The Yummy 14/12 Patch notes

The Yummy 14/12 Patch notes

in Engineer

Posted by: Armo.6208

Armo.6208

what engineers need is a critical failure chance for out random elixirs, instead of getting swiftness or whatever we get 25 stacks of poison

The Yummy 14/12 Patch notes

in Engineer

Posted by: Raijinn.9065

Raijinn.9065

Why the hell did they change Super Elixir S? Seems pathetic on the pulse heal even with all healing+ gear. I loved my build for dungeon runs in CoF and TA as well as supporting in WvW occasionally, but now it feels worthless. I’ll give it a try or two in a dungeon, but probably will be hopping back onto my mesmer >.>

The way it is now is the wait always was technically, they broke it in the last months patch. Ironic how long it takes them to break broken things if ever, but that super explicit sure got fixed in a hurry

The Yummy 14/12 Patch notes

in Engineer

Posted by: lithiumwing.5493

lithiumwing.5493

It doesn’t seem too bad since it sorta felt the same early today in WvW at 255hp a tick. Kept my small group up while being outmanned at Vale on our borderlands, but the ‘broken’ version pre-patch just felt like a solid support skill for engineers at 500hp a tick for one field.