The New Meta for WvW

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Hi guys/gals,

First off this is for WvW.

As some of you know I have been a very strong supporter of the 100% Condition Duration builds, but it unfortunately was debatable about whether condition damage + HGH was stronger.

Now the answer is very clear, but this little buff wasn’t in the Engineer changes. It came in the form of condition duration fixes on Giver’s Weapons. It is now possible to “double” the duration of all conditions and use HGH

I tried this build out and I have been kitten face.

The build:
20/20/00/30/00

Explosives: Burn Chance & Might on Heal
Firearms: Swiftness & Hair Trigger
Alchemy: S, Duration, & HGH

All Rabid gear with Lyssa, Mad King, major Lyssa —- swapped out for runes of water for 15% boon duration)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

With this I’m sitting at 107% (Not sure if they fixed the problem when the % wasn’t over 50% increments it wouldn’t count)

Basically I can get over 2k condition damage at double the duration. Pretty sexy.

I’m currently using:
P/P, Elixir H, B & C, & the amazing Pry bar that now has a 10 second confusion. If I run into a large group vs large group situation I swap Toolkit for FT. I’ve actually have had a lot of success with Elixir X, but thinking Supply Crate is still better.

Buffs:
Oil and Rare Veggie Pizza.

So yes turrets without the toughness/HP buff was a bit disappointing as well as the KR changes, but hey at least P/P HGH got a huge boost.

Finally my dreams come true.

Enjoy,
Golo

UPDATE: Runes do not need to pass the 50 or 100% threshold to count. I’ve tested this and now I am running with Superior rune of the Water (15% boon duration) instead of the two major lyssa runes.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

The New Meta for WvW

in Engineer

Posted by: waka.9826

waka.9826

Hi guys/gals,

As some of you know I have been a very strong supporter of the 100% Condition Duration builds, but it unfortunately was debatable about whether condition damage + HGH was stronger.

Now the answer is very clear, but this little buff wasn’t in the Engineer changes. It came in the form of condition duration fixes on Giver’s Weapons. It is now possible to “double” the duration of all conditions and use HGH

I tried this build out and I have been kitten face.

The build:
20/20/00/30/00

Explosives: Burn Chance & Might on Heal
Firearms: Swiftness & Hair Trigger
Alchemy: S, Duration, & HGH

All Rabid gear with Lyssa, Mad King, major Lyssa (might be able to swap out – will test)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

With this I’m sitting at 107% (Not sure if they fixed the problem when the % wasn’t over 50% increments it wouldn’t count)

Basically I can get over 2k condition damage at double the duration. Pretty sexy.

I’m currently using:
P/P, Elixir H, B & C, & the amazing Pry bar that now has a 10 second confusion. If I run into a large group vs large group situation I swap Toolkit for FT. I’ve actually have had a lot of success with Elixir X, but thinking Supply Crate is still better.

Buffs:
Oil and Rare Veggie Pizza.

So yes turrets without the toughness/HP buff was a bit disappointing as well as the KR changes, but hey at least P/P HGH got a huge boost.

Finally my dreams come true.

Enjoy,
Golo

Yep, once again ANET successfully pigeon holes another class into 1 single build that overshadows everything else.

GG ANET

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

That’s the part that really bothers me. They think they have achieved the right balance and then when they fix condition builds by fixing gear they basically have created imbalance. Tbh everything needs to be brought up to this level. However this isn’t just an Engineer buff
All condition builds for all professions got this buff.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: timidobserver.7925

timidobserver.7925

Hi guys/gals,

As some of you know I have been a very strong supporter of the 100% Condition Duration builds, but it unfortunately was debatable about whether condition damage + HGH was stronger.

Now the answer is very clear, but this little buff wasn’t in the Engineer changes. It came in the form of condition duration fixes on Giver’s Weapons. It is now possible to “double” the duration of all conditions and use HGH

I tried this build out and I have been kitten face.

The build:
20/20/00/30/00

Explosives: Burn Chance & Might on Heal
Firearms: Swiftness & Hair Trigger
Alchemy: S, Duration, & HGH

All Rabid gear with Lyssa, Mad King, major Lyssa (might be able to swap out – will test)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

With this I’m sitting at 107% (Not sure if they fixed the problem when the % wasn’t over 50% increments it wouldn’t count)

Basically I can get over 2k condition damage at double the duration. Pretty sexy.

I’m currently using:
P/P, Elixir H, B & C, & the amazing Pry bar that now has a 10 second confusion. If I run into a large group vs large group situation I swap Toolkit for FT. I’ve actually have had a lot of success with Elixir X, but thinking Supply Crate is still better.

Buffs:
Oil and Rare Veggie Pizza.

So yes turrets without the toughness/HP buff was a bit disappointing as well as the KR changes, but hey at least P/P HGH got a huge boost.

Finally my dreams come true.

Enjoy,
Golo

I liked coated bullets but your build works out really well. I think the most I could do is 10/30/0/30/0 just because coated bullets really helps with fighting multiple enemies and getting tags in wvw. However with only 10 in explosives you miss out on the might on heal.

EDIT: I am not sure if it is worth building a nice set of gear to go along with this build. Im sure it won’t make it 2 patches. Between Pistol 3 and Prybar you can pretty much perma confusion people with this.

(edited by timidobserver.7925)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

If your running HGH this is now the way to go. Think about it, if you had +300 condition damage more than this build that’s 15 bleed/75 burn more, but you lose a whole second. So take bleed: 130×4= 520 DMG vs. 145×3=435 DMG. Now look at burn 800×4= 3200 DMG vs. 875×3= 2625 DMG.

As you can see this build does more total damage. Also keep in mind the intensity stacks more as well.

Edit for clarity. I’m describing a full condition build with 50% condition duration vs 100% condition duration. If you have zero condition duration just double the difference and that’s what your missing out on.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Hi guys/gals,

As some of you know I have been a very strong supporter of the 100% Condition Duration builds, but it unfortunately was debatable about whether condition damage + HGH was stronger.

Now the answer is very clear, but this little buff wasn’t in the Engineer changes. It came in the form of condition duration fixes on Giver’s Weapons. It is now possible to “double” the duration of all conditions and use HGH

I tried this build out and I have been kitten face.

The build:
20/20/00/30/00

Explosives: Burn Chance & Might on Heal
Firearms: Swiftness & Hair Trigger
Alchemy: S, Duration, & HGH

All Rabid gear with Lyssa, Mad King, major Lyssa (might be able to swap out – will test)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

With this I’m sitting at 107% (Not sure if they fixed the problem when the % wasn’t over 50% increments it wouldn’t count)

Basically I can get over 2k condition damage at double the duration. Pretty sexy.

I’m currently using:
P/P, Elixir H, B & C, & the amazing Pry bar that now has a 10 second confusion. If I run into a large group vs large group situation I swap Toolkit for FT. I’ve actually have had a lot of success with Elixir X, but thinking Supply Crate is still better.

Buffs:
Oil and Rare Veggie Pizza.

So yes turrets without the toughness/HP buff was a bit disappointing as well as the KR changes, but hey at least P/P HGH got a huge boost.

Finally my dreams come true.

Enjoy,
Golo

I liked coated bullets but your build works out really well. I think the most I could do is 10/30/0/30/0 just because coated bullets really helps with fighting multiple enemies and getting tags in wvw. However with only 10 in explosives you miss out on the might on heal.

EDIT: I am not sure if it is worth building a nice set of gear to go along with this build. Im sure it won’t make it 2 patches. Between Pistol 3 and Prybar you can pretty much perma confusion people with this.

Your going to need at least 15 into explosives or your going to have to use sigils/runes/traits to hit 100% with only 10 in Explosives. However you will not have 100% condition duration for all conditions.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

The New Meta for WvW

in Engineer

Posted by: nakoda.4213

nakoda.4213

Hi guys/gals,

As some of you know I have been a very strong supporter of the 100% Condition Duration builds, but it unfortunately was debatable about whether condition damage + HGH was stronger.

Now the answer is very clear, but this little buff wasn’t in the Engineer changes. It came in the form of condition duration fixes on Giver’s Weapons. It is now possible to “double” the duration of all conditions and use HGH

I tried this build out and I have been kitten face.

The build:
20/20/00/30/00

Explosives: Burn Chance & Might on Heal
Firearms: Swiftness & Hair Trigger
Alchemy: S, Duration, & HGH

All Rabid gear with Lyssa, Mad King, major Lyssa (might be able to swap out – will test)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

With this I’m sitting at 107% (Not sure if they fixed the problem when the % wasn’t over 50% increments it wouldn’t count)

Basically I can get over 2k condition damage at double the duration. Pretty sexy.

I’m currently using:
P/P, Elixir H, B & C, & the amazing Pry bar that now has a 10 second confusion. If I run into a large group vs large group situation I swap Toolkit for FT. I’ve actually have had a lot of success with Elixir X, but thinking Supply Crate is still better.

Buffs:
Oil and Rare Veggie Pizza.

So yes turrets without the toughness/HP buff was a bit disappointing as well as the KR changes, but hey at least P/P HGH got a huge boost.

Finally my dreams come true.

Enjoy,
Golo

I liked coated bullets but your build works out really well. I think the most I could do is 10/30/0/30/0 just because coated bullets really helps with fighting multiple enemies and getting tags in wvw. However with only 10 in explosives you miss out on the might on heal.

EDIT: I am not sure if it is worth building a nice set of gear to go along with this build. Im sure it won’t make it 2 patches. Between Pistol 3 and Prybar you can pretty much perma confusion people with this.

Your going to need at least 15 into explosives or your going to have to use sigils/runes/traits to hit 100% with only 10 in Explosives

yep, timid: don’t forget that you need the +condi duration from the explosives tree.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

The New Meta for WvW

in Engineer

Posted by: timidobserver.7925

timidobserver.7925

Hi guys/gals,

As some of you know I have been a very strong supporter of the 100% Condition Duration builds, but it unfortunately was debatable about whether condition damage + HGH was stronger.

Now the answer is very clear, but this little buff wasn’t in the Engineer changes. It came in the form of condition duration fixes on Giver’s Weapons. It is now possible to “double” the duration of all conditions and use HGH

I tried this build out and I have been kitten face.

The build:
20/20/00/30/00

Explosives: Burn Chance & Might on Heal
Firearms: Swiftness & Hair Trigger
Alchemy: S, Duration, & HGH

All Rabid gear with Lyssa, Mad King, major Lyssa (might be able to swap out – will test)
2x Giver’s Pearl Hand cannon with Earth & Corruption/Restoration

With this I’m sitting at 107% (Not sure if they fixed the problem when the % wasn’t over 50% increments it wouldn’t count)

Basically I can get over 2k condition damage at double the duration. Pretty sexy.

I’m currently using:
P/P, Elixir H, B & C, & the amazing Pry bar that now has a 10 second confusion. If I run into a large group vs large group situation I swap Toolkit for FT. I’ve actually have had a lot of success with Elixir X, but thinking Supply Crate is still better.

Buffs:
Oil and Rare Veggie Pizza.

So yes turrets without the toughness/HP buff was a bit disappointing as well as the KR changes, but hey at least P/P HGH got a huge boost.

Finally my dreams come true.

Enjoy,
Golo

I liked coated bullets but your build works out really well. I think the most I could do is 10/30/0/30/0 just because coated bullets really helps with fighting multiple enemies and getting tags in wvw. However with only 10 in explosives you miss out on the might on heal.

EDIT: I am not sure if it is worth building a nice set of gear to go along with this build. Im sure it won’t make it 2 patches. Between Pistol 3 and Prybar you can pretty much perma confusion people with this.

Your going to need at least 15 into explosives or your going to have to use sigils/runes/traits to hit 100% with only 10 in Explosives

yep, timid: don’t forget that you need the +condi duration from the explosives tree.

If you get up to 107% with 20 into explosives, you end up with 97% without 10? I think 97% works out?

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

15 points outs you at 102% and to my knowledge that’s the lowest you can do with the broad spectrum condition duration runes.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

The New Meta for WvW

in Engineer

Posted by: konli.6927

konli.6927

Meta for what – WvW, open world pve, or dungeons? (giver’s aren’t in spvp)

Condition duration isn’t something I’d want to stack for any PvE encounter as the mobs generally die too quickly to take advantage of the increased duration – so while condition duration stacking may potentially have done more damage if a condition persists its entire duration – it may very well do less damage for the lifespan of the mob than a condition damage focused build because the mob died before the extra dmg from duration could be dealt.

For bosses, conditions usually will be meeting the condition stack so speccing duration is usually lost damage. It would only be beneficial for conditions the group couldn’t stack consistently like confusion.

For WvW this seems like it would be a fun option. Ideally I’d like to look at the math for whether 10% condition duration from the giver’s weapons is worth more than the 90 condition damage from a one handed weapon for each of the engineer skills i frequently use. I would think it would most beneficial to conditions like burning, chill and confusion. I’ve also read on the forums there’s a 100% condition duration cap – though I’ve never tested it nor seen it tested.

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Sorry I’ll update my post. This is a WvW build. If I could get by with lyssa and mad king runes one could use two other runes for +15% boon duration or +20% might duration.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: timidobserver.7925

timidobserver.7925

Does anyone else have the gear to test it more thoroughly. I am thinking that they fixed the 50% duration condition stacking issue. If I get my condition duration up to 88% it increases the duration on all of my conditions up exactly 88% on all conditions(intensity stacking and duration stacking.)

Anyone else getting anything different?

The New Meta for WvW

in Engineer

Posted by: Florgknight.1589

Florgknight.1589

Hopefully my -25% condition duration melandru runes work properly.

.

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Hopefully my -25% condition duration melandru runes work properly.

Tbh I’m not sure why your running those runes, the opportunity cost is so high. Be better with other defensive runes such as Dolyak.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: LordByron.8369

LordByron.8369

may i ask how this works for Dungeons?
or its there a better build for that ._.?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

The New Meta for WvW

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I’m going to change some pieces around and try 50%. Seems easy enough now that they are fixed.

and 10 seconds confusion with 100%? that has to be stopped :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

The New Meta for WvW

in Engineer

Posted by: Oakwind.6187

Oakwind.6187

I will run a trial too later today, but someone predicted pre-patch that it’s going to be P/P HGH that will end up blatantly OP and we’ll end up with another set of sweeping nerfs when people realize this.

Also Maskaganda, Confusion with Burning. That just downright dismantles people. It’s just impossible to remove reliably too because of the condition-on-crit mechanics.

Pre-patch I ran condition burst mainly, so it’ll be interesting if condi burst or condi duration pans out better now. Please keep us posted Goloith, and record some footage if you can.

I play Engineer.
Balthazar runes are broken.

(edited by Oakwind.6187)

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

This is what I have been waiting for to do in a long long long time, but I would like to point out you don’t need to run a HGH build at all for this to work, my Confusion Bomb build is beyond broken now, able if I time everything to land 5 stacks confusion for 20 seconds (5 from prybar =10 sec) (5 from Bomb kit= 10 seconds)! Pretty much all our condition builds gotten very strong in WvW atm!

Also, another major buff many seem to miss out, is we no longer need to run stun breakers the same way we did before, because all the Warrior and Theives with their silly burst can’t pack the same instant punch as they once could, which open up for a new utility if you feel like that, also a major “buff” for my playstyle

The New Meta for WvW

in Engineer

Posted by: Oakwind.6187

Oakwind.6187

This is what I have been waiting for to do in a long long long time, but I would like to point out you don’t need to run a HGH build at all for this to work, my Confusion Bomb build is beyond broken now, able if I time everything to land 5 stacks confusion for 20 seconds (5 from prybar =10 sec) (5 from Bomb kit= 10 seconds)! Pretty much all our condition builds gotten very strong in WvW atm!

Also, another major buff many seem to miss out, is we no longer need to run stun breakers the same way we did before, because all the Warrior and Theives with their silly burst can’t pack the same instant punch as they once could, which open up for a new utility if you feel like that, also a major “buff” for my playstyle

P/P glue shot, supply drop and static shot are already incredibly potent against said professions. I typically bring Elixir S just so I don’t get instagibbed by the mesmers. I’d give a lot of gold for some practical quality of life against mesmers. Personally I feel pigeonholed to 409 or I can’t function against them.

I’ll stop derailing the discussion now, but I do say I’m excited to try out this specific build later

I play Engineer.
Balthazar runes are broken.

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Tbh if someone doesnt want to run HGH the minimum a person needs is 15 in explosive.

Keep in mind that this little gem effects more than the Engineer. Think about a Mesmer, they also can perma confuse someone.

In my opinion this is where condition damage builds should be.Direct damage still does more damage and this buff helps close that gap.

Keep in mind that there is risk involved, if a person has has a ton of condition removal duration can be rendered in effective.

ANET needs to strive to give us more than this build even though it was a broad spectrum buff.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: amiable.4823

amiable.4823

Honestly I am not a huge fan of increased condition duration in WvW because of all the cleanses. Most competent opponents/groups/zergs will cleanse your conditions after a few ticks. I think it is much better to invest in power/condition damage/ might stacking. In PvE though t is godly.

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

I’m going to change some pieces around and try 50%. Seems easy enough now that they are fixed.

and 10 seconds confusion with 100%? that has to be stopped :p

I wouldn’t worry to much about us doing confusion, Mesmers can pack even more. People just need to have condition removal.Mask if you want you could go 15/15/10/30/00. I know you like that defensive stealth on immobilize.

P.S. if you want to try this out buy the rabid gear from the vendor if you have a ton of badges.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Punkins.2087

Punkins.2087

Mostly off topic.. apologies.

Can anyone enlighten a non-theorycrafter as to the thinking behind the general preference for +duration over +damage?

I (rather successfully) focus on +damage, based on the rationale that good players clense, leaving +duration investment wasted.

Halp?

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Maybe I can help you. So think of it this way, if a direct damage build wants to increase its damage it uses crit dmg% to increase its damage. The same thing condition duration does for condition builds.

At the bear minimum all condition builds need to run at least 50% duration. 100% is a bit riskier, but if people don’t have sufficient condition removal they are toast.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Anyone know some free recording software? Maybe I’ll get a video up.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Punkins.2087

Punkins.2087

Maybe I can help you. So think of it this way, if a direct damage build wants to increase its damage it uses crit dmg% to increase its damage. The same thing condition duration does for condition builds.

At the bear minimum all condition builds need to run at least 50% duration. 100% is a bit riskier, but if people don’t have sufficient condition removal they are toast.

Appreciate the effort, but you didn’t address my concern at all.

In tourney condition removal is a given. Based on that I’ve found much more success with damage than with duration.

Elementalists, for instance, are the generally some of my easiest kills..

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

What I have provided is a WvW build, not a sPvP build. Sorry I don’t really play sPvP.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: amiable.4823

amiable.4823

50% can be achieved with a single givers weapon and some rare veggie pizza (at least in WvW), so it should be pretty easy to test out… All I would lose is about 100 power and 64 condition damage (flank steak and condition damage from a pistol). Meh, it’s worth trying out (flank steak is SOOOO cheap though, rare veggie pizza about 10 times more expensive).

Aliquot Love – Engineer
Gable Thorn – Elementalist
Shining in Darkness – Warrior – Mag

The New Meta for WvW

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

I’m going to change some pieces around and try 50%. Seems easy enough now that they are fixed.

and 10 seconds confusion with 100%? that has to be stopped :p

I wouldn’t worry to much about us doing confusion, Mesmers can pack even more. People just need to have condition removal.Mask if you want you could go 15/15/10/30/00. I know you like that defensive stealth on immobilize.

P.S. if you want to try this out buy the rabid gear from the vendor if you have a ton of badges.

Nah, I’m sticking to my build , I just use pizza now and a giver’s weapon. swapped some stuff around, now using full carrion armor, and 2 rampager earrings instead of one. lost some toughness and power, got some vit and that 50% duration while still keeping my 70% boon duration.
so far it seems to work great.

and yes, I have the same issues with investing in condition duration, any decent group (or player) will have cleanses thrown around greatly reducing the potential damage. with giver’s weapons I can get 50% increase without really sacrificing anything, just some power.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

The New Meta for WvW

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

Yep, once again ANET successfully pigeon holes another class into 1 single build that overshadows everything else.

GG ANET

I dunno. Static Discharge got a huge buff from Surprise Shot’s improved damage, too.

OP: That is my usual setup for WvW. P/P + Tool Kit + elixirs. 6/6 Rabid with Undead runes. And like you, I’ll swap out Flamethrower for Tool Kit if I want badges like candy and rolling through a zerg.

Tool Kit is still our best option in small skirmishes though. Pry Bar is just so disgustingly good.

[EG] Ethereal Guardians

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

What ever works for you. I’ll run some more numbers, but I think condition duration still does a bit better.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

Did they fix Condition Duration runes in yesterday’s patch? I thought they were broken (and Giver’s).

[EG] Ethereal Guardians

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

Yeah They fixed both

The New Meta for WvW

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

Wow! Awesome!

I love this patch.

[EG] Ethereal Guardians

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

If the logic goes that good players will use condition removal frequently why stack any duration? The point is that some condition removal has cool downs so an effective condition duration user isn’t going to drop everything right away because it will get cleansed.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

Most classes have long cooldown on their Condition removal tbh, the only classes that often is build with low CD removal is: D/D Elementalist, HGH Engineers and some Guardiens, and even then, I don’t need to give up much for 100% Duration, 2x Lyssa, 4x Lich and 2x Givers guns, (only 1x Givers gun in my 4 kit condition build), so really not much I give up for 5 stacks of confusion lasting for 10 seconds :P

The New Meta for WvW

in Engineer

Posted by: Maskaganda.2043

Maskaganda.2043

there’s nothing wrong with 100% duration, it’s very good, I know amadeus will wreck stuff up even more with his builds for example.

it’s a risk vs reward thing. going full out condition duration will present a risk (not taking full advantage of the durations) vs a reward (destroying those who suffer all the ticks, having more time to kite and play defensively while your conditions eat away)

I’m happy with 50% for myself mainly because I mostly run solo or in a duo/trio against large numbers and the boon duration runes help me stay alive and gain momentum in larger fights.

and I do use +100% duration on my necro as I feel its more worth it for the build I use there.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Just did a regret table and condition duration wins out. Here’s a 4 second burn.
1sec= c DMG 2sec= c DMG 3sec= c DMG 4sec= c duration. Add all the regret/opportunity cost and c duration kicks enough on that 4th burn to beat 1-3 seconds advantage.

If we took into probability at various seconds into question we would probably see the opportunity cost shrink.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

(edited by Goloith.6349)

The New Meta for WvW

in Engineer

Posted by: Ayestes.1273

Ayestes.1273

I honestly don’t see it as risk when we are looking at primarily improving 2 second durations to 4 second durations. No one has enough condi-removal to remove them continually without either running out of cooldowns or spending too much time not dealing damage back. It wasn’t the case when I had 50% duration, and it isn’t the case when I have 100%. It does mean if someone lacks condition removal though they get absolutely crushed with the incredibly high durations though. WvW Confusion makes this pretty silly too. Honestly I dislike Tool Kit, but it’s so bloody effective with a Pry Bar hit it’s silly not to use it.

One of the bigger parts I like about condition duration increases in general is it buffs all the control conditions as well. Glue Shot is pretty threatening with 2 second durations.

Now if only I had a Giver’s Jewel to pick from in sPvP or something.

Virydia – Hearld
Tirydia – Scrapper

The New Meta for WvW

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

It’s weird, but I’m sad about all this.

I usually try to use my own build, just because I hate taking top build. But last week I got my kitten kick by another engineer, and I decided to try Mask build.

PP HGH + conditions duration + toolkit is just crazy. My DPS output went out of the roof, and my survability also.

I just feel like with Anet last change, we are just going toward all playing HGH PP build.

Like I said in another thread, going HGH I can burst with burn + confusion nearly as hard as my SD build, but without being glass cannon, and with more then one condition removal and perma boon.

I hate to be pigeon holed in a build to be really effective. Now with the giver debug and easy 100% condition duration with 20 might of stacks, I fear the worse.

I actually fought 100% condition duration mesmer yesterday with my rifle build, I litteraly had no chance to win. I’m not a bad player, I rarely ever lose 1on1. But perma confusion on you just doesn’t give any space. Try fighting 2on2, again 2 mesmer that can now AoE their confusion.

I feel the same about engineer. If I fight an HGH engineer and I get hit by pry bar, I feel I will ether get hit by 7k++ by removing it, or wait TEN seconds for it to dispel.

10 sec is way too long in WvW.

Sorry about being a bit negative there, I just don’t like having to ‘ kitten #8217; myself to play something different then 90% of engineer who are HGH PP/PS in WvW.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

(edited by Kardiamond.6952)

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

@Kardiamond I keep meeting more and more HGH Engineers and Confusion memser as well, but I’m still going strong with my Bomb kit+ Tool kit + Net Turret, most of the time I just play with the poor fellows because of all the controll I have ofc. I’m abusing my 20 seconds of confusion to it’s full atm :P

But really, I don’t run a HGH condition buid, they are for sure strong, but i really don’t feel like it’s something I “Must” do atm.

The New Meta for WvW

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

@Armadeus

Well I kinda put confusion build in the same basket as HGH.

My demented build, I don’t use it anymore because it’s just a variant of the usual PP confusion build, with bombkit.

I feel right now Confusion is a bit too strong in WvW. The damage output is terrifying and 10 second duration is out of this world.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

But it ain’t HGH, and it get another playstyle, so would be kinda rash to do so Confusion is a bit OP, I agree in WvW, but even when you nerf it with 50% damage good players still stop doing damage ect, so it won’t matter much for serious 1vs1 or small scale fight in my opinon! Also played around with my Explosive tool kit build and it still packs a stupid amount of burst damage in WvW, so I’m really not that worried! gonna test a new Rifle build soon as well

The New Meta for WvW

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

I’m testing a new rifle build too

I love the burst, but I jsut feel weaker then my condition counter part.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

The New Meta for WvW

in Engineer

Posted by: Ayestes.1273

Ayestes.1273

They really need to make the distinction for Confusion damage PvP vs. PvE not sPvP vs. Everything Else. Confusion is far too strong in the current state for WvW. I honestly think that without that max condi-duration and HgH would be fine.

Virydia – Hearld
Tirydia – Scrapper

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

My personal opinon about confusion is to lower it with 33% and buff it a bit in sPvP to the damage there is the same as in WvW with an 33% damage nerf (and keep it with full damage in PvE, heck buff it with 100% in PvE, it’s kittenty in PvE)

The New Meta for WvW

in Engineer

Posted by: Ayestes.1273

Ayestes.1273

Well, I pretty much only played sPvP for the first several months of release as a mix of a Mesmer and Engineer. I thought Confusion was pretty powerful back then. When I went to WvW it simply blew my mind. I honestly think the sPvP Confusion damage is appropriate to players in all situations.

Virydia – Hearld
Tirydia – Scrapper

The New Meta for WvW

in Engineer

Posted by: Goloith.6349

Goloith.6349

Personally I think that confusion is perfect how it is in WvW. The reason it’s nerfed in sPvP is that your ability to flee is very limited. Chances are if you flee your going to run into another group of people. In WvW you pop one skill to get away (yes you take a confusion hit) and then you wait it out. Or you could run back into the friendly lines of the zerg and wait it out. Keep in mind one of the reasons why it’s also nerfed in sPvP is that Mesmers illusions aren’t getting rapidly killed by a zerg so in sPvP it’s still hard to find the Mesmer among his illusions.

Another point to keep in mind is that the Devs wanted to be able to bust bunker builds and confusion accomplishes this. It also forces people to take condition removal and actually be tactical when to use it. When I engage a Mesmer I am always keeping my elixir C and it’s toolbelt ready even in a HGH setup.

Let’s be honest though as bad as we hate confusion do you know how many people hate Engineer burns? Imagine getting hit with a 6-8k burn over 12 seconds, it hurts pretty bad, should everyone cry blood murder to nerf it? No.

Once people start adapting to using condition removal this won’t be that big of an issue.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

The New Meta for WvW

in Engineer

Posted by: Kardiamond.6952

Kardiamond.6952

@Goloith

I disagree.

If you are a roamer in WvW, you can’t “stop” doing any action for 10 second during a fight. Most people can’t even dodge while on confusion.

Just take a confusion engineer. He prybar you. with 100% cond duration, you are stuck with 10 second of 5 stack of consufion.

You can ether remove confusion, suffering really high damage by doing this, if it’s not covered by other bleed/random conditions.

Or stop fighting for 10 second, and watch the engineer eating away your life. You prolly have 10 points in explosion, so you can’t dodge ether.

Finaly, you removed it or outlived the duration. Untraited, prybar have a 15 second cooldown, or 12 second if traited. Meaning it’s possible that in the next 2 second he cans prybar you again.

If he uses bomb kit and pistol, he can have perma confusion on you.

It’s not so bad in tPvP cause we don’t have 100% conditin duration, and it’s half the damage.

But the damage in WvW is crazy, with 1200 conditions, which is pretty low, I can stack confusion for 5k damage a skill.

Now imagine in a team fight. All roamer know how annoying is a group fight when there is a confusion mesmer/engineer around.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

The New Meta for WvW

in Engineer

Posted by: Amadeus.5687

Amadeus.5687

But the damage in WvW is crazy, with 1200 conditions, which is pretty low, I can stack confusion for 5k damage a skill.

and nothing is more fun to do then that when the Theif is pressing 2222222222222 all the time!
Beside that, I do agree with your point!