The Mechanic Build - Defensive - Tourney Play

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Khrimace.6298

Khrimace.6298

To my fellow engineers:

I’ve been experimenting with many builds, but I’ve found this to be the only build that I run on tournaments effectively. I’ve never recorded when I play, but I’ll look into doing that sometime in the future to show you guys what it looks like in play.

*I do use a gaming mouse with like 16 extra buttons. Razor Naga 2012 to be exact. It just makes life easier for me.

Build Editor
Note*: Build Editor hasn’t been updated with patches so you’ll see some differences in stats, but they’re the pieces I use.

http://gw2skills.net/editor/?fcQQJAqel0pSXHwSyF17IxIFfW0hUUYDL6xjhMlB;ToAA1Cto6y4lwLrSuukKNIZWC

If Link doesn’t work copy and paste it into your search bar

Short Summary: I’ve composed this build to have a large boon duration, easy condition removal, and awesome burst defense. Much of your offense comes from defensive play. You’ll have to learn to stack pistols confusion(static shot) along with your toolkits confusion (praybar). Keep in mind that Retaliation will do it’s work and to intertwine dodge with your shields. Make use of your ranged pull. Use your toolkit auto attack whenever possible.

- – - – - – - – - – - – - – Important Tips – - – - – - – - – - – - – - -

Pistol Abilities

  • Auto Attack – Doesn’t do much dmg. It’s not supposed to in this build.
  • Poison Darts – Use this when you feel the enemy is going to try and heal himself.
  • Static Shot – Works great in large crowds. Intertwine this with Pry Bar

Dodge Roll inbetween shield uses when necessary. And remember that two of the shields have a secondary effect (important to time these properly for most protection before using secondary ability).

3 Shields

  • Magnetic Shield – You CANNOT run – Protects ranged attacks. – Reflects ranged attacks. – Knock out of control points – Knockback an enemy Stomper or Rezzer
  • Static Shield – You can run – Protects Ranged or Melee. – Daze Stompers or Rezzers
  • Gear Shield – You can run – Protects Range, Melee, and AoE Circles. – Use on Burst Types and immediately follow with Pry Bar to confuse them so they can dmg themselves

Medkit

  • Bandages – Drop these when defending a control point in advance to prepare for war!
  • Antidote – Cures Conditions (I think 2 Max) – Drop these in preparation at control points as well
  • Stimulant – Very important to keep this up at all times

Elixir B
The tooltips don’t accurately measure how long the boon will last

Elixir C (If I ever make any adjustments in the match, this is usually the ability I swap out.)
If you get zerged or smashed with a gazillion conditions TURN THEM INTO BOONS =) and yes they will hate you forever

Toolkit
Upon activating this kit, you will drop a field that cripples and bleeds foes due to your traits – Nice to combo this up with your Box of Nails

  • Smack (Auto Attack) – Pressing the 1 button or activating any other Toolkit ability, will automatically be followed by this. So get creative with combos.
  • Box of Nails – Used in large crowds to cripple foes – Use at entry/exit areas to slow down enemies pursuing you
  • Pry Bar – Use it often on all classes, most importantly Burst Builds to dmg themselves
  • Gear Shield – Use this as you escape, engage, or just block in any given situation. Burst Builds hate this! Refer to 3 Shields Section up top.
  • Magnet – Use to pull enemies to you to initiate combos – pull attackers from higher ground – pull rezzers or stompers

Toolbelt
Use these abilities as much as possible. The trait spec lowered the cool downs on these abilities

  • Bandage Self – It’s the best heal for you, use it often.
  • Toss Elixir B – Grants one boon, but it grants to everyone who’s standing where you toss it, and don’t forget that you’ll remove a condition irregardless of where you toss it
  • Toss Elixir C – Removes condition, and converts into boon. (Plus you get condition removal from the traits on top of this)
  • Throw Wrench – Best to use this right after you pulled someone towards you or in crowds.

(edited by Khrimace.6298)

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Decklan.7540

Decklan.7540

So this build is basically a variation on the Tankcat.

Sorry, not trying to sound like a jerk, but it is becoming pretty apparent that the bunker build is the only viable thing left for the engineer. Which pisses me off to no end.

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Walorx.5129

Walorx.5129

So how does this compare to the old super elixir bunker? Still viable or just a surivivable confusion role more or less?

Vöz – “Stand in the red circles, they heal you”
YOUTUBE.COM/VOZTACTICS

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: tigirius.9014

tigirius.9014

This needs a rework on two things. Formula 409 makes cleaning conditions easier so change your potions out to other ones you can use. Elixir C is not needed. Use S or R instead especially since with R you can make a rez field just before dying so you can get back up right before being downed.

If this for pvp I would think being invis when immobilized would help more.

Balance Team: Please Fix Mine Toolbelt Positioning!

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Kyon.9735

Kyon.9735

So this build is basically a variation on the Tankcat.

Sorry, not trying to sound like a jerk, but it is becoming pretty apparent that the bunker build is the only viable thing left for the engineer. Which pisses me off to no end.

Yeah, this is totally TANKCAT.

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: ahmajo.3159

ahmajo.3159

So this build is basically a variation on the Tankcat.

Sorry, not trying to sound like a jerk, but it is becoming pretty apparent that the bunker build is the only viable thing left for the engineer. Which pisses me off to no end.

Yeah, this is totally TANKCAT.

YOU do know there were bunker builds before tankcat. What, tankcat is the original bunker build now?

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Khrimace.6298

Khrimace.6298

So this build is basically a variation on the Tankcat.

Sorry, not trying to sound like a jerk, but it is becoming pretty apparent that the bunker build is the only viable thing left for the engineer. Which pisses me off to no end.

I don’t think you’re a jerk, but I do think that we’re stuck on certain builds with the nerfs we’ve received. I’m just working with what we got. And this is what I came up with and have been able to use as a solid build for a good 6 weeks.

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Khrimace.6298

Khrimace.6298

So how does this compare to the old super elixir bunker? Still viable or just a surivivable confusion role more or less?

I wasn’t playing much back when the old build was going around I guess (or I wasn’t checking forums then much). I find myself doing a lot more than just surviving. I can hold, capture, and control points.

Personally, I would say it’s still viable.

The Mechanic Build - Defensive - Tourney Play

in Engineer

Posted by: Khrimace.6298

Khrimace.6298

This needs a rework on two things. Formula 409 makes cleaning conditions easier so change your potions out to other ones you can use. Elixir C is not needed. Use S or R instead especially since with R you can make a rez field just before dying so you can get back up right before being downed.

If this for pvp I would think being invis when immobilized would help more.

Thanks for the input.

  1. I like to keep Elixir C around because if I get slapped with a million conditions, I can throw this on and I’ll get a 70% boon duration added.
  1. I don’t like the invis in pvp because going invis takes away from capturing/defending a point. With the 3 percent Protective Shield from a critical hit, you get 5 seconds due to the boon duration bonus.

I think I wrote this in the original post, but I like to keep Elixir C’s slot open to change in any given match. Sometimes there’s a situation that requires the net turret or other elixirs.