3425

Engie meta isn’t changing in any way unless the changes that are coming are greater than what has been shown to us.

I don’t really agree with this. With the change to “Analyze” now applying revealed, static discharge engineer may become the best roaming class in WvW over thief. Static discharge engineer offers a lot more than a berserker thief does (tool kit, rocket boots, utility goggles, personal battering ram is getting damage boost and is a launch) and now he can also apply revealed. Power wrench is getting buffed too and a lot of people already took that in static discharge build, so it’s just more damage for them now.

For PvP, I would think that engineer could also rival thief or elementalist as the burst roaming class. Rangers might also be able to fill this role with the buffs they’re getting.

The Future of Engi meta

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Posted by: Dirame.8521

Dirame.8521

Engie meta isn’t changing in any way unless the changes that are coming are greater than what has been shown to us.

I don’t really agree with this. With the change to “Analyze” now applying revealed, static discharge engineer may become the best roaming class in WvW over thief. Static discharge engineer offers a lot more than a berserker thief does (tool kit, rocket boots, utility goggles, personal battering ram is getting damage boost and is a launch) and now he can also apply revealed. Power wrench is getting buffed too and a lot of people already took that in static discharge build, so it’s just more damage for them now.

For PvP, I would think that engineer could also rival thief or elementalist as the burst roaming class. Rangers might also be able to fill this role with the buffs they’re getting.

Inherent Stealth, Mobility and the ability to instantly position yourself right next to your target surpasses anything the Engineer can do.

Rangers have a greater chance of coming into the meta due to their Ranged Burst. Launch PBR is only 900 range, not even close to what Rangers will be able to do at 1500 range.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: Chaith.8256

Chaith.8256

Yeah, Rocket Boots and Gear Block are good alternatives to a Thief’s instant teleports and stealth, but SD Berserker Engineer will remain poison-less, fragile, and whose burst is more easily foiled’ than a thief. Dealing with a crowd is much harder on an Engineer, too. I think the better QoL for WvW roaming won’t shift from berserker thief to berserker Engineer.. ever. Meanwhile, there are some other really competitive Engineer builds.

Forum Lord Chaith
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The Future of Engi meta

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Posted by: Dirame.8521

Dirame.8521

The only new build that will come out of this is a one gadget, one turret, one kit build/One Gadget, one turret, one elixir.

And to be honest, that was already possible. The only thing the update will add is improvements to it’s speed/damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)