The Super Jump Shot, Bug? Exploit? Trick?

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: Rhodeo.7318

Rhodeo.7318

Recently I’ve managed to experience, and successfully replicate an interesting bug in the Jump Shot ability.

Once you swap out of a kit, immediately casting Jump Shot results in a leap that not only takes you further, but also negates the small root we have at the end of it.

A very interesting bug, one that can give us an advantage in both pursuing, and escaping.

Cupcake Fury | Resonance [Res] | Blackgate

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: ReflectedRed.8025

ReflectedRed.8025

I noticed this today myself while I was playing WvW. I wonder if it’s exploit or not because it happens to me a lot by accident. For example when I’m using Gear Shield to block and then quickly swap back to rifle to escape with Jump Shot. Any clarification to this issue would be nice.

Server: Aurora Glade
Profession: Engineer
IGN: Lord Fortack

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: Kuruptz.4782

Kuruptz.4782

hm how does it work i put on tool kit then switch back to rifle and cast jump shot cant see any difference :S

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: Rhodeo.7318

Rhodeo.7318

Its mainly easier for me, since I use my naga.
It seems to work the fact that this skill is a leap, and by using it quickly enough, can disable conditions that were possibly added to the skill later on, such as the touchdown smash. Another curious thing, is that this version is target based.

It needs to be cast almost instantly after you stow your kit, its tricky to pull off, but insanely useful.

Cupcake Fury | Resonance [Res] | Blackgate

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: CriSPeH.8512

CriSPeH.8512

I figured this out by accident on about the 3rd day of play, which would be the 3rd day the game was out.

It can be tricky to do and in some cases it does more harm than good.
But it does seem to be that they added the stomp into jump shot at a later time to make it slower and shorter (4 w/e reason.)

To be an exploit my opinion would be it would have to give you somekind of solid advantage which it really doesn’t. IMO it just makes the jump shot a more viable option and if I had my way the jump shot would be a 2nd activate skill that if you pressed again while you were in the air THEN you would do the super slow matrix style stomp that is easy to dodge, otherwise you would just fly farthur foward and not have the other effects.

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: Zero Angel.9715

Zero Angel.9715

That would be cool. But it might cause problems. Let’s take this scenario:

(Scenario 1: Max range remains the same)
What would happen if someone wanted to perform a jumpshot+stomp at maximum range? Well normally they would just target it to maximum range and get the full benefits of the stomp. But with your new mechanic (hit again to do a stomp), if someone wanted to perform the jump shot to max range, they would have milliseconds to get the timing right otherwise there would be no extra stomp and no extra damage. The timing is complicated further by the nature of internet lag. If your connection lags by 100ms higher than the allowable average then what might happen is the second button press might not register in time and you won’t do the stomp.

(Scenario 2: Increase Jumping distance overall)

This could be bad as well. While it would buy you more time to do a stomp at long ranges it would create an exploit in that the player would be able to make jumps that they would normally not be able to make if they do not use the stomp. This is already present and engineers can already use jump shot to reach some places that they shouldn’t be allowed to reach via normal jumping. However the situations where jump shot is useful for this are not really varied, and so not ‘game breaking’, not to mention that nerfing the jump radius of jump shot’s current form would really have adverse effects on the skill. However if jump shot had an increased jumping distance/radius then it could cause numerous problems with engineers exploiting that property to ‘cheat’.

(Scenario 3: delayed landing)

This could work. What would happen is that the player performing the jump shot would linger in the air for a little longer at max range giving him a few hundred precious milliseconds to perform the stomp. I don’t know what the side effects might be, but I that would probably be the way to implement it.

(edited by Zero Angel.9715)

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: CriSPeH.8512

CriSPeH.8512

Hmm. You are very right.
It would be pretty hard to time a stomp and I don’t at all agree with them increasing the distance.

I personally think Jump Shot isn’t half bad when used as an attack, but for escaping it is to clunky and pretty meh.

It might be wanting your cake and eating too but I would love it if the skill were somehow made so you could; Stomp when you want to attack or Not stomp and move fluidly to running when you want to escape.

What if you switched the order.
Distance remains the same
Activate the skill once to initiate Jump Shot with a stomp at the end.
Mash skill again and instead of Stomping you will just land and continue running. Along with losing the AOE Damage and V stacks upon landing.

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: Zero Angel.9715

Zero Angel.9715

Oh I see what the intended purpose is now. And yeah for scenario 3 that wouldnt make sense since a delayed landing would mean that you couldnt use it as an escape tool at all. But I do like the idea of double tapping jump shot to do it with a stomp at the end whereas single tap only makes you do a long jump.

Do you use fast cast ground targeting? I find that this is useful for a lot of ground attacks — when combined with unlocked camera you can even nade targets directly behind you, and I would imagine jump shot behind you too (to deke your opponent).

The Super Jump Shot, Bug? Exploit? Trick?

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Posted by: CriSPeH.8512

CriSPeH.8512

I usually run with fast grnd targeting in WvW specifically for the “Jump Back”.
They best is when someone is chasing really close and you run directly at a cliff or end the end of a wall but right before going over jump shot back at them and maybe get that lucky Overcharge or PBR knock off the side. EG gun and Rocket Boots works good for that too.

Another neat trick is use About Face right before EG#4 or Rocket Boots and you will instead go flying foward, which is nice when you are cut off from a group or base.

Engineer has some cool mobility tricks but most are pretty clunky.
Which is why making the Jump Shot a smoother escape skill would be awesome to me.