To my fellow engineers:
I’ve been experimenting with many builds, but I’ve found this to be the only build that I run on tournaments effectively. I’ve never recorded when I play, but I’ll look into doing that sometime in the future to show you guys what it looks like in play.
*I do use a gaming mouse with like 16 extra buttons. Razor Naga 2012 to be exact. It just makes life easier for me.
Build Editor
Note*: Build Editor hasn’t been updated with patches so you’ll see some differences in stats, but they’re the pieces I use.
http://gw2skills.net/editor/?fcQQJAqel0pSXHwSyF17IxIFfW0hUUYDL6xjhMlB;ToAA1Cto6y4lwLrSuukKNIZWC
If Link doesn’t work copy and paste it into your search bar
Short Summary: I’ve composed this build to have a large boon duration, easy condition removal, and awesome burst defense. Much of your offense comes from defensive play. You’ll have to learn to stack pistols confusion(static shot) along with your toolkits confusion (praybar). Keep in mind that Retaliation will do it’s work and to intertwine dodge with your shields. Make use of your ranged pull. Use your toolkit auto attack whenever possible.
- – - – - – - – - – - – - – Important Tips – - – - – - – - – - – - – - -
Pistol Abilities
- Auto Attack – Doesn’t do much dmg. It’s not supposed to in this build.
- Poison Darts – Use this when you feel the enemy is going to try and heal himself.
- Static Shot – Works great in large crowds. Intertwine this with Pry Bar
Dodge Roll inbetween shield uses when necessary. And remember that two of the shields have a secondary effect (important to time these properly for most protection before using secondary ability).
3 Shields
- Magnetic Shield – You CANNOT run – Protects ranged attacks. – Reflects ranged attacks. – Knock out of control points – Knockback an enemy Stomper or Rezzer
- Static Shield – You can run – Protects Ranged or Melee. – Daze Stompers or Rezzers
- Gear Shield – You can run – Protects Range, Melee, and AoE Circles. – Use on Burst Types and immediately follow with Pry Bar to confuse them so they can dmg themselves
Medkit
- Bandages – Drop these when defending a control point in advance to prepare for war!
- Antidote – Cures Conditions (I think 2 Max) – Drop these in preparation at control points as well
- Stimulant – Very important to keep this up at all times
Elixir B
The tooltips don’t accurately measure how long the boon will last
Elixir C (If I ever make any adjustments in the match, this is usually the ability I swap out.)
If you get zerged or smashed with a gazillion conditions TURN THEM INTO BOONS =) and yes they will hate you forever
Toolkit
Upon activating this kit, you will drop a field that cripples and bleeds foes due to your traits – Nice to combo this up with your Box of Nails
- Smack (Auto Attack) – Pressing the 1 button or activating any other Toolkit ability, will automatically be followed by this. So get creative with combos.
- Box of Nails – Used in large crowds to cripple foes – Use at entry/exit areas to slow down enemies pursuing you
- Pry Bar – Use it often on all classes, most importantly Burst Builds to dmg themselves
- Gear Shield – Use this as you escape, engage, or just block in any given situation. Burst Builds hate this! Refer to 3 Shields Section up top.
- Magnet – Use to pull enemies to you to initiate combos – pull attackers from higher ground – pull rezzers or stompers
Toolbelt
Use these abilities as much as possible. The trait spec lowered the cool downs on these abilities
- Bandage Self – It’s the best heal for you, use it often.
- Toss Elixir B – Grants one boon, but it grants to everyone who’s standing where you toss it, and don’t forget that you’ll remove a condition irregardless of where you toss it
- Toss Elixir C – Removes condition, and converts into boon. (Plus you get condition removal from the traits on top of this)
- Throw Wrench – Best to use this right after you pulled someone towards you or in crowds.
(edited by Khrimace.6298)