The biggest problem with engineers...
Dunno if the OP is just trolling but ever heard of the law of parsimony? It’s much more complex and difficult to assume and prove that engineers are suffering from a really bad player based in comparison to ALL OTHER CLASSES than having a class that is relatively underpowered compared to others (or at least much more difficult to use and requires specialization of traits).
It’s like having a blackout in your home and you’re assuming that the cause was something like an earthquake caused some damage tot he power lines rather than a fuse breaking.
These L2P threads really need to stop making sweeping generalizations about the player base.
Thank you!
I’m so tired of the tired argument that X class is only strong because people can’t figure them out, and Y class is only weak because people can’t figure them out. “L2P!”
It just makes no sense at all. There is no reason to believe a statistically significant amount of ‘skilled’ players will choose one particular class over another.
I see the problem is that Engineer doesn’t really have the “introductory” low-skill cap, high reward spec some of the other classes enjoy. The diversity that is the hallmark of the Engineer may also be what keeps that from ever happening.
Oh yes, BTW I really do think the OP is lying or trolling about his claim to his rank to give credence to his post. Mind you that the player base actually reaching in the 40s in FoTM is really small (OP claims to have reached 50 and sPvP 36). No one knows him (I tried asking around). Second his account arenanet medals are only 3550, much less than mine. I highly doubt anyone who claims to be a fractal 50 and dolyak rank has merely that many arenanet medals considering I have even more:
i’m currently on a guild run but in 30 mins or so ill pm you and invite you, show you both my rank, fracs + if you do desire :P and nope, this is not a troll thread i’ve recently started using the forum and that’s prob the reason im kinda annoyed by how people think of the class, if i read all the negative stuff the players are sayign before i play it, i would probably be one of you too :O!
if this was a troll thread i would be here giving people answers or actual possible options of how they can change their play style and tbh, i have learnt a lot myself i’ll be making that might stacking build.. so with bloodlust ill be reaching 4,800+ power whooh! engi are weak :P
i <3 engi,
ps: please be online in 30 mins
I’ll be waiting
No but it’s highly unlikely. The poster CLAIMS to have those ranks TO GIVE CREDENCE to his post and that he’s pro and everyone is wrong thus L2P. Play that game, and you play with fire. I find that anet medals are a generally good measure to know if someone has generally understood the game and his or her class. YMMV.
Indeed, I don’t disagree. Either side of the table is slippery for credentials, I won’t disagree. But the Engineer isn’t just a walk into it, you get it. There is a skill level associated, like all classes, but it just varies. But also, you’re right, it’s not wholey L2P, nor is it L2A. I believe it’s a strong combination of both that can only be achieved by playing and learning as you go, as well as learning from others, and most importantly, what works for you. And while yes, I find Anet medals can be used to gauge time invested, but likewise, I can see it not necessarily either. Like I said, either side of the table is slippery for credentials.
i’m currently on a guild run but in 30 mins or so ill pm you and invite you, show you both my rank, fracs + if you do desire :P and nope, this is not a troll thread
I’m really only interested in the content of your words, if you’ve invested hours upon hours, it will reflect.
on currently helping out a guiledie with progression, we’re about to start the last fractal if anyone is interested to get together that would be awesome maybe have a dungeon run all 5 engi ;D lets do it!!! if you’re down!! leave a comment ill add you ingame once im done with the run
@ op
If you take our moaning away, how can I troll my engineer XD?!
Half of the fun is about going on to the forums and bad mouthing my engie. =p
Since you seem like an expert in engies, mind posting your build so us “bad” players can have a look of how we can play. o.O!!
Passionate engineer; self-proclaimed kitmaster. <3
Honestly, it’s tiring to constantly see L2P or victim blaming regarding class balance, especially when there’s so much mounting evidence pointing out that certain classes, especially the engineer and necro, are underpowered in most fields of the game (like pve dungeons).
We have a body of anectdotal evidence that people are unsatisfied with the group utility of these classes (both in game and groups formed in lfg), especially when entering harder dungeons of the game. Moreover, there is analysis which points out the illogical reasoning as to why these classes have worse traits, worse weapon skills than the heavies like warriors (e.g. compare the bleeding traits of the necro, engie and warrior), even though the warrior has superior hp and armor over the two just for the sake of the flavoring of the class (i.e. heavy armored dudes gotta be tougher).
Whats more, there’s at least some evidence of acceptance by the devs that engies are really bad in pve, considering I’ve partied about 3 weeks ago with a dev in a “lower” fractal (lvl 38; she did not join us for the higher lvls, probably because 99% trick is an exploit), where she was constantly testing worthless utilities of the engie such as the thumper turret (see attachment).
Ironically, most of us at that particular run were running our underdog classes just for the heck of it, even though I could have switched out to my warrior or whatnot to speed things up.
I forgot the get a screenshot as well, but I’ve seen a necro asuran dev running around spvp as well, testing the glitchy bull poop minions. However, thats unrelated to the pve weaknesses of these classes.
(edited by Yunigen.2897)
I forgot the get a screenshot as well, but I’ve seen a necro asuran dev running around spvp as well, testing the glitchy bull poop minions. However, thats unrelated to the pve weaknesses of these classes.
Off topic but I’m sure I saw that guy running around too a few days ago. couldn’t help but to forget points just to chase him all over the place, even took a screen shot when I got him downed
Too bad I can’t use the computer where that screenshot is at the moment.
Honestly, it’s tiring to constantly see L2P or victim blaming regarding class balance, especially when there’s so much mounting evidence pointing out that certain classes, especially the engineer and necro, are underpowered in most fields of the game (like pve dungeons).
We have a body of anectdotal evidence that people are unsatisfied with the group utility of these classes (both in game and groups formed in lfg), especially when entering harder dungeons of the game. Moreover, there is analysis which points out the illogical reasoning as to why these classes have worse traits, worse weapon skills than the heavies like warriors (e.g. compare the bleeding traits of the necro, engie and warrior), even though the warrior has superior hp and armor over the two just for the sake of the flavoring of the class (i.e. heavy armored dudes gotta be tougher).
Whats more, there’s at least some evidence of acceptance by the devs that engies are really bad in pve, considering I’ve partied about 3 weeks ago with a dev in a “lower” fractal (lvl 38; she did not join us for the higher lvls, probably because 99% trick is an exploit), where she was constantly testing worthless utilities of the engie such as the thumper turret (see attachment).
Ironically, most of us at that particular run were running our underdog classes just for the heck of it, even though I could have switched out to my warrior or whatnot to speed things up.
I forgot the get a screenshot as well, but I’ve seen a necro asuran dev running around spvp as well, testing the glitchy bull poop minions. However, thats unrelated to the pve weaknesses of these classes.
oh really ? that’s awesome, hopefully they fix gadgets and turrents, they are simply fix on my opinion
gadgets just need shorter cool downs and turrents need their special skills to be more responsive and immediate to make them reliable, also if they scaled with your traits would be great!!
i wanna play with a dev ;( devs add me to your party!
Rifle, med kit, tool kit, elixir gun and kit refinament
you get a strong heal on a 20cd ( 14 if traited ), 5 sources of small heals with short CD, 3 condition removal, blocks, lots of CC, and AoE, a push, a pull, leap ;D!
not including the effects from runes/sigils you choose or any other traits :P!! everything on under 20sec CD lol
btw: have you heard of speedy kits? :P we have perma swiffness (33%) which is better than 25% perma most classes have.. mobility, check ;Dkeep it coming :P
Erm yes I have heard of speedy kits, it is indeed better than the 25% most classes get, but then on the other hand most classes have way better gap closers / openers than engys to compensate (and do not self-cc either), which at times, such as getting away / chasing down in WvW are much more useful and when they upped those classes signets to 25% from 10% they indirectly nerfed engy.
And yes your build does fufil my list (sort of), however it doesn’t address the second part that this level of all roundness / versatility should be available on multiple builds, that essentially a jack-of-all-trades class shoudl have no problem in fitting in being jack-f-all trades on any weapon, a large selection of utilites, etc, which it isn’t, which is why many of the builds 100nades, HGH builds (Hiba’s build), Teldo’s node defender build, etc are not actually jack-of-all-trades, because people are always having to choose between upping the low base damage / lack of versatiltiy from having only one weapon equipped and everything else from condi removal to CC.
It also shows the problems of engy and the lack of choice, for example say you want decent condi removal, you have two choices kit-refinement and then being forced into elixir gun / flamethrower + medikit or to go 20 pts into alchemy and be forced to use elixirs.
Now compare this to a thief, where you can get decent condi removal by going 10 pts into shadow arts for the trait that removes a condi every 3 secs in stealth and grab the heal that removes burning, poision and bleeds.
The difference is the thief option can fit into nearly any build and other than 10pts and a heal slot you aren’t forced in any direction, where as the engy options are forcing you to use certain kits/skills in your very valuable utility slots, utility slots that are far more integral to an engy build than they are for other classes.
The whole way the the trait system is setup (largely for specilization) and the way engy has to trade off utility slots, just does not work to produce a versatile, jack-of-all-trades class, which in regard to the slots is why Eles do it better and why other classes like mesmer can still fufil my list (with certain builds) and still do more damage, have more survability and have utility slots left over to bring key unique utlilty that an engy does not even possess, not that an engy would have the free utlity slots to spare even if they did have portal, illusion of life, etc.
Also in your orignial post, you seem to be saying pistol is not a good weapon, how is a class that only has two weapon choices, one of which is apparently bad, versatile?
(edited by Sylosi.6503)
that’s a horrible example tho >.>.. 10 into tools ( which you should always have ) will get you 2 AoE condition removal with an light fields that heals over time and removes conditions with projectiles, and retaliation on blast, on a 20 secs CD and med kit has its own condition removal at low cd.. soo hows a thief better lol ? they lack heals, those 3 means he’s standing still doign nothing :P ! that trait is only good for WvW where theif run more than they fight.
elixir kit also has an auto attack that does more damage and stacks more bleeds than pistol, weakness, cripple, poison and acid bomb, not only an awesome way to get away but the damage is great too
(edited by google.3709)
I was wrong about him. He’s telling the truth about his fractal level. Doesn’t mean that I agree with the whole statement that the player base is the problem.
I was wrong about him. He’s telling the truth about his fractal level. Doesn’t mean that I agree with the whole statement that the player base is the problem.
Nor does it prove that rising the fotm levels was made easier being an engineer; in fact, I know it would have been faster if he rose the fotm ranks using a war or guard based from my own experience in having alts which i switch out of to my main (a necro) in order to claim the dailies.
And again, it begs the question as to why the devs are playing around with engies in fotm and not wars or guards. Let me guess, purely coincidental preference, while using inappropriately the weak and totally crap flame and thumper turrets in fotm right?
I was wrong about him. He’s telling the truth about his fractal level. Doesn’t mean that I agree with the whole statement that the player base is the problem.
thank you
and thinking about it, the problem might not be entirely the player base but also the lack of firm identity of the class, everyone knows warriors smash, guardians tank, thief have to be sneaky ( that the common perspective, doesn’t mean everyone plays that way) while engis… because of the large versatility of the class, have a harder time defying what is their role in game.
even before the game came out, me and i bet lots of people thought engi were about gadgets and turrets etc, people wanted to run around with a flame thrower burnign everything to the group but sadly, in reality gadgets and turrets are on a very dark place in the game atm, and flame thrower has been victim of too may unnecessary nerfs and bugs! so yea people get confused as how to play them or what their role is, i dont think anyone would have imagine they would be throwing grandes 24/7 click click click
personally, my play style is full glass cannon 0 vitality 0 toughens traits or gear, so i play my engi like a thief, i have to be sneaky, go in at the right time. know when to keep my distance and most importantly i pay attention, i font go in mobs if i have no endurance to dodge or stand on the monsters face with bomb kit when its targeting me but i’ll gladly melee him from behind ( monsters usually follow players with the most toughness ), to me engi never been about being a bunker like most players try, i dont tank i just kill, mobility, dodges and CONTROL are the most important for me so yea… i dont use overcharged shot to simply burn a cd, i use to put the enemy where i want it to be!! either where im gonna spike or far away from me lol
so yea, players might just be having a hard time defying their identity and play style so they just go for the common builds which might had been good once, but not so much anymore
I was wrong about him. He’s telling the truth about his fractal level. Doesn’t mean that I agree with the whole statement that the player base is the problem.
Never said it was easier, and prob wasnt..
Nor does it prove that rising the fotm levels was made easier being an engineer; in fact, I know it would have been faster if he rose the fotm ranks using a war or guard based from my own experience in having alts which i switch out of to my main (a necro) in order to claim the dailies.And again, it begs the question as to why the devs are playing around with engies in fotm and not wars or guards. Let me guess, purely coincidental preference, while using inappropriately the weak and totally crap flame and thumper turrets in fotm right?
i never said it was easier or faster, and it would never be, both guardian and warrior were made to take a beating, if you see them play they barely have dodge or do anything other than go an enemies face and burst out stupid damage, it is easier for them to level ofcourse, specially for higher level fractals where you need alot of reflects and blocks which guardians were blessed with, and so for higher level fractals a guardian is a must in the party! they have more reflects than every other class put together lol… mesmer are the cloest but their reflect ability is not nearly as good as guardian team wide protection, it would be hell to do grawl 48 with mesmers, but easy mode with 2 guardians so yea…
Lots of people do fractals, they might just be testing to see what they can do or add to make some classes more viable at higher levels cause its not only engis, you barely see ranger or necros, and i dotn think is because they suck, i’ve actually fought skilled rangers and necro where i didnt stand a chance, somethign that doesnt happen with guardian/warrior because of the low skill cap they have because of how good they were made
(edited by google.3709)
May u upload any of your tournament gameplay so we can learn from what you claim?
May u upload any of your tournament gameplay so we can learn from what you claim?
hehe i just started using forums i’m pretty new to anything outside of the game so recording is a pretty big step for me since i dont have any idea of what to use or how to edit it lol, but add me up, i will gladly sPvP with you, do tourneys, dungeons and/or fractals daily
i started on the engineer, currently at level 68. Love the character, but i have to say its lacking abit of love from Anet. No doubt its a kitten fun character to play. It is a versatile character, but i find that its skills are so spread out that it is difficult to play in certain scenarios and dungeons. Firstly, I think the CD for elixirs and belt should be reduced by 20% outright and applying the trait will further reduce it another 20%. Because its an extrmely jack of all trade character, I think Anet should allow only the engineer to retrait up to 30 points on the fly. My setup is strict towards condition damage and toughness/vitality because currently i think this is the best setup to play PvE. Also, some kits needs abit of reworking just to make it more attractive to use.
I won’t make any claims of massive fractals or pvp ranks on my engie because that would be a flat out lie… but for those with that experiance I ask one thing:
Is there a trait set up that, without a respec (IE: only changing majors, gear, and abilities) can go from tanky, to support, to dps like most all other classes can? I’m not asking for top of the line in all three, but it should be able to do the job at least average.
I’ve tried making builds that can be swapped out to do all three and I’m usually only able to pick two and utterly fail at the third. So I would really love some advice from the pros. I know we can make some amazing builds, but since they nearly all require a total respec it makes them nearly pointless for when you are not sitting in LA/Mists.
Yes there is.
If you go 0/30/0/30/10 It should give you absolutely everything you need, essentially a Transforming Engie.
Of course, this locks you out of the Explosives line, but what you have access to:
All 3:
30% Boon Duration
300 Precision
300 HP
300 Cond Dmg
Anyways:
Tanky:
You’re probably going to have to go with Elixir Gun and Flamethrower, using
Any (Infused Precision to “stick” to a target?), Fireforged Trigger, Juggernaut
Self-regulating Defenses, Any (CF409 or Backpack regenerator), Automated Response
Kit Refinement
between decently tanky armor and your kit skills, you should have enough active and passive defenses (3 and 5 on flamethrower, 1, 4 and 5 on Elixir gun, + whatever the kitten you have for stunbreak and weaponry)
Supporty:
There’s quite a few ways to do party support with Engineer, either through CCing, snares and the like, or stacking snaring conditions like cripple, immobilize, blinds and vulnerability.
Vulnerability/Immobilize:
Rifle, using Elixir Gun and Net Turret
Sitting Duck, Precise Sights/Hair Trigger/Go for the Eyes (pick any)
Self-regulating Defenses, CF409, HGH
Kit Refinement
You end up with easy access to lots of vulnerability, can add some Might to yourself and the party, while dealing a respectable amount of damage overall AND clear lots of conditions. You can play more aggressively with using the Utility goggles (10 more vulnerability and fury, for more on-crit procs) and choosing other things from the Alchemy line, or more defensively with more elixirs.
Alternatively, you can go a completely different path via cripple and chill effects with condition duration and on-crit procs. (Of which we have many)
DPS:
Pots and Pistols.
This topic’s been covered too much, but with a core of 30 firearms and 30 alchemy AND access to kit refinement, I don’t really have to go into too much detail.
Now, this is all just some theorycraft. I haven’t found out the armor pieces and I need to make this work with the minimum amount of bagspace, (I probably need to have Divinity-style accessories, and change the armor around), and I haven’t been able to wean myself off the explosives line yet (Mainly doing WvWvW and dungeons), but I like to believe that my reasoning is sound. If someone wants to knock over my proverbial house of cards, I will definitely invite them to.
I won’t make any claims of massive fractals or pvp ranks on my engie because that would be a flat out lie… but for those with that experiance I ask one thing:
Is there a trait set up that, without a respec (IE: only changing majors, gear, and abilities) can go from tanky, to support, to dps like most all other classes can? I’m not asking for top of the line in all three, but it should be able to do the job at least average.
I’ve tried making builds that can be swapped out to do all three and I’m usually only able to pick two and utterly fail at the third. So I would really love some advice from the pros. I know we can make some amazing builds, but since they nearly all require a total respec it makes them nearly pointless for when you are not sitting in LA/Mists.
(edited by Daigle.8497)
I won’t make any claims of massive fractals or pvp ranks on my engie because that would be a flat out lie… but for those with that experiance I ask one thing:
Is there a trait set up that, without a respec (IE: only changing majors, gear, and abilities) can go from tanky, to support, to dps like most all other classes can? I’m not asking for top of the line in all three, but it should be able to do the job at least average.
I’ve tried making builds that can be swapped out to do all three and I’m usually only able to pick two and utterly fail at the third. So I would really love some advice from the pros. I know we can make some amazing builds, but since they nearly all require a total respec it makes them nearly pointless for when you are not sitting in LA/Mists.
true hehe :P all you would really need for that is making sure you have refinement trait ( tools IV)
Support—————————————————————————
use: Runes of Dwayne or Water
pistol/shield with Sigil of Life & Sigil of Water
and make sure you have med kit ( whenever you click you will give everyone small heal 1,200 or regen )
with kit refinement, when you switch to elixir gun you will drop a super elixir which will heal, remove 1 condiiton AoE, and heal which last for 10 seconds, then you can use your super elixir #5 on to double your healing, keep in mind that you create a light field so projectiles will remove conditions and if party members use blast finishers you can constantly keep retaliation up, also whenever you hit med kit you will either heal everyone or grant regen.
Condition —-—————————————————————————-:
Runes: Rune of Balthazar
skills: toolkit, flame thrower, bomb kit
sigil of the Geomancer
if you have 10 in explosives get Forceful Explosives for this
kit refinement will create a Box of nails which will cripple and bleed enemies just by switching to the toolkit and then u can stack it with tool kit #2 box of nails to apply constant AoE bleeds. Also whenever you go on flame thrower you will burn everything around and remove a condition from yourself, and again, you will burn everything around you whenever you go into med kit and everything on a 10s cooldown so it’s extremely spamable. sigil of the Geomancer will apply AoE bleeds (x3) and do direct damage(1-2k) and the awesome thing about this sigil is that it will trigger as soon as the cd is up as long as you keep switching kits so the damage and bleeds is very consistent, so even without being properly traited with this you should be able to keep bleeds(10+), permanent burning, cripple and be able to apply AoE confusion/blind
Direct Damage——————————————————————-
Granade kit = with this you will have an extra granade barrage just by switchign to the kit to its boom time!
make sure Forceful Explosives trait is off if you’re runnign straight damage so bombs from kit refinement and dodges do damage
(edited by google.3709)
I’ve tried making builds that can be swapped out to do all three and I’m usually only able to pick two and utterly fail at the third. So I would really love some advice from the pros. I know we can make some amazing builds, but since they nearly all require a total respec it makes them nearly pointless for when you are not sitting in LA/Mists.
I don’t have anything to say about build swapping, but an option, pending on necessity and frequency, is to carry the Adept Training Manuals (10s) and you can use one and it gives you back all your traits on the fly, last I knew (correct me if I’m wrong). Granted, it’s 10s and not exactly cheap, but it’s an option if there’s two separate specs you REALLY wanted to run for some specific reason.
I would like if turrets had a BIG increase in fire-rate as well. They could lower the damage to compensate. No matter how much damage something does, if it has a slow fire-rate, I feel like it’s useless.
Engineers need help. There’s a reason why I havent touched my engie in months.
I would like if turrets had a BIG increase in fire-rate as well. They could lower the damage to compensate. No matter how much damage something does, if it has a slow fire-rate, I feel like it’s useless.
I honestly don’t know why turrets have HP at all. They’re just weak and useless. I’d much prefer if a direct attack on a turret removed 1 charge off it with N charges overall. A turret expends charges when it fires. If you overcharge it, it simply gets an effect that costs more charges. That way, when the turret is firing, you could get significant benefits with better control over what you want while being easy to tweak for balance. In addition they wouldn’t fall victim to a kittening elementalist in 2 seconds.
Perhaps that’d make turrets “too good” in someone’s view, but it would also open up possibilities to balance them better. A rifle turret’s Automatic Fire could expend three charges, and Net turret’s Electrified Net could expend half the charges instantly.
I repeat myself but I really don’t get why stationary turrets need to be susceptible to nearly full damage from AoE, which further pidgeonholes Engineers to Grenade kit or Pistols for WvW and group play.
EDIT: Changed some content.
Balthazar runes are broken.
(edited by Oakwind.6187)
the problem with engi is… the player!!
Engi is not a simple class, you wont get a 10k from backstab like a theif, 25k burst from a HB warrior, or the stupid healing from a guardian.. what do all those classes have in common, the player only gotta press 1 skill.. that takes skill doesnt it ?
Engineer’s for me, they are more about combos and setting up spikes.. if you play kits, you have dozens of different options like;
Setting up conclusion bomb and then quickly using acid comb ( elixir kit ) to leave an AoE and get out meele range, takes 1 seconds and does 4-5k per second on berserkers
if being chased, set up a big ol’ bomb > dodge backwards > immobilize > blunderbuss etc
Drop a smoke bomb and dance around for a few secs while you DPS..
need a quick snare? switch to granade kit and drop a freeze granade and then back out to your weapon
kit refinement trait tricks ;
-Switch to Elixir gun and #5 Super Elixir.. that’s 2 AoE light fields that remove condition and heal overtime on a short CD..
While you will do all of this combo your allies zerg will slain enemies or enemies zerg will slain you. And you will be without bags anyway, lol
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
If you want to do a 5 engi fractal run let me know. I am at lv 50 FotM ^^. Curious how it will work out.
Well i want to leave my opinion here aswell. Yes Engi can be useful, resourceable , tanky etc etc “almost” as every classes, but lets be honest here, the people complaining are more than right, I mean lets just compare a bit:
Warrior: Massive DmG output while you manage to survive very well, if you try the same on engi you will fell like a piece of papper, even a low lvl in wow will kill you one shot :p
Elementalist: The best class ever… i mean just look at them they have 4 kits and they don’t lose 7-9 skills for it…
Mesmer: what can i say about this? Ow yes they have auto attacks buffs and more damage than my pistol, plus more than us in every thing…
I mean how seriously can you be when you say engineer is good? Apart from the bug list that still needs to be fixed, we look at the other classes and think “should I just reroll?”
I mean how seriously can you be when you say engineer is good? Apart from the bug list that still needs to be fixed, we look at the other classes and think “should I just reroll?”
I can’t, because it’s great. It has it’s problems, and it hasn’t it’s areas to shine. If you’re pointing out all it’s problems, then yeah, it looks like a piece of poo. If you go with where it shines, then holy cow it can do work. It’s learning to understand the class and how it works for you. Every build for the engineer doesn’t work for every person.
Don’t have time to pick at the rest of your post, gotta bolt to class. I’ve NEVER considered rerolling though. I have one of every because I want them (5 at 80, Necro, War, Ele still leveling) and I have no doubt in my mind that my Engi is my main and favorite.
Alkron without doubts that engi is my favorite and engis have 2 versions of people, the ones who hate it and the ones who love it, iam one of those who love it. But I wouldn’t let myself be foolishly by this “blinded love”. I look at all the classes in the game and its not hard to see that… Just pointing out my overall view in the game terms.
Also I would say engi is the one that most depend on gear/spects and the most hard class to play.
The return you get in performance relative to the input of skill and effort is pisspoor. Engineers are kitten. The argument the OP raises not only completely unhelpful but complete bull.
The idea that we, the playerbase of Engineers, just need to better. Its complete nonsense, because if we spend the same time and effort on learning any other profession we would be outperforming ourselves as Engineer.
“Look at this dude rip on Engineer! He is amazing!” If he had rolled any other profession he would be ripping much more face.
Alkron without doubts that engi is my favorite and engis have 2 versions of people, the ones who hate it and the ones who love it, iam one of those who love it. But I wouldn’t let myself be foolishly by this “blinded love”. I look at all the classes in the game and its not hard to see that… Just pointing out my overall view in the game terms.
Also I would say engi is the one that most depend on gear/spects and the most hard class to play.
I can definitely agree, and wouldn’t say I have a foolish blind love either, I love it, because of what it is, not what it fails to do. And I love it, because it matches my playstyle and rewards it as well. Despite its flaws. I was just making the point to say we look at other classes and consider re-rolling is an over-generalization, in my opinion. Let alone I won’t deny it has problems, but, it’s a fantastic class despite them, and it’d be even better if those problems were addressed, but I’ve never wanted to reroll away from my Engineer ever since the BWEs when I first found my build.
And yeah, it requires more player input to sync with armor and far from easy-mode. I recently made a few changes to improve my set up, and whoa. Just whoa. The input increased slightly, my output increased dramatically. It’s awesome.
Also to keep it clear, I love my Engineer cause it plays wonderfully, but I also have a special place for my Mesmer, I don’t single-heartedly solo love one class. But they fulfill different playstyles and having dedicated hundreds of hours to both, I still love my Engineer more.
Well i want to leave my opinion here aswell. Yes Engi can be useful, resourceable , tanky etc etc “almost” as every classes, but lets be honest here, the people complaining are more than right, I mean lets just compare a bit:
Warrior: Massive DmG output while you manage to survive very well, if you try the same on engi you will fell like a piece of papper, even a low lvl in wow will kill you one shot :p
Elementalist: The best class ever… i mean just look at them they have 4 kits and they don’t lose 7-9 skills for it…
Mesmer: what can i say about this? Ow yes they have auto attacks buffs and more damage than my pistol, plus more than us in every thing…I mean how seriously can you be when you say engineer is good? Apart from the bug list that still needs to be fixed, we look at the other classes and think “should I just reroll?”
ofcourse warrior can.. its an introductory class, its not meant to require much skill to be good :P just a tank and spank!
Eles, yes they do have 4 elements that come with a cool down, as an engi you can swtich back an forward between kits at any time allowing you do pull so many different combos without being locked in so we have much better access to our skills. also if you haven’t played ele. 7-9 usually go for defensive skills so its not like they have free slots, most eles(specially DD) are forced to run stone flesh and mist form to survive so its not really like they have free slots
I’m pretty serious! hehe but im not gonna write about it, too lazy but add me ingame and we can do a dungeon or sum, ill show how i see engineers
PS: try rifle and see all the damage and CC that you have been missing, pistol are currently as good as turrets.
oh and its not blind love, just love, i can play most classes and be good at them but they either bore me or are not nearly as effective as engi to me ( except Mesmer )
(edited by google.3709)
The return you get in performance relative to the input of skill and effort is pisspoor. Engineers are kitten. The argument the OP raises not only completely unhelpful but complete bull.
The idea that we, the playerbase of Engineers, just need to better. Its complete nonsense, because if we spend the same time and effort on learning any other profession we would be outperforming ourselves as Engineer.
“Look at this dude rip on Engineer! He is amazing!” If he had rolled any other profession he would be ripping much more face.
Every class has its own play style tho, some easier some harder, you only need 1 day and you will be the best warrior or guardian that is possible, try mesmer, you will hit a brick wall, you have to learn their unique play style and as for engi, ranger, necro.. if you’re used to easy mode, you will think this classes are worthless, but try fighting an experienced player on those classes, you can’t beat them with simple meta classes or popular builds, personally for me in sPvP, guardian/warrior/theif is like dinner time!
I was planning to roll an engineer for my 3rd 80 – doubtful now. I’ve been playing mmo’s since early uo and the key word is “play”. I don’t need/want a second job. This is my down time.
I was planning to roll an engineer for my 3rd 80 – doubtful now. I’ve been playing mmo’s since early uo and the key word is “play”. I don’t need/want a second job. This is my down time.
advice I give you is to try it out in the mist before leveling 1-80 and see if you like the class, as an engi you might have to press more keys and actually have to think, but its the fast thinking and quick decision making, along side the flexibility of the class that rightfully makes the most FUN Class in gw2
ask any warriors or guardians, they were made with a cherry on top but 90% of the players will admit, it’s boring..
I was planning to roll an engineer for my 3rd 80 – doubtful now. I’ve been playing mmo’s since early uo and the key word is “play”. I don’t need/want a second job. This is my down time.
It’s a fair apprehension. To me, engineers are really, really fun, but there’s certainly more time spent in research, theorycrafting, etc. than with other professions.
If you do roll an engi, don’t get too set on a build before you see how it plays out. A lot of people start off thinking “this idea I had is going to be amazing!” and then realize later that some of the key traits are bugged or the damage isn’t nearly as high as it seemed like it would be. If you’re willing to try all the kits as well as pistol, shield and rifle, chances are you’ll find something fun and effective.
I was planning to roll an engineer for my 3rd 80 – doubtful now. I’ve been playing mmo’s since early uo and the key word is “play”. I don’t need/want a second job. This is my down time.
It’s a fair apprehension. To me, engineers are really, really fun, but there’s certainly more time spent in research, theorycrafting, etc. than with other professions.
If you do roll an engi, don’t get too set on a build before you see how it plays out. A lot of people start off thinking “this idea I had is going to be amazing!” and then realize later that some of the key traits are bugged or the damage isn’t nearly as high as it seemed like it would be. If you’re willing to try all the kits as well as pistol, shield and rifle, chances are you’ll find something fun and effective.
Also, get used to spending a lot of gold on gear, runes and sigils, mostly right after patch days, as we are a very gear dependent class.
well google u talk too much, make a video showing us you doing with everything you said
i’m now full berserker doing less then 1k damage on grenades its really ridiculous, i stoped play eng becouse this grenade nerf, now eng dont have enough burst damage as before! the developers could do something about it, thiefs and warriors have a great burst and didnt get nerfed!