(edited by Wolfar.6508)
The Importance of Might
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Yeah sorry, they are working on the servers that are hosting my website. The website should be up in a couple of hours.
man, you do a lot of great job!
I prefer to combo BoB with Glue Bomb unless I’m using it to prevent a stomp in PvP. An extra 105 power/condi damage is nice, but not as nice as ensuring damage on players for the duration of the CC imo.
Imo FT is replacing bomb kit very well for stacking might after the latest update.
Imo FT is replacing bomb kit very well for stacking might after the latest update.
The issue with the Flamethrower is that the Napalm ability (your firefield) has quite a long cooldown. In WvW/PvP that simply does not work well but in PvE it does.
You’re voice sounds familiar – haven’t you have played a Necro? o.o
btt: good video to remind ppl what they loose if they waste skills. I often see the same mistakes in PvE too. Just wasting finishers or simply not using them. 1 out of 10 engineers even buff before a fight u.u
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
You’re voice sounds familiar – haven’t you have played a Necro? o.o
Nope, I have always been an Engineer player. I don’t even have a Necro at 80 yet!
btt: good video to remind ppl what they loose if they waste skills. I often see the same mistakes in PvE too. Just wasting finishers or simply not using them. 1 out of 10 engineers even buff before a fight u.u
Indeed, it is just annoying to see Engineers waste their finishers randomly while they could have gotten an incredible boost to their damage or survivability. I even had a few comments in-game where people told me they weren’t even aware of what a blast finisher was and were happy I explained it.
Knowledge of might stacking be useful for new players but a better advice for them is to make sure attacks land. Burning all your blast finishers and hitting nothing is a big waste and just opens you up to ranged counter attacks, best tip you can give to players is simply to tell them which abilities to start with first. I,e before using blast finishers on enemy drop a fire/water field so if someone dodges out of it you still get the benefits of combo effects.
Imo FT is replacing bomb kit very well for stacking might after the latest update.
The issue with the Flamethrower is that the Napalm ability (your firefield) has quite a long cooldown. In WvW/PvP that simply does not work well but in PvE it does.
That’s not the only problem. The field on that is very awkward to use. It’s got a low height and a really thin hitbox.
Not sure if it’s intended but it makes it very hard to blast with FT #2.