This is a build in progress I’ve been working on for frontlines of zergs and such that is support engi role. This is not exactly what I’ve been running cause I’ve been tweaking it a lot.
The purpose of this build is to disrupt the enemy zerg while supporting your own. This is accomplished with a large amount of aoe CC.
The Build:
http://gw2skills.net/editor/?fcAQJAqelIq6Z38SrF1LJxoCfO0D7ff1CqQd/oQuAA-w
Gear:
Gear is not included as it is dependent upon what you want to do.
If you want to proc conditions a lot I would suggest Rabid gear as that gives toughness which benefits more from small heals from bombs as well as precision (good for proccing on crit effects) and of course condi damage.
If you prefer the satisfaction of more direct damage I like to run Knight’s same as rabid’s just replace condition damage with power.
As for weapons superior sigil of blood is nice, will get you the most heal more frequently, if you want to support more though take water sigil, you’ll get less benefit but aid team.
P.S. If going for rabid take shortfuse in master explosives trait to lay down conditions more frequently, for power go explosive powder.
I generally use supply crate on zerg before running in, aoe daze+medkits for when you’re running around inside enemy zerg. I subsequently run in with static shield, throw it just as it ends to daze foes in a line twice, and place big ‘ol bomb. Then by switching to bomb kit I create a magnetic bomb(from kit refinement) which pulls a number of enemies in just before big ol bomb sends em out again, breaking apart some of the zerg structure. The bomb kit 5 skill is first one I use for aoe immo and cripple, then I use others if I can but try to focus on disrupting the zerg. I also pop slick shoes and run around trying to make as many people fall as possible. Slick shoes is best part because unlike other skills it does not have a limit to number of people it can affect, also it includes stun breaker now in toolkit. Once I have accomplished that I switch to FT and push enemies away(try to push enemies toward your zerg if possible)
In order to not die I pop f1 for water field(if you really got the timing down can have big ’ol bomb combo it) and I use magnetic inversion for blast finisher heal. When I use healing turret I also attempt to use any available blast finishers to proc on the water field. Healing turret is great cause it heals you+teammates and if you have blast finishers ready it is extremely powerful heal.
Variations I generally run involve removing FT and using toolkit for a block, or elixir u for throwing down projectile blocking/possible reflection.
For traits I increased bomb radius to aid in healing allies/hitting more enemies. As mentioned FT recharge to proc 2 skill more often. In inventions line I took traits to take less damage while stunned, move fast in combat(ideal to not get hit as much and spread out your chaos) and healing bombs for support+little survivability. And refined kits for magnetic inversion mostly.
I have run this build successfully in zergs, it’s hilarious to watch enemy zerg break apart just cause of you. It is important to keep in mind though that purpose is to disrupt and support, so CC takes priority. You can see the effect you have as the enemy zerg gets spread out and thins.
This build has been tested a lot but I still feel like its kinda rough on the edges so if anyone thinks they have something to add or a similar build please let me know.
The Zerg Thinner
This certainly sounds fun. Do you use crate + FT#3 as an opener as well before using bombs?
CrSy/LaWz
Tarnished Coast Server (formerly of Kaineng)
I use crate as I go in like I stated, just be careful to place somewhere where you can access those medkits while placing bombs. And I generally don’t open with ft because that would use up my kit refinement use which I want for magnetic bomb.
Really fun build. I love theorycrafting you made with kit refinement usage. I think about changing ft for rocket boots for extra condi cleanse (that’s important, when you get stuck in enemy zerg) and blast finisher. When running with zerg I usually blast as last on static field to give that area swiftness. You could even make blast finisher on water field, leap to enemy zerg, place big ol’bomb and then go back to your zerg with shield #5.
Really fun build. I love theorycrafting you made with kit refinement usage. I think about changing ft for rocket boots for extra condi cleanse (that’s important, when you get stuck in enemy zerg) and blast finisher. When running with zerg I usually blast as last on static field to give that area swiftness. You could even make blast finisher on water field, leap to enemy zerg, place big ol’bomb and then go back to your zerg with shield #5.
Thanks for the input! I’ll have to try that sometime in the next week or so. I like the suggestion especially since FT was probably the least influential KB I had and the utility from blast finished and escape from rocket boots sounds like a brilliant idea.