The Yummy 14/12 Patch notes
Why the hell did they change Super Elixir S? Seems pathetic on the pulse heal even with all healing+ gear. I loved my build for dungeon runs in CoF and TA as well as supporting in WvW occasionally, but now it feels worthless. I’ll give it a try or two in a dungeon, but probably will be hopping back onto my mesmer >.>
The way it is now is the wait always was technically, they broke it in the last months patch. Ironic how long it takes them to break broken things if ever, but that super explicit sure got fixed in a hurry
It doesn’t seem too bad since it sorta felt the same early today in WvW at 255hp a tick. Kept my small group up while being outmanned at Vale on our borderlands, but the ‘broken’ version pre-patch just felt like a solid support skill for engineers at 500hp a tick for one field.