The Future of Engi meta
I should probly elborate more on the rotation, keep in mind you can add anything to anypart of this to suit play style or better suit the opponent you are facing.
Flame bomb→flame blast→wait 5 seconds (or do otherstuff)→napalm→2xflame blast→wait 5 seconds→flame bomb→ repeat.
this rotation allows us to utilize our other blast finishers for healing turret or smoke bomb giving us great team utility, however if we wanted to stack up and over 20+ might we could do.
Big ol bomb→firebomb→acidbomb→flame blast→napalm→flameblast→magnetic shield→flameblast→healing turret→firebomb→flameblast/detonate healing turret→firebomb→acidbomb→fireblast→ repeat.
of course that would be a great waste of perfectly good blast finishers and the ability to use those blasts in healing turret or smoke field is potentially more beneficial, but the option is there.
For a conquest build, what you’re actually going to get countered by, is immobilize and a thief assisted quick swap.
When the steal takes your prot, and you have no Gear Shield, or Elixir S, you are pretty much left with a 40s cd Static Shield to save yourself.
Also, 1v1s on this build will be much weaker than the current meta builds. Losing Incendiary Powder is a huge loss. I know you’re going to say: “But look at all the other burning I have in the build”. Unfortunately, that burning is no-where as difficult to counter as Incendiary Powder, and it will be countered.
Fire Bomb isn’t reliable enough in 1v1s, and Incendiary Ammo only requires one condi-clear every 54 seconds to negate.
I think that the might stacking will indeed, be pants-on-head silly, but I do not think that people are struggling with that, currently – with Warriors, Guardians, and Eles in team fights.
The build will be good when Flame Blast becomes a finisher, but I think it will become a viable option, rather than the future Meta build.
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Engie meta isn’t changing in any way unless the changes that are coming are greater than what has been shown to us.
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Engie meta isn’t changing in any way unless the changes that are coming are greater than what has been shown to us.
I don’t really agree with this. With the change to “Analyze” now applying revealed, static discharge engineer may become the best roaming class in WvW over thief. Static discharge engineer offers a lot more than a berserker thief does (tool kit, rocket boots, utility goggles, personal battering ram is getting damage boost and is a launch) and now he can also apply revealed. Power wrench is getting buffed too and a lot of people already took that in static discharge build, so it’s just more damage for them now.
For PvP, I would think that engineer could also rival thief or elementalist as the burst roaming class. Rangers might also be able to fill this role with the buffs they’re getting.
Engie meta isn’t changing in any way unless the changes that are coming are greater than what has been shown to us.
I don’t really agree with this. With the change to “Analyze” now applying revealed, static discharge engineer may become the best roaming class in WvW over thief. Static discharge engineer offers a lot more than a berserker thief does (tool kit, rocket boots, utility goggles, personal battering ram is getting damage boost and is a launch) and now he can also apply revealed. Power wrench is getting buffed too and a lot of people already took that in static discharge build, so it’s just more damage for them now.
For PvP, I would think that engineer could also rival thief or elementalist as the burst roaming class. Rangers might also be able to fill this role with the buffs they’re getting.
Inherent Stealth, Mobility and the ability to instantly position yourself right next to your target surpasses anything the Engineer can do.
Rangers have a greater chance of coming into the meta due to their Ranged Burst. Launch PBR is only 900 range, not even close to what Rangers will be able to do at 1500 range.
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Yeah, Rocket Boots and Gear Block are good alternatives to a Thief’s instant teleports and stealth, but SD Berserker Engineer will remain poison-less, fragile, and whose burst is more easily foiled’ than a thief. Dealing with a crowd is much harder on an Engineer, too. I think the better QoL for WvW roaming won’t shift from berserker thief to berserker Engineer.. ever. Meanwhile, there are some other really competitive Engineer builds.
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The only new build that will come out of this is a one gadget, one turret, one kit build/One Gadget, one turret, one elixir.
And to be honest, that was already possible. The only thing the update will add is improvements to it’s speed/damage.
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(edited by Dirame.8521)