I present to you, Gentlemen, my “Megagineer” build.
TABLE OF CONTENTS
.Traits
.Skills
.Weapons and sigils
.Runes and gear
.Strategy
.Tool Kit
.Elixir Gun
.Regular Weapons.
Let’s start with 10 points in Explosives and we will pick up the trait “Incindiary Powder” for the added burn chance on crits.
Next, put 20 points into Firearms and pick up “Infused precision” for more speed and “Rifled Barrels” for more range.
Then ,add 20 points to “Inventions” where we will pick up “Cloaking Device” for stealth and “Reinforced Shield” for extra toughness.
Then we will put 10 points into Alchemy and get “Invigorating speed” for better dodging.
Finally, put 10 points into Tools and pick up “Kit Refinement”.
As for skills, you will want Med Kit for healing skill, Elixir Gun and Tool Kit. As for the last skill you can put what better suits you there, but I reccommend either the Rocket Boots for added burn damage and escape skill or Net Turret for a lot of netting. For elite skill there simply is no substitute for Supply Crate.
Now for the weapons. You will want pistol and shield, with precision toughness and conditon damage. The purpose of this is to provide you both with decent offensive and defensive options. You will want to use “Superior Sigil of Purity” on the pistol to fight conditions, and “Superior Sigil of Earth” on the shield for a chance to do extra bleeds on foes.
For gear you want armor with precision, toughness, and condition damage. As for runes I reccommend “Superior Rune of The Undead” all the way. This gives you both toughness and condition damage and you will do extra damage to nearby enemies when downed.
Now onto the good part, the strategy! Bear in mind, this build is made to survive and your damage will not be amazing. So basically, when you engage you first switch to med kit and use “Drop Stimulant” for increased movement and precision. If your foe has not detected you, switch to tool kit and use “Magnet” to reel the enemy in then hit him with “Prybar”. This does good damage and also applies confusion. Depending on your placement skills you can also drop “Box of Nails” to cripple and bleed him as the situation demands. Also “Cloaking Device” can get you out of a fix due to automatic stealth on snares.
Gear Shield is your best friend. Use this to effectively nullify Warrior and Thief burst, then as soon as they let up, Prybar them in the face. You can also use the Wrench to kill crippled foes that are fleeing. Remember, it hits quite hard.
Eixir Gun is your healing weapon. Use this in conjunction with CC skills or Gear Shield to heal quite a lot of hp. Thanks to kit refinement you instantly deploy a “Super Elixir” when you switch to this weapon, and you can put down another one for double healing. Combo this with “Healing Mist” (Toolbelt skill) to do some amazing AOE heals. I output over 1k per second on my Engineer which equals 10-11k healing if you are not forced out of the circle or poisoned.
Or of course you can just annoy ranged foes with this. And remember that you have other skill as well. Tranqualizer Dart bleeds and weakenes foes which is great for support. Elixir F cripples foes and speeds up allies. Fumigate does flat out close range posion damage and also applies vulnerablity. Acid bomb both creates a small area of constant damage and moves you backwards, meaning it can also be used as an escape skill.
Now for your regular weapons. Explosive Shot is your bread and butter ranged skill, of course, and Poison Dart Volley can pack quite a wallop if all shots connect and also does posion making it ideal for fighting enemies with good healing. Static Shot is a flat out aoe skill that does both blind and 2 stacks of confusion, making it a good skill for melee combat as well as ranged. it also has a “bounce” mechanic meaning that if your target is close to another enemy it will bounce betweenn them.
The shield is quite handy. The 4 skill is “Magnetic Shield” which reflects projectiles and can also be released for “Magnetic Inversion” which is an aoe pushback skill.
The 5 skill “Static shield” is another block skill, but with somewhat shorter duration than Gear Shield – However on block you will stun nearby attackers. At any time during the block phase the skill can be activated again for “Throw Shield” which penentrates foes dazes all foes it hits and also returnes to you and hits anything in it’s way again. This can be used both for interruptions and burst stopper.
So overall this build is made to be a tough son of a kitten to kill, while dishing out good damage through conditions and confusions – While also offering good heals and blocks. I have tested it in SPvP WvWvW and PvE, all in endgame content, and it kicks alot of kitten Remember though, you have to learn when to use what kit yourself. Practice makes perfect.
I hope this build will help many Engineers in the future. Peace put!